class WXDLLEXPORT wxSpinButtonBase : public wxControl
{
public:
- // ctor intiializes the range with the default (0..100) values
+ // ctor initializes the range with the default (0..100) values
wxSpinButtonBase() { m_min = 0; m_max = 100; }
// accessors
#if defined(__WXUNIVERSAL__)
#include "wx/univ/spinbutt.h"
-#elif defined(__WXMSW__) && defined(__WIN95__)
+#elif defined(__WXMSW__)
#include "wx/msw/spinbutt.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/spinbutt.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/spinbutt.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/spinbutt.h"
#elif defined(__WXMAC__)
#include "wx/mac/spinbutt.h"
#elif defined(__WXCOCOA__)
typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
#define wxSpinEventHandler(func) \
- (wxObjectEventFunction)wxStaticCastEvent(wxSpinEventFunction, &func)
+ (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSpinEventFunction, &func)
// macros for handling spin events
#define EVT_SPIN_UP(winid, func) \