]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/thread.cpp
Reverted fragment
[wxWidgets.git] / src / msw / thread.cpp
index 0794203d43edf870b45a3f1973ca4302569eff03..3f273a4600ff90a4ed115ea9a618ec6a6b3ed5da 100644 (file)
@@ -1,16 +1,16 @@
 /////////////////////////////////////////////////////////////////////////////
 /////////////////////////////////////////////////////////////////////////////
-// Name:        thread.cpp
+// Name:        src/msw/thread.cpp
 // Purpose:     wxThread Implementation
 // Author:      Original from Wolfram Gloger/Guilhem Lavaux
 // Modified by: Vadim Zeitlin to make it work :-)
 // Created:     04/22/98
 // RCS-ID:      $Id$
 // Purpose:     wxThread Implementation
 // Author:      Original from Wolfram Gloger/Guilhem Lavaux
 // Modified by: Vadim Zeitlin to make it work :-)
 // Created:     04/22/98
 // RCS-ID:      $Id$
-// Copyright:   (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
-//                  Vadim Zeitlin (1999)
+// Copyright:   (c) Wolfram Gloger (1996, 1997), Guilhem Lavaux (1998);
+//                  Vadim Zeitlin (1999-2002)
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
     #pragma implementation "thread.h"
 #endif
 
     #pragma implementation "thread.h"
 #endif
 
 #endif
 
 #ifndef WX_PRECOMP
 #endif
 
 #ifndef WX_PRECOMP
-    #include "wx/wx.h"
+    #include "wx/intl.h"
+    #include "wx/app.h"
 #endif
 
 #if wxUSE_THREADS
 
 #endif
 
 #if wxUSE_THREADS
 
+#include "wx/apptrait.h"
+
 #include "wx/msw/private.h"
 #include "wx/msw/private.h"
+#include "wx/msw/missing.h"
 
 #include "wx/module.h"
 #include "wx/thread.h"
 
 #include "wx/module.h"
 #include "wx/thread.h"
     #define _MT
 #endif
 
     #define _MT
 #endif
 
-#if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500))
+#if defined(__BORLANDC__)
+    #if !defined(__MT__)
+        // I can't set -tWM in the IDE (anyone?) so have to do this
+        #define __MT__
+    #endif
+
+    #if !defined(__MFC_COMPAT__)
+        // Needed to know about _beginthreadex etc..
+        #define __MFC_COMPAT__
+    #endif
+#endif // BC++
+
+// define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
+// which should be used instead of Win32 ::CreateThread() if possible
+#if defined(__VISUALC__) || \
+    (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
+    (defined(__GNUG__) && defined(__MSVCRT__)) || \
+    defined(__WATCOMC__) || defined(__MWERKS__)
 
 
-#if defined(__BORLANDC__) && !defined(__MT__)
-// I can't set -tWM in the IDE (anyone?) so have to do this
-#define __MT__
+#ifndef __WXWINCE__
+    #undef wxUSE_BEGIN_THREAD
+    #define wxUSE_BEGIN_THREAD
 #endif
 
 #endif
 
-#if defined(__BORLANDC__) && !defined(__MFC_COMPAT__)
-// Needed to know about _beginthreadex etc..
-#define __MFC_COMPAT__
 #endif
 
 #endif
 
-
+#ifdef wxUSE_BEGIN_THREAD
+    // this is where _beginthreadex() is declared
     #include <process.h>
     #include <process.h>
+
+    // the return type of the thread function entry point
+    typedef unsigned THREAD_RETVAL;
+
+    // the calling convention of the thread function entry point
+    #define THREAD_CALLCONV __stdcall
+#else
+    // the settings for CreateThread()
+    typedef DWORD THREAD_RETVAL;
+    #define THREAD_CALLCONV WINAPI
 #endif
 
 // ----------------------------------------------------------------------------
 #endif
 
 // ----------------------------------------------------------------------------
@@ -101,221 +130,234 @@ static size_t gs_nWaitingForGui = 0;
 static bool gs_waitingForThread = FALSE;
 
 // ============================================================================
 static bool gs_waitingForThread = FALSE;
 
 // ============================================================================
-// Windows implementation of thread classes
+// Windows implementation of thread and related classes
 // ============================================================================
 
 // ----------------------------------------------------------------------------
 // ============================================================================
 
 // ----------------------------------------------------------------------------
-// wxMutex implementation
+// wxCriticalSection
+// ----------------------------------------------------------------------------
+
+wxCriticalSection::wxCriticalSection()
+{
+    wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
+                           wxCriticalSectionBufferTooSmall );
+
+    ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+wxCriticalSection::~wxCriticalSection()
+{
+    ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+void wxCriticalSection::Enter()
+{
+    ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+void wxCriticalSection::Leave()
+{
+    ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+// ----------------------------------------------------------------------------
+// wxMutex
 // ----------------------------------------------------------------------------
 
 class wxMutexInternal
 {
 public:
 // ----------------------------------------------------------------------------
 
 class wxMutexInternal
 {
 public:
-    wxMutexInternal()
-    {
-        m_mutex = ::CreateMutex(NULL, FALSE, NULL);
-        if ( !m_mutex )
-        {
-            wxLogSysError(_("Can not create mutex"));
-        }
-    }
+    wxMutexInternal(wxMutexType mutexType);
+    ~wxMutexInternal();
 
