// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "icon.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
LoadFile(iconfile, flags, desiredWidth, desiredHeight);
}
+wxIcon::wxIcon(const wxIconLocation& loc)
+{
+ // wxICOFileHandler accepts names in the format "filename;index"
+ wxString fullname = loc.GetFileName();
+ if ( loc.GetIndex() )
+ {
+ fullname << _T(';') << loc.GetIndex();
+ }
+ //else: 0 is default
+
+ LoadFile(fullname, wxBITMAP_TYPE_ICO);
+}
+
wxIcon::~wxIcon()
{
}
+wxObjectRefData *wxIcon::CloneRefData(const wxObjectRefData *dataOrig) const
+{
+ const wxIconRefData *
+ data = wx_static_cast(const wxIconRefData *, dataOrig);
+ if ( !data )
+ return NULL;
+
+ // we don't have to copy m_hIcon because we're only called from SetHICON()
+ // which overwrites m_hIcon anyhow currently
+ //
+ // and if we're called from SetWidth/Height/Depth(), it doesn't make sense
+ // to copy it neither as the handle would be inconsistent with the new size
+ return new wxIconRefData(*data);
+}
+
void wxIcon::CopyFromBitmap(const wxBitmap& bmp)
{
#ifndef __WXMICROWIN__
if ( !handler )
{
// say something?
- return FALSE;
+ return false;
}
return handler->Load(this, filename, type, desiredWidth, desiredHeight);