#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_SOCKETS
-#include "wx/app.h"
+#include "wx/socket.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/object.h"
+ #include "wx/string.h"
+ #include "wx/intl.h"
+ #include "wx/log.h"
+ #include "wx/event.h"
+ #include "wx/app.h"
+ #include "wx/utils.h"
+ #include "wx/timer.h"
+ #include "wx/module.h"
+#endif
+
#include "wx/apptrait.h"
-#include "wx/object.h"
-#include "wx/string.h"
-#include "wx/timer.h"
-#include "wx/utils.h"
-#include "wx/module.h"
-#include "wx/log.h"
-#include "wx/intl.h"
-#include "wx/event.h"
#include "wx/sckaddr.h"
-#include "wx/socket.h"
-#include "wx/datetime.h"
+#include "wx/stopwatch.h"
// DLL options compatibility check:
#include "wx/build.h"
// Return now in one of the following cases:
// - the socket is invalid,
- // - we got all the data,
- // - we got *some* data and we are not using wxSOCKET_WAITALL.
+ // - we got all the data
if ( !m_socket ||
- !nbytes ||
- ((total != 0) && !(m_flags & wxSOCKET_WAITALL)) )
+ !nbytes )
return total;
// Possible combinations (they are checked in this order)
wxSocketEventFlags flags)
{
GSocketEventFlags result;
- long timeout;
+ long timeout; // in ms
// Set this to true to interrupt ongoing waits
m_interrupt = false;
else
timeout = m_timeout * 1000;
- bool has_event_loop = wxTheApp ? (wxTheApp->GetTraits() ? true : false) : false;
+ bool has_event_loop = wxTheApp->GetTraits() ? (wxTheApp->GetTraits()->GetSocketGUIFunctionsTable() ? true : false) : false;
// Wait in an active polling loop.
//
// Do this at least once (important if timeout == 0, when
// we are just polling). Also, if just polling, do not yield.
- wxDateTime current_time = wxDateTime::UNow();
- unsigned int time_limit = (current_time.GetTicks() * 1000) + current_time.GetMillisecond() + timeout;
+ const wxMilliClock_t time_limit = wxGetLocalTimeMillis() + timeout;
bool done = false;
bool valid_result = false;
- if (!has_event_loop)
+ if (!has_event_loop)
{
// This is used to avoid a busy loop on wxBase - having a select
// timeout of 50 ms per iteration should be enough.
}
// Wait more?
- current_time = wxDateTime::UNow();
- int time_left = time_limit - ((current_time.GetTicks() * 1000) + current_time.GetMillisecond());
+ long time_left = wxMilliClockToLong(time_limit - wxGetLocalTimeMillis());
if ((!timeout) || (time_left <= 0) || (m_interrupt))
done = true;
else
{
- if (has_event_loop)
+ if (has_event_loop)
{
PROCESS_EVENTS();
}
- else
+ else
{
// If there's less than 50 ms left, just call select with that timeout.
if (time_left < 50)
if (GetFlags() & wxSOCKET_REUSEADDR) {
m_socket->SetReusable();
}
+ if (GetFlags() & wxSOCKET_BROADCAST) {
+ m_socket->SetBroadcast();
+ }
+ if (GetFlags() & wxSOCKET_NOBIND) {
+ m_socket->DontDoBind();
+ }
if (m_socket->SetServer() != GSOCK_NOERROR)
{
int optlen)
{
wxASSERT_MSG( m_socket, _T("Socket not initialised") );
-
+
if (m_socket->SetSockOpt(level, optname, optval, optlen)
!= GSOCK_NOERROR)
{
{
m_socket->SetReusable();
}
+ if (GetFlags() & wxSOCKET_BROADCAST)
+ {
+ m_socket->SetBroadcast();
+ }
+ if (GetFlags() & wxSOCKET_NOBIND)
+ {
+ m_socket->DontDoBind();
+ }
// If no local address was passed and one has been set, use the one that was Set
if (!local && m_localAddress.GetAddress())
// Create the socket
m_socket = GSocket_new();
- if(!m_socket)
+ if (!m_socket)
{
wxFAIL_MSG( _T("datagram socket not new'd") );
return;
}
// Setup the socket as non connection oriented
m_socket->SetLocal(addr.GetAddress());
- if( m_socket->SetNonOriented() != GSOCK_NOERROR )
+ if (flags & wxSOCKET_REUSEADDR)
+ {
+ m_socket->SetReusable();
+ }
+ if (GetFlags() & wxSOCKET_BROADCAST)
+ {
+ m_socket->SetBroadcast();
+ }
+ if (GetFlags() & wxSOCKET_NOBIND)
+ {
+ m_socket->DontDoBind();
+ }
+ if ( m_socket->SetNonOriented() != GSOCK_NOERROR )
{
delete m_socket;
m_socket = NULL;
wxUint32 nBytes )
{
wxASSERT_MSG( m_socket, _T("Socket not initialised") );
-
+
m_socket->SetPeer(addr.GetAddress());
Write(buf, nBytes);
return (*this);