 
-    ~wxMutexInternal() { if ( m_mutex ) CloseHandle(m_mutex); }
+    bool IsOk() const { return m_mutex != NULL; }
+
+    wxMutexError Lock() { return LockTimeout(INFINITE); }
+    wxMutexError TryLock() { return LockTimeout(0); }
+    wxMutexError Unlock();
+
+private:
+    wxMutexError LockTimeout(DWORD milliseconds);
 
 
-public:
     HANDLE m_mutex;
     HANDLE m_mutex;
+
+    DECLARE_NO_COPY_CLASS(wxMutexInternal)
 };
 
 };
 
-wxMutex::wxMutex()
+// all mutexes are recursive under Win32 so we don't use mutexType
+wxMutexInternal::wxMutexInternal(wxMutexType WXUNUSED(mutexType))
 {
 {
-    m_internal = new wxMutexInternal;
-
-    m_locked = 0;
+    // create a nameless (hence intra process and always private) mutex
+    m_mutex = ::CreateMutex
+                (
+                    NULL,       // default secutiry attributes
+                    FALSE,      // not initially locked
+                    NULL        // no name
+                );
+
+    if ( !m_mutex )
+    {
+        wxLogLastError(_T("CreateMutex()"));
+    }
 }
 
 }
 
-wxMutex::~wxMutex()
+wxMutexInternal::~wxMutexInternal()
 {
 {
-    if ( m_locked > 0 )
+    if ( m_mutex )
     {
     {
-        wxLogDebug(_T("Warning: freeing a locked mutex (%d locks)."), m_locked);
+        if ( !::CloseHandle(m_mutex) )
+        {
+            wxLogLastError(_T("CloseHandle(mutex)"));
+        }
     }
     }
-
-    delete m_internal;
 }
 
 }
 
-wxMutexError wxMutex::Lock()
+wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
 {
 {
-    DWORD ret;
-
-    ret = WaitForSingleObject(m_internal->m_mutex, INFINITE);
-    switch ( ret )
+    DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
+    if ( rc == WAIT_ABANDONED )
     {
     {
-        case WAIT_ABANDONED:
-            return wxMUTEX_BUSY;
+        // the previous caller died without releasing the mutex, but now we can
+        // really lock it
+        wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED"));
+
+        // use 0 timeout, normally we should always get it
+        rc = ::WaitForSingleObject(m_mutex, 0);
+    }
 
 
+    switch ( rc )
+    {
         case WAIT_OBJECT_0:
             // ok
             break;
 
         case WAIT_OBJECT_0:
             // ok
             break;
 
-        case WAIT_FAILED:
-            wxLogSysError(_("Couldn't acquire a mutex lock"));
-            return wxMUTEX_MISC_ERROR;
-
         case WAIT_TIMEOUT:
         case WAIT_TIMEOUT:
+            return wxMUTEX_BUSY;
+
+        case WAIT_ABANDONED:        // checked for above
         default:
             wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
         default:
             wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
-    }
-
-    m_locked++;
-    return wxMUTEX_NO_ERROR;
-}
-
-wxMutexError wxMutex::TryLock()
-{
-    DWORD ret;
+            // fall through
 
 
-    ret = WaitForSingleObject(m_internal->m_mutex, 0);
-    if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
-        return wxMUTEX_BUSY;
+        case WAIT_FAILED:
+            wxLogLastError(_T("WaitForSingleObject(mutex)"));
+            return wxMUTEX_MISC_ERROR;
+    }
 
 
-    m_locked++;
     return wxMUTEX_NO_ERROR;
 }
 
     return wxMUTEX_NO_ERROR;
 }
 
-wxMutexError wxMutex::Unlock()
+wxMutexError wxMutexInternal::Unlock()
 {
 {
-    if (m_locked > 0)
-        m_locked--;
-
-    BOOL ret = ReleaseMutex(m_internal->m_mutex);
-    if ( ret == 0 )
+    if ( !::ReleaseMutex(m_mutex) )
     {
     {
-        wxLogSysError(_("Couldn't release a mutex"));
+        wxLogLastError(_T("ReleaseMutex()"));
+
         return wxMUTEX_MISC_ERROR;
     }
 
     return wxMUTEX_NO_ERROR;
 }
 
         return wxMUTEX_MISC_ERROR;
     }
 
     return wxMUTEX_NO_ERROR;
 }
 
-// ----------------------------------------------------------------------------
-// wxCondition implementation
-// ----------------------------------------------------------------------------
+// --------------------------------------------------------------------------
+// wxSemaphore
+// --------------------------------------------------------------------------
 
 
-class wxConditionInternal
+// a trivial wrapper around Win32 semaphore
+class wxSemaphoreInternal
 {
 public:
 {
 public:
-    wxConditionInternal()
-    {
-        event = ::CreateEvent(
-                              NULL,   // default secutiry
-                              FALSE,  // not manual reset
-                              FALSE,  // nonsignaled initially
-                              NULL    // nameless event
-                             );
-        if ( !event )
-        {
-            wxLogSysError(_("Can not create event object."));
-        }
-        waiters = 0;
-    }
+    wxSemaphoreInternal(int initialcount, int maxcount);
+    ~wxSemaphoreInternal();
 
