#include "wx/splitter.h"
#include "wx/textfile.h"
+#ifdef __WXMAC__
#undef wxFontDialog
#include "wx/mac/fontdlg.h"
+#endif
// ----------------------------------------------------------------------------
// private classes
{
public:
MyCanvas( wxWindow *parent );
- virtual ~MyCanvas();
+ virtual ~MyCanvas(){};
// accessors for the frame
const wxFont& GetTextFont() const { return m_font; }
{
}
-MyCanvas::~MyCanvas()
-{
-}
-
void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
{
wxPaintDC dc(this);
{
for ( int j = 0; j < 32; j++ )
{
- wxChar c = 32 * (i + 1) + j;
+ wxChar c = (wxChar)(32 * (i + 1) + j);
long charWidth, charHeight;
dc.GetTextExtent(c, &charWidth, &charHeight);