]> git.saurik.com Git - wxWidgets.git/blobdiff - src/cocoa/checkbox.mm
Wrappers for *ToText
[wxWidgets.git] / src / cocoa / checkbox.mm
index 921a1d3a287c93dc07d97bfec019ccefcfcc8d6a..07f7332b90507ca3c3fb1e8438dd4093d43acd38 100644 (file)
@@ -6,14 +6,18 @@
 // Created:     2003/03/16
 // RCS-ID:      $Id: 
 // Copyright:   (c) 2003 David Elliott
-// Licence:    wxWindows license
+// Licence:    wxWidgets licence
 /////////////////////////////////////////////////////////////////////////////
 
-#include "wx/app.h"
-#include "wx/checkbox.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+    #include "wx/log.h"
+    #include "wx/app.h"
+    #include "wx/checkbox.h"
+#endif //WX_PRECOMP
 
 #include "wx/cocoa/autorelease.h"
+#include "wx/cocoa/string.h"
 
 #import <AppKit/NSButton.h>
 #import <Foundation/NSString.h>
@@ -35,34 +39,97 @@ bool wxCheckBox::Create(wxWindow *parent, wxWindowID winid,
     if(!CreateControl(parent,winid,pos,size,style,validator,name))
         return false;
     m_cocoaNSView = NULL;
-    NSRect cocoaRect = NSMakeRect(10,10,20,20);
-    SetNSButton([[NSButton alloc] initWithFrame: cocoaRect]);
+    SetNSButton([[NSButton alloc] initWithFrame: MakeDefaultNSRect(size)]);
     [m_cocoaNSView release];
     [GetNSButton() setButtonType: NSSwitchButton];
-    [GetNSButton() setTitle:[NSString stringWithCString: label.c_str()]];
+    [GetNSButton() setAllowsMixedState: Is3State()];
+    [GetNSButton() setTitle:wxNSStringWithWxString(wxStripMenuCodes(label))];
     [GetNSControl() sizeToFit];
 
     if(m_parent)
         m_parent->CocoaAddChild(this);
+    SetInitialFrameRect(pos,size);
+
     return true;
 }
 
 wxCheckBox::~wxCheckBox()
 {
-    DisassociateNSButton(m_cocoaNSView);
+    DisassociateNSButton(GetNSButton());
+}
+
+void wxCheckBox::SetValue(bool value)
+{
+    [GetNSButton() setState: value?NSOnState:NSOffState];
 }
 
-void wxCheckBox::SetValue(bool)
+void wxCheckBox::DoSet3StateValue(wxCheckBoxState state)
 {
+    int cocoaState;
+    switch(state)
+    {
+    case wxCHK_UNCHECKED:
+        cocoaState = NSOffState;
+        break;
+    case wxCHK_CHECKED:
+        cocoaState = NSOnState;
+        break;
+    case wxCHK_UNDETERMINED:
+        // Base class would have already set state to wxCHK_UNCHECKED
+//        wxASSERT_MSG(Is3State(),"Use the wxCHK_3STATE style flag");
+        cocoaState = NSMixedState;
+        break;
+    default:
+        wxFAIL_MSG(wxT("Invalid state in wxCheckBox::DoSet3StateValue"));
+        return;
+    }
+    [GetNSButton() setState:cocoaState];
 }
 
 bool wxCheckBox::GetValue() const
 {
-    return false;
+    int state = [GetNSButton() state];
+    wxASSERT_MSG(state!=NSMixedState || Is3State(),
+        wxT("NSMixedState returned from a 2-state checkbox"));
+    return state!=NSOffState;
+}
+
+wxCheckBoxState wxCheckBox::DoGet3StateValue() const
+{
+    switch([GetNSButton() state])
+    {
+    case NSOffState:
+        return wxCHK_UNCHECKED;
+    case NSOnState:
+        return wxCHK_CHECKED;
+    default:
+        wxFAIL_MSG(wxT("[NSButton -state] returned an invalid state!"));
+    case NSMixedState:
+        // Base class handles this assertion for us
+//        wxASSERT_MSG(Is3State(),wxT("NSMixedState returned from a 2-state checkbox"));
+        return wxCHK_UNDETERMINED;
+    }
 }
 
 void wxCheckBox::Cocoa_wxNSButtonAction(void)
 {
-    wxLogDebug("Checkbox");
+    wxLogTrace(wxTRACE_COCOA,wxT("Checkbox"));
+    // What we really want to do is override [NSCell -nextState] to return
+    // NSOnState in lieu of NSMixedState but this works (aside from the
+    // very slightly noticeable drawing of - and then a check) -DE
+
+    // Cocoa always allows a 3-state button to transition into
+    // the mixed/undetermined state by clicking, we don't
+    if ( !Is3rdStateAllowedForUser()
+         && [GetNSButton() state] == NSMixedState )
+    {
+        // Cocoa's sequence is on/off/mixed
+        // skip mixed, go right back to on
+        [GetNSButton() setState: NSOnState];
+    }
+    wxCommandEvent event(wxEVT_COMMAND_CHECKBOX_CLICKED, GetId());
+    InitCommandEvent(event); //    event.SetEventObject(this);
+    event.SetInt(Get3StateValue());
+    Command(event);
 }