 
-    bool Wait(DWORD timeout)
-    {
-        waiters++;
+    bool IsOk() const { return m_semaphore != NULL; }
 
 
-        // FIXME this should be MsgWaitForMultipleObjects() as well probably
-        DWORD rc = ::WaitForSingleObject(event, timeout);
+    wxSemaError Wait() { return WaitTimeout(INFINITE); }
 
 
-        waiters--;
+    wxSemaError TryWait()
+    {
+        wxSemaError rc = WaitTimeout(0);
+        if ( rc == wxSEMA_TIMEOUT )
+            rc = wxSEMA_BUSY;
 
 
-        return rc != WAIT_TIMEOUT;
+        return rc;
     }
 
     }
 
-    ~wxConditionInternal()
-    {
-        if ( event )
-        {
-            if ( !::CloseHandle(event) )
-            {
-                wxLogLastError("CloseHandle(event)");
-            }
-        }
-    }
+    wxSemaError WaitTimeout(unsigned long milliseconds);
 
 
-    HANDLE event;
-    int waiters;
-};
+    wxSemaError Post();
 
 
-wxCondition::wxCondition()
-{
-    m_internal = new wxConditionInternal;
-}
+private:
+    HANDLE m_semaphore;
 
 
-wxCondition::~wxCondition()
-{
-    delete m_internal;
-}
+    DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
+};
 
 
-void wxCondition::Wait()
+wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
 {
 {
-    (void)m_internal->Wait(INFINITE);
-}
+#ifndef __WXWINCE__
+    if ( maxcount == 0 )
+    {
+        // make it practically infinite
+        maxcount = INT_MAX;
+    }
 
 
-bool wxCondition::Wait(unsigned long sec,
-                       unsigned long nsec)
-{
-    return m_internal->Wait(sec*1000 + nsec/1000000);
+    m_semaphore = ::CreateSemaphore
+                    (
+                        NULL,           // default security attributes
+                        initialcount,
+                        maxcount,
+                        NULL            // no name
+                    );
+#endif
+    if ( !m_semaphore )
+    {
+        wxLogLastError(_T("CreateSemaphore()"));
+    }
 }
 
 }
 
-void wxCondition::Signal()
+wxSemaphoreInternal::~wxSemaphoreInternal()
 {
 {
-    // set the event to signaled: if a thread is already waiting on it, it will
-    // be woken up, otherwise the event will remain in the signaled state until
-    // someone waits on it. In any case, the system will return it to a non
-    // signalled state afterwards. If multiple threads are waiting, only one
-    // will be woken up.
-    if ( !::SetEvent(m_internal->event) )
+    if ( m_semaphore )
     {
     {
-        wxLogLastError("SetEvent");
+        if ( !::CloseHandle(m_semaphore) )
+        {
+            wxLogLastError(_T("CloseHandle(semaphore)"));
+        }
     }
 }
 
     }
 }
 
-void wxCondition::Broadcast()
+wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
 {
 {
-    // this works because all these threads are already waiting and so each
-    // SetEvent() inside Signal() is really a PulseEvent() because the event
-    // state is immediately returned to non-signaled
-    for ( int i = 0; i < m_internal->waiters; i++ )
+    DWORD rc = ::WaitForSingleObject( m_semaphore, milliseconds );
+
+    switch ( rc )
     {
     {
-        Signal();
-    }
-}
+        case WAIT_OBJECT_0:
+           return wxSEMA_NO_ERROR;
 
 
-// ----------------------------------------------------------------------------
-// wxCriticalSection implementation
-// ----------------------------------------------------------------------------
+        case WAIT_TIMEOUT:
+           return wxSEMA_TIMEOUT;
 
 
-wxCriticalSection::wxCriticalSection()
-{
-    wxASSERT_MSG( sizeof(CRITICAL_SECTION) <= sizeof(m_buffer),
-                  _T("must increase buffer size in wx/thread.h") );
+        default:
+            wxLogLastError(_T("WaitForSingleObject(semaphore)"));
+    }
 
 
-    ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
+    return wxSEMA_MISC_ERROR;
 }
 
 }
 
-wxCriticalSection::~wxCriticalSection()
+wxSemaError wxSemaphoreInternal::Post()
 {
 {
-    ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
-}
+#ifndef __WXWINCE__
+    if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) )
+#endif
+    {
+        wxLogLastError(_T("ReleaseSemaphore"));
 
 
-void wxCriticalSection::Enter()
-{
-    ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
-}
+        return wxSEMA_MISC_ERROR;
+    }
 
 
-void wxCriticalSection::Leave()
-{
-    ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
+    return wxSEMA_NO_ERROR;
 }
 
 // ----------------------------------------------------------------------------
 }
 
