class WXDLLEXPORT wxSpinButtonBase : public wxControl
{
public:
- // ctor intiializes the range with the default (0..100) values
+ // ctor initializes the range with the default (0..100) values
wxSpinButtonBase() { m_min = 0; m_max = 100; }
// accessors
#if defined(__WXUNIVERSAL__)
#include "wx/univ/spinbutt.h"
-#elif defined(__WXMSW__) && defined(__WIN95__)
+#elif defined(__WXMSW__)
#include "wx/msw/spinbutt.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/spinbutt.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/spinbutt.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/spinbutt.h"
#elif defined(__WXMAC__)
#include "wx/mac/spinbutt.h"
#elif defined(__WXCOCOA__)
{
}
+ wxSpinEvent(const wxSpinEvent& event) : wxNotifyEvent(event) {}
+
// get the current value of the control
+ int GetValue() const { return m_commandInt; }
+ void SetValue(int value) { m_commandInt = value; }
+
int GetPosition() const { return m_commandInt; }
void SetPosition(int pos) { m_commandInt = pos; }
+ virtual wxEvent *Clone() const { return new wxSpinEvent(*this); }
+
private:
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxSpinEvent)
+ DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSpinEvent)
};
typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
#define wxSpinEventHandler(func) \
- (wxObjectEventFunction)wxStaticCastEvent(wxSpinEventFunction, &func)
+ (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSpinEventFunction, &func)
// macros for handling spin events
#define EVT_SPIN_UP(winid, func) \