+#if wxUSE_LONGLONG_NATIVE && wxUSE_STREAMS
+
+WXDLLIMPEXP_BASE class wxTextOutputStream &operator<<(class wxTextOutputStream &stream, wxULongLong_t value);
+WXDLLIMPEXP_BASE class wxTextOutputStream &operator<<(class wxTextOutputStream &stream, wxLongLong_t value);
+
+WXDLLIMPEXP_BASE class wxTextInputStream &operator>>(class wxTextInputStream &stream, wxULongLong_t &value);
+WXDLLIMPEXP_BASE class wxTextInputStream &operator>>(class wxTextInputStream &stream, wxLongLong_t &value);
+
+#endif
+
+// ----------------------------------------------------------------------------
+// Specialize numeric_limits<> for our long long wrapper classes.
+// ----------------------------------------------------------------------------
+
+#if wxUSE_LONGLONG_NATIVE
+
+// VC6 is known to not have __int64 specializations of numeric_limits<> in its
+// <limits> anyhow so don't bother including it, especially as it results in
+// tons of warnings because the standard header itself uses obsolete template
+// specialization syntax.
+#ifndef __VISUALC6__
+
+#include <limits>
+
+namespace std
+{
+
+template<> class numeric_limits<wxLongLong>
+ : public numeric_limits<wxLongLong_t>
+{
+};
+
+template<> class numeric_limits<wxULongLong>
+ : public numeric_limits<wxULongLong_t>
+{
+};
+
+} // namespace std
+
+#endif // !VC6
+
+#endif // wxUSE_LONGLONG_NATIVE
+
+#endif // wxUSE_LONGLONG
+