node = node->Next();
}
+
+ // Delete the update rects
+ node = updateRects.First();
+ while (node)
+ {
+ wxRect* rect = (wxRect*) node->Data();
+ delete rect;
+ node = node->Next();
+ }
+
}
void wxWindow::OnChar(wxKeyEvent& event)
child->m_windowParent = NULL;
}
+// Reparents this window to have the new parent.
+bool wxWindow::Reparent(wxWindow* WXUNUSED(parent))
+{
+ // For now, we indicate that this isn't implemented.
+ return FALSE;
+}
+
void wxWindow::DestroyChildren()
{
if (GetChildren())