- wxInitializeStockLists();
- wxInitializeStockObjects();
-
-#if wxUSE_WX_RESOURCES
- wxInitializeResourceSystem();
-#endif
-
- wxBitmap::InitStandardHandlers();
-
-#if defined(__WIN95__) && !defined(__WXMICROWIN__)
- InitCommonControls();
-#endif // __WIN95__
-
-#if wxUSE_OLE || wxUSE_DRAG_AND_DROP
-
-#ifdef __WIN16__
- // for OLE, enlarge message queue to be as large as possible
- int iMsg = 96;
- while (!SetMessageQueue(iMsg) && (iMsg -= 8))
- ;
-#endif // Win16
-
-#if wxUSE_OLE
- // we need to initialize OLE library
- if ( FAILED(::OleInitialize(NULL)) )
- wxLogError(_("Cannot initialize OLE"));
-#endif
-
-#endif // wxUSE_OLE
-
-#if wxUSE_CTL3D
- if (!Ctl3dRegister(wxhInstance))
- wxLogError(wxT("Cannot register CTL3D"));
-
- Ctl3dAutoSubclass(wxhInstance);
-#endif // wxUSE_CTL3D
-
- // VZ: these icons are not in wx.rc anyhow (but should they?)!
-#if 0
- wxSTD_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_FRAME"));
- wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDIPARENTFRAME"));
- wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDICHILDFRAME"));
-
- wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_FRAME"));
- wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDIPARENTFRAME"));
- wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDICHILDFRAME"));
-#endif // 0
-
- RegisterWindowClasses();
-
-#ifndef __WXMICROWIN__
- // Create the brush for disabling bitmap buttons
-
- LOGBRUSH lb;
- lb.lbStyle = BS_PATTERN;
- lb.lbColor = 0;
- lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") );
- if ( lb.lbHatch )
- {
- wxDisableButtonBrush = ::CreateBrushIndirect( & lb );
- ::DeleteObject( (HGDIOBJ)lb.lbHatch );
- }
- //else: wxWindows resources are probably not linked in
-#endif
+void *wxGUIAppTraits::BeforeChildWaitLoop()
+{
+ /*
+ We use a dirty hack here to disable all application windows (which we
+ must do because otherwise the calls to wxYield() could lead to some very
+ unexpected reentrancies in the users code) but to avoid losing
+ focus/activation entirely when the child process terminates which would
+ happen if we simply disabled everything using wxWindowDisabler. Indeed,
+ remember that Windows will never activate a disabled window and when the
+ last child's window is closed and Windows looks for a window to activate
+ all our windows are still disabled. There is no way to enable them in
+ time because we don't know when the child's windows are going to be
+ closed, so the solution we use here is to keep one special tiny dialog
+ enabled all the time. Then when the child terminates it will get
+ activated and when we close it below -- after re-enabling all the other
+ windows! -- the previously active window becomes activated again and
+ everything is ok.
+ */
+ wxBeginBusyCursor();
+
+ // first disable all existing windows
+ wxWindowDisabler *wd = new wxWindowDisabler;
+
+ // then create an "invisible" dialog: it has minimal size, is positioned
+ // (hopefully) outside the screen and doesn't appear in the Alt-TAB list
+ // (unlike the frames, which is why we use a dialog here)
+ wxWindow *winActive = new wxDialog
+ (
+ wxTheApp->GetTopWindow(),
+ wxID_ANY,
+ wxEmptyString,
+ wxPoint(32600, 32600),
+ wxSize(1, 1)
+ );
+ winActive->Show();
+
+ return new ChildWaitLoopData(wd, winActive);
+}