WXDWORD wxTextCtrl::MSWGetStyle(long style, WXDWORD *exstyle) const
{
- // default border for the text controls is the sunken one
- if ( (style & wxBORDER_MASK) == wxBORDER_DEFAULT )
- {
- style |= wxBORDER_SUNKEN;
- }
-
long msStyle = wxControl::MSWGetStyle(style, exstyle);
// styles which we alaways add by default
void wxTextCtrl::SetWindowStyleFlag(long style)
{
- if ( (style & wxBORDER_MASK) == wxBORDER_DEFAULT )
- style |= wxBORDER_SUNKEN;
-
#if wxUSE_RICHEDIT
// we have to deal with some styles separately because they can't be
// changed by simply calling SetWindowLong(GWL_STYLE) but can be changed
return 0;
}
-extern long wxEncodingToCodepage(wxFontEncoding encoding); // from utils.cpp
+// from utils.cpp
+extern WXDLLIMPEXP_BASE long wxEncodingToCodepage(wxFontEncoding encoding);
#if wxUSE_UNICODE_MSLU
bool wxTextCtrl::StreamIn(const wxString& value,