 // ----------------------------------------------------------------------------
@@ -346,7 +388,7 @@ public:
         {
             if ( !::CloseHandle(m_hThread) )
             {
         {
             if ( !::CloseHandle(m_hThread) )
             {
-                wxLogLastError("CloseHandle(thread)");
+                wxLogLastError(wxT("CloseHandle(thread)"));
             }
 
             m_hThread = 0;
             }
 
             m_hThread = 0;
@@ -354,7 +396,16 @@ public:
     }
 
     // create a new (suspended) thread (for the given thread object)
     }
 
     // create a new (suspended) thread (for the given thread object)
-    bool Create(wxThread *thread);
+    bool Create(wxThread *thread, unsigned int stackSize);
+
+    // wait for the thread to terminate, either by itself, or by asking it
+    // (politely, this is not Kill()!) to do it
+    wxThreadError WaitForTerminate(bool shouldCancel,
+                                   wxCriticalSection& cs,
+                                   wxThread::ExitCode *pRc);
+
+    // kill the thread unconditionally
+    wxThreadError Kill();
 
     // suspend/resume/terminate
     bool Suspend();
 
     // suspend/resume/terminate
     bool Suspend();
@@ -374,42 +425,52 @@ public:
     DWORD  GetId() const { return m_tid; }
 
     // thread function
     DWORD  GetId() const { return m_tid; }
 
     // thread function
-    static DWORD WinThreadStart(wxThread *thread);
+    static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
 
 private:
     HANDLE        m_hThread;    // handle of the thread
     wxThreadState m_state;      // state, see wxThreadState enum
     unsigned int  m_priority;   // thread priority in "wx" units
     DWORD         m_tid;        // thread id
 
 private:
     HANDLE        m_hThread;    // handle of the thread
     wxThreadState m_state;      // state, see wxThreadState enum
     unsigned int  m_priority;   // thread priority in "wx" units
     DWORD         m_tid;        // thread id
+
+    DECLARE_NO_COPY_CLASS(wxThreadInternal)
 };
 
 };
 
-DWORD wxThreadInternal::WinThreadStart(wxThread *thread)
+THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
 {
 {
-    // first of all, check whether we hadn't been cancelled already
+    THREAD_RETVAL rc;
+    bool wasCancelled;
+
+    // first of all, check whether we hadn't been cancelled already and don't
+    // start the user code at all then
+    wxThread *thread = (wxThread *)param;
     if ( thread->m_internal->GetState() == STATE_EXITED )
     {
     if ( thread->m_internal->GetState() == STATE_EXITED )
     {
-        return (DWORD)-1;
+        rc = (THREAD_RETVAL)-1;
+        wasCancelled = TRUE;
     }
     }
-
-    // store the thread object in the TLS
-    if ( !::TlsSetValue(gs_tlsThisThread, thread) )
+    else // do run thread
     {
     {
-        wxLogSysError(_("Can not start thread: error writing TLS."));
+        // store the thread object in the TLS
+        if ( !::TlsSetValue(gs_tlsThisThread, thread) )
+        {
+            wxLogSysError(_("Can not start thread: error writing TLS."));
 
 
-        return (DWORD)-1;
-    }
+            return (DWORD)-1;
+        }
 
 
-    DWORD rc = (DWORD)thread->Entry();
+        rc = (THREAD_RETVAL)thread->Entry();
 
 
-    // enter m_critsect before changing the thread state
-    thread->m_critsect.Enter();
-    bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
-    thread->m_internal->SetState(STATE_EXITED);
-    thread->m_critsect.Leave();
+        // enter m_critsect before changing the thread state
+        thread->m_critsect.Enter();
+        wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
+        thread->m_internal->SetState(STATE_EXITED);
+        thread->m_critsect.Leave();
+    }
 
     thread->OnExit();
 
 
     thread->OnExit();
 
-    // if the thread was cancelled (from Delete()), then it the handle is still
+    // if the thread was cancelled (from Delete()), then its handle is still
     // needed there
     if ( thread->IsDetached() && !wasCancelled )
     {
     // needed there
     if ( thread->IsDetached() && !wasCancelled )
     {
@@ -449,28 +510,38 @@ void wxThreadInternal::SetPriority(unsigned int priority)
     }
 }
 
     }
 }
 
-bool wxThreadInternal::Create(wxThread *thread)
+bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
 {
 {
+    wxASSERT_MSG( m_state == STATE_NEW && !m_hThread,
+                    _T("Create()ing thread twice?") );
+
     // for compilers which have it, we should use C RTL function for thread
     // creation instead of Win32 API one because otherwise we will have memory
     // leaks if the thread uses C RTL (and most threads do)
     // for compilers which have it, we should use C RTL function for thread
     // creation instead of Win32 API one because otherwise we will have memory
     // leaks if the thread uses C RTL (and most threads do)
-#if defined(__VISUALC__) || \
-    (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
-    (defined(__GNUG__) && defined(__MSVCRT__))
-    typedef unsigned (__stdcall *RtlThreadStart)(void *);
-
-    m_hThread = (HANDLE)_beginthreadex(NULL, 0,
-                                       (RtlThreadStart)
-                                       wxThreadInternal::WinThreadStart,
-                                       thread, CREATE_SUSPENDED,
-                                       (unsigned int *)&m_tid);
+#ifdef wxUSE_BEGIN_THREAD
+
+    // Watcom is reported to not like 0 stack size (which means "use default"
+    // for the other compilers and is also the default value for stackSize)
+#ifdef __WATCOMC__
+    if ( !stackSize )
+        stackSize = 10240;
+#endif // __WATCOMC__
+
+    m_hThread = (HANDLE)_beginthreadex
+                        (
+                          NULL,                             // default security
+                          stackSize,
+                          wxThreadInternal::WinThreadStart, // entry point
+                          thread,
+                          CREATE_SUSPENDED,
+                          (unsigned int *)&m_tid
+                        );
 #else // compiler doesn't have _beginthreadex
     m_hThread = ::CreateThread
                   (
                     NULL,                               // default security
 #else // compiler doesn't have _beginthreadex
     m_hThread = ::CreateThread
                   (
                     NULL,                               // default security
-                    0,                                  // default stack size
-                    (LPTHREAD_START_ROUTINE)            // thread entry point
-                    wxThreadInternal::WinThreadStart,   //
+                    stackSize,                          // stack size
+                    wxThreadInternal::WinThreadStart,   // thread entry point
                     (LPVOID)thread,                     // parameter
                     CREATE_SUSPENDED,                   // flags
                     &m_tid                              // [out] thread id
                     (LPVOID)thread,                     // parameter
                     CREATE_SUSPENDED,                   // flags
                     &m_tid                              // [out] thread id
@@ -492,6 +563,190 @@ bool wxThreadInternal::Create(wxThread *thread)
     return TRUE;
 }
 
     return TRUE;
 }
 
+wxThreadError wxThreadInternal::Kill()
+{
+    if ( !::TerminateThread(m_hThread, (DWORD)-1) )
+    {
+        wxLogSysError(_("Couldn't terminate thread"));
+
+        return wxTHREAD_MISC_ERROR;
+    }
+
+    Free();
+
+    return wxTHREAD_NO_ERROR;
+}
+
+wxThreadError
+wxThreadInternal::WaitForTerminate(bool shouldCancel,
+                                   wxCriticalSection& cs,
+                                   wxThread::ExitCode *pRc)
+{
+    wxThread::ExitCode rc = 0;
+
+    // Delete() is always safe to call, so consider all possible states
+
+    // we might need to resume the thread, but we might also not need to cancel
+    // it if it doesn't run yet
+    bool shouldResume = FALSE,
+         isRunning = FALSE;
+
+    // check if the thread already started to run
+    {
+        wxCriticalSectionLocker lock(cs);
+
+        if ( m_state == STATE_NEW )
+        {
+            if ( shouldCancel )
+            {
+                // WinThreadStart() will see it and terminate immediately, no need
+                // to cancel the thread - but we still need to resume it to let it
+                // run
+                m_state = STATE_EXITED;
+
+                Resume();   // it knows about STATE_EXITED special case
+
+                shouldCancel = FALSE;
+            }
+
+            isRunning = TRUE;
+
+            // shouldResume is correctly set to FALSE here
+        }
+        else
+        {
+            shouldResume = m_state == STATE_PAUSED;
+        }
+    }
+
+    // resume the thread if it is paused
+    if ( shouldResume )
+        Resume();
+
+    // is it still running?
+    if ( isRunning || m_state == STATE_RUNNING )
+    {
+        if ( wxThread::IsMain() )
+        {
+            // set flag for wxIsWaitingForThread()
+            gs_waitingForThread = TRUE;
+        }
+
+        // ask the thread to terminate
+        if ( shouldCancel )
+        {
+            wxCriticalSectionLocker lock(cs);
+
+            Cancel();
+        }
+
+        // we can't just wait for the thread to terminate because it might be
+        // calling some GUI functions and so it will never terminate before we
+        // process the Windows messages that result from these functions
+        // (note that even in console applications we might have to process
+        // messages if we use wxExecute() or timers or ...)
+        DWORD result = 0;       // suppress warnings from broken compilers
+        do
+        {
+            if ( wxThread::IsMain() )
+            {
+                // give the thread we're waiting for chance to do the GUI call
+                // it might be in
+                if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
+                {
+                    wxMutexGuiLeave();
+                }
+            }
+
+            result = ::MsgWaitForMultipleObjects
+                     (
+                       1,              // number of objects to wait for
+                       &m_hThread,     // the objects
+                       FALSE,          // don't wait for all objects
+                       INFINITE,       // no timeout
+                       QS_ALLINPUT |   // return as soon as there are any events
+                       QS_ALLPOSTMESSAGE
+                     );
+
+            switch ( result )
+            {
+                case 0xFFFFFFFF:
+                    // error
+                    wxLogSysError(_("Can not wait for thread termination"));
+                    Kill();
+                    return wxTHREAD_KILLED;
+
+                case WAIT_OBJECT_0:
+                    // thread we're waiting for terminated
+                    break;
+
+                case WAIT_OBJECT_0 + 1:
+                    // new message arrived, process it -- but only if we're the
+                    // main thread as we don't support processing messages in
+                    // the other ones
+                    //
+                    // NB: we still must include QS_ALLINPUT even when waiting
+                    //     in a secondary thread because if it had created some
+                    //     window somehow (possible not even using wxWindows)
+                    //     the system might dead lock then
+                    if ( wxThread::IsMain() )
+                    {
+                        // it looks that sometimes WAIT_OBJECT_0 + 1 is
+                        // returned but there are no messages in the thread
+                        // queue -- prevent DoMessageFromThreadWait() from
+                        // blocking inside ::GetMessage() forever in this case
+                        ::PostMessage(NULL, WM_NULL, 0, 0);
+
+                        wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits()
+                                                       : NULL;
+
+                        if ( traits && !traits->DoMessageFromThreadWait() )
+                        {
+                            // WM_QUIT received: kill the thread
+                            Kill();
+
+                            return wxTHREAD_KILLED;
+                        }
+                    }
+                    break;
+
+                default:
+                    wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
+            }
+        } while ( result != WAIT_OBJECT_0 );
+
+        if ( wxThread::IsMain() )
+        {
+            gs_waitingForThread = FALSE;
+        }
+    }
+
+    // although the thread might be already in the EXITED state it might not
+    // have terminated yet and so we are not sure that it has actually
+    // terminated if the "if" above hadn't been taken
+    do
+    {
+        if ( !::GetExitCodeThread(m_hThread, (LPDWORD)&rc) )
+        {
+            wxLogLastError(wxT("GetExitCodeThread"));
+
+            rc = (wxThread::ExitCode)-1;
+        }
+    } while ( (DWORD)rc == STILL_ACTIVE );
+
+    if ( pRc )
+        *pRc = rc;
+
+    // we don't need the thread handle any more
+    Free();
+
+    wxCriticalSectionLocker lock(cs);
+    SetState(STATE_EXITED);
+
+    return rc == (wxThread::ExitCode)-1 ? wxTHREAD_MISC_ERROR
+                                        : wxTHREAD_NO_ERROR;
+}
+
 bool wxThreadInternal::Suspend()
 {
     DWORD nSuspendCount = ::SuspendThread(m_hThread);
 bool wxThreadInternal::Suspend()
 {
     DWORD nSuspendCount = ::SuspendThread(m_hThread);
@@ -517,7 +772,13 @@ bool wxThreadInternal::Resume()
         return FALSE;
     }
 
         return FALSE;
     }
 
-    m_state = STATE_RUNNING;
+    // don't change the state from STATE_EXITED because it's special and means
+    // we are going to terminate without running any user code - if we did it,
+    // the codei n Delete() wouldn't work
+    if ( m_state != STATE_EXITED )
+    {
+        m_state = STATE_RUNNING;
+    }
 
     return TRUE;
 }
 
     return TRUE;
 }
@@ -545,10 +806,6 @@ bool wxThread::IsMain()
     return ::GetCurrentThreadId() == gs_idMainThread;
 }
 
     return ::GetCurrentThreadId() == gs_idMainThread;
 }
 
-#ifdef Yield
-#undef Yield
-#endif
-
 void wxThread::Yield()
 {
     // 0 argument to Sleep() is special and means to just give away the rest of
 void wxThread::Yield()
 {
     // 0 argument to Sleep() is special and means to just give away the rest of
@@ -569,8 +826,14 @@ int wxThread::GetCPUCount()
     return si.dwNumberOfProcessors;
 }
 
     return si.dwNumberOfProcessors;
 }
 
+unsigned long wxThread::GetCurrentId()
+{
+    return (unsigned long)::GetCurrentThreadId();
+}
+
 bool wxThread::SetConcurrency(size_t level)
 {
 bool wxThread::SetConcurrency(size_t level)
 {
+#ifndef __WXWINCE__
     wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
 
     // ok only for the default one
     wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
 
     // ok only for the default one
@@ -640,18 +903,12 @@ bool wxThread::SetConcurrency(size_t level)
         if ( hModKernel )
         {
             pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
         if ( hModKernel )
         {
             pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
-                ::GetProcAddress(hModKernel,
-#if defined(__BORLANDC__) && (__BORLANDC__ <= 0x520)
-                                 "SetProcessAffinityMask");
-#else
-                                 _T("SetProcessAffinityMask"));
-#endif
+                ::GetProcAddress(hModKernel, "SetProcessAffinityMask");
         }
 
         // we've discovered a MT version of Win9x!
         wxASSERT_MSG( pfnSetProcessAffinityMask,
         }
 
         // we've discovered a MT version of Win9x!
         wxASSERT_MSG( pfnSetProcessAffinityMask,
-                      _T("this system has several CPUs but no "
-                         "SetProcessAffinityMask function?") );
+                      _T("this system has several CPUs but no SetProcessAffinityMask function?") );
     }
 
     if ( !pfnSetProcessAffinityMask )
     }
 
     if ( !pfnSetProcessAffinityMask )
@@ -666,7 +923,7 @@ bool wxThread::SetConcurrency(size_t level)
 
         return FALSE;
     }
 
         return FALSE;
     }
-
+#endif
     return TRUE;
 }
 
     return TRUE;
 }
 
@@ -688,11 +945,11 @@ wxThread::~wxThread()
 // create/start thread
 // -------------------
 
 // create/start thread
 // -------------------
 
-wxThreadError wxThread::Create()
+wxThreadError wxThread::Create(unsigned int stackSize)
 {
     wxCriticalSectionLocker lock(m_critsect);
 
 {
     wxCriticalSectionLocker lock(m_critsect);
 
-    if ( !m_internal->Create(this) )
+    if ( !m_internal->Create(this, stackSize) )
         return wxTHREAD_NO_RESOURCE;
 
     return wxTHREAD_NO_ERROR;
         return wxTHREAD_NO_RESOURCE;
 
     return wxTHREAD_NO_ERROR;
@@ -737,162 +994,18 @@ wxThread::ExitCode wxThread::Wait()
     // although under Windows we can wait for any thread, it's an error to
     // wait for a detached one in wxWin API
     wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
     // although under Windows we can wait for any thread, it's an error to
     // wait for a detached one in wxWin API
     wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
-                 _T("can't wait for detached thread") );
+                 _T("wxThread::Wait(): can't wait for detached thread") );
 
     ExitCode rc = (ExitCode)-1;
 
 
     ExitCode rc = (ExitCode)-1;
 
-    (void)Delete(&rc);
-
-    m_internal->Free();
+    (void)m_internal->WaitForTerminate(false, m_critsect, &rc);
 
     return rc;
 }
 
 wxThreadError wxThread::Delete(ExitCode *pRc)
 {
 
     return rc;
 }
 
 wxThreadError wxThread::Delete(ExitCode *pRc)
 {
-    ExitCode rc = 0;
-
-    // Delete() is always safe to call, so consider all possible states
-
-    // has the thread started to run?
-    bool shouldResume = FALSE;
-
-    {
-        wxCriticalSectionLocker lock(m_critsect);
-
-        if ( m_internal->GetState() == STATE_NEW )
-        {
-            // WinThreadStart() will see it and terminate immediately
-            m_internal->SetState(STATE_EXITED);
-
-            shouldResume = TRUE;
-        }
-    }
-
-    // is the thread paused?
-    if ( shouldResume || IsPaused() )
-        Resume();
-
-    HANDLE hThread = m_internal->GetHandle();
-
-    // does is still run?
-    if ( IsRunning() )
-    {
-        if ( IsMain() )
-        {
-            // set flag for wxIsWaitingForThread()
-            gs_waitingForThread = TRUE;
-
-#if wxUSE_GUI
-            wxBeginBusyCursor();
-#endif // wxUSE_GUI
-        }
-
-        // ask the thread to terminate
-        {
-            wxCriticalSectionLocker lock(m_critsect);
-
-            m_internal->Cancel();
-        }
-
-#if wxUSE_GUI
-        // we can't just wait for the thread to terminate because it might be
-        // calling some GUI functions and so it will never terminate before we
-        // process the Windows messages that result from these functions
-        DWORD result;
-        do
-        {
-            result = ::MsgWaitForMultipleObjects
-                     (
-                       1,              // number of objects to wait for
-                       &hThread,       // the objects
-                       FALSE,          // don't wait for all objects
-                       INFINITE,       // no timeout
-                       QS_ALLEVENTS    // return as soon as there are any events
-                     );
-
-            switch ( result )
-            {
-                case 0xFFFFFFFF:
-                    // error
-                    wxLogSysError(_("Can not wait for thread termination"));
-                    Kill();
-                    return wxTHREAD_KILLED;
-
-                case WAIT_OBJECT_0:
-                    // thread we're waiting for terminated
-                    break;
-
-                case WAIT_OBJECT_0 + 1:
-                    // new message arrived, process it
-                    if ( !wxTheApp->DoMessage() )
-                    {
-                        // WM_QUIT received: kill the thread
-                        Kill();
-
-                        return wxTHREAD_KILLED;
-                    }
-
-                    if ( IsMain() )
-                    {
-                        // give the thread we're waiting for chance to exit
-                        // from the GUI call it might have been in
-                        if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
-                        {
-                            wxMutexGuiLeave();
-                        }
-                    }
-
-                    break;
-
-                default:
-                    wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
-            }
-        } while ( result != WAIT_OBJECT_0 );
-#else // !wxUSE_GUI
-        // simply wait for the thread to terminate
-        //
-        // OTOH, even console apps create windows (in wxExecute, for WinSock
-        // &c), so may be use MsgWaitForMultipleObject() too here?
-        if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
-        {
-            wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
-        }
-#endif // wxUSE_GUI/!wxUSE_GUI
-
-        if ( IsMain() )
-        {
-            gs_waitingForThread = FALSE;
-
-#if wxUSE_GUI
-            wxEndBusyCursor();
-#endif // wxUSE_GUI
-        }
-    }
-
-    if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
-    {
-        wxLogLastError("GetExitCodeThread");
-
-        rc = (ExitCode)-1;
-    }
-
-    if ( IsDetached() )
-    {
-        // if the thread exits normally, this is done in WinThreadStart, but in
-        // this case it would have been too early because
-        // MsgWaitForMultipleObject() would fail if the therad handle was
-        // closed while we were waiting on it, so we must do it here
-        delete this;
-    }
-
-    wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
-                  wxT("thread must be already terminated.") );
-
-    if ( pRc )
-        *pRc = rc;
-
-    return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
+    return m_internal->WaitForTerminate(true, m_critsect, pRc);
 }
 
 wxThreadError wxThread::Kill()
 }
 
 wxThreadError wxThread::Kill()
@@ -900,21 +1013,20 @@ wxThreadError wxThread::Kill()
     if ( !IsRunning() )
         return wxTHREAD_NOT_RUNNING;
 
     if ( !IsRunning() )
         return wxTHREAD_NOT_RUNNING;
 
-    if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
-    {
-        wxLogSysError(_("Couldn't terminate thread"));
-
-        return wxTHREAD_MISC_ERROR;
-    }
-
-    m_internal->Free();
+    wxThreadError rc = m_internal->Kill();
 
     if ( IsDetached() )
     {
         delete this;
     }
 
     if ( IsDetached() )
     {
         delete this;
     }
+    else // joinable
+    {
+        // update the status of the joinable thread
+        wxCriticalSectionLocker lock(m_critsect);
+        m_internal->SetState(STATE_EXITED);
+    }
 
 
-    return wxTHREAD_NO_ERROR;
+    return rc;
 }
 
 void wxThread::Exit(ExitCode status)
 }
 
 void wxThread::Exit(ExitCode status)
@@ -925,8 +1037,14 @@ void wxThread::Exit(ExitCode status)
     {
         delete this;
     }
     {
         delete this;
     }
+    else // joinable
+    {
+        // update the status of the joinable thread
+        wxCriticalSectionLocker lock(m_critsect);
+        m_internal->SetState(STATE_EXITED);
+    }
 
 
-#if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500))
+#ifdef wxUSE_BEGIN_THREAD
     _endthreadex((unsigned)status);
 #else // !VC++
     ::ExitThread((DWORD)status);
     _endthreadex((unsigned)status);
 #else // !VC++
     ::ExitThread((DWORD)status);
@@ -1013,9 +1131,7 @@ bool wxThreadModule::OnInit()
         // in normal circumstances it will only happen if all other
         // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
         // words, this should never happen
         // in normal circumstances it will only happen if all other
         // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
         // words, this should never happen
-        wxLogSysError(_("Thread module initialization failed: "
-                        "impossible to allocate index in thread "
-                        "local storage"));
+        wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
 
         return FALSE;
     }
 
         return FALSE;
     }
@@ -1027,8 +1143,7 @@ bool wxThreadModule::OnInit()
         ::TlsFree(gs_tlsThisThread);
         gs_tlsThisThread = 0xFFFFFFFF;
 
         ::TlsFree(gs_tlsThisThread);
         gs_tlsThisThread = 0xFFFFFFFF;
 
-        wxLogSysError(_("Thread module initialization failed: "
-                        "can not store value in thread local storage"));
+        wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
 
         return FALSE;
     }
 
         return FALSE;
     }
@@ -1048,7 +1163,7 @@ void wxThreadModule::OnExit()
 {
     if ( !::TlsFree(gs_tlsThisThread) )
     {
 {
     if ( !::TlsFree(gs_tlsThisThread) )
     {
-        wxLogLastError("TlsFree failed.");
+        wxLogLastError(wxT("TlsFree failed."));
     }
 
     if ( gs_critsectGui )
     }
 
     if ( gs_critsectGui )
@@ -1067,7 +1182,7 @@ void wxThreadModule::OnExit()
 // not a mutex, so the names are a bit confusing
 // ----------------------------------------------------------------------------
 
 // not a mutex, so the names are a bit confusing
 // ----------------------------------------------------------------------------
 
-void WXDLLEXPORT wxMutexGuiEnter()
+void WXDLLIMPEXP_BASE wxMutexGuiEnter()
 {
     // this would dead lock everything...
     wxASSERT_MSG( !wxThread::IsMain(),
 {
     // this would dead lock everything...
     wxASSERT_MSG( !wxThread::IsMain(),
@@ -1089,7 +1204,7 @@ void WXDLLEXPORT wxMutexGuiEnter()
     gs_critsectGui->Enter();
 }
 
     gs_critsectGui->Enter();
 }
 
-void WXDLLEXPORT wxMutexGuiLeave()
+void WXDLLIMPEXP_BASE wxMutexGuiLeave()
 {
     wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
 
 {
     wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
 
@@ -1099,7 +1214,7 @@ void WXDLLEXPORT wxMutexGuiLeave()
     }
     else
     {
     }
     else
     {
-        // decrement the number of waiters now
+        // decrement the number of threads waiting for GUI access now
         wxASSERT_MSG( gs_nWaitingForGui > 0,
                       wxT("calling wxMutexGuiLeave() without entering it first?") );
 
         wxASSERT_MSG( gs_nWaitingForGui > 0,
                       wxT("calling wxMutexGuiLeave() without entering it first?") );
 
@@ -1111,7 +1226,7 @@ void WXDLLEXPORT wxