to get reasonably good behaviour on all platforms.
@beginStyleTable
- @style{wxBU_AUTODRAW}:
+ @style{wxBU_AUTODRAW}
If this is specified, the button will be drawn automatically using
the label bitmap only, providing a 3D-look border. If this style is
not specified, the button will be drawn without borders and using
all provided bitmaps. Has effect only under MS Windows.
- @style{wxBU_LEFT}:
+ @style{wxBU_LEFT}
Left-justifies the bitmap label. Has effect only under MS Windows.
- @style{wxBU_TOP}:
+ @style{wxBU_TOP}
Aligns the bitmap label to the top of the button.
Has effect only under MS Windows.
- @style{wxBU_RIGHT}:
+ @style{wxBU_RIGHT}
Right-justifies the bitmap label. Has effect only under MS Windows.
- @style{wxBU_BOTTOM}:
+ @style{wxBU_BOTTOM}
Aligns the bitmap label to the bottom of the button.
Has effect only under MS Windows.
@endStyleTable
Note that the wxBU_EXACTFIT style supported by wxButton is not used by this
class as bitmap buttons don't have any minimal standard size by default.
- @beginEventTable
- @event{EVT_BUTTON(id, func)}:
+ @beginEventTable{wxCommandEvent}
+ @event{EVT_BUTTON(id, func)}
Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked.
@endEventTable
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
- const wxString& name = "button");
+ const wxString& name = wxButtonNameStr);
/**
Destructor, destroying the button.
*/
- ~wxBitmapButton();
+ virtual ~wxBitmapButton();
/**
Button creation function for two-step creation.
*/
bool Create(wxWindow* parent, wxWindowID id,
const wxBitmap& bitmap,
- const wxPoint& pos,
+ const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxValidator& validator,
- const wxString& name = "button");
+ long style = wxBU_AUTODRAW,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxButtonNameStr);
//@{
/**
@see SetBitmapSelected()
*/
- wxBitmap& GetBitmapSelected() const;
+ const wxBitmap& GetBitmapSelected() const;
/**
Sets the bitmap for the disabled button appearance.
@see GetBitmapDisabled(), SetBitmapLabel(),
SetBitmapSelected(), SetBitmapFocus()
*/
- void SetBitmapDisabled(const wxBitmap& bitmap);
+ virtual void SetBitmapDisabled(const wxBitmap& bitmap);
/**
Sets the bitmap for the button appearance when it has the keyboard focus.
@see GetBitmapFocus(), SetBitmapLabel(),
SetBitmapSelected(), SetBitmapDisabled()
*/
- void SetBitmapFocus(const wxBitmap& bitmap);
+ virtual void SetBitmapFocus(const wxBitmap& bitmap);
/**
Sets the bitmap to be shown when the mouse is over the button.
@see GetBitmapHover()
*/
- void SetBitmapHover(const wxBitmap& bitmap);
+ virtual void SetBitmapHover(const wxBitmap& bitmap);
/**
Sets the bitmap label for the button.
@see GetBitmapLabel()
*/
- void SetBitmapLabel(const wxBitmap& bitmap);
+ virtual void SetBitmapLabel(const wxBitmap& bitmap);
/**
Sets the bitmap for the selected (depressed) button appearance.
@param bitmap
The bitmap to set.
*/
- void SetBitmapSelected(const wxBitmap& bitmap);
+ virtual void SetBitmapSelected(const wxBitmap& bitmap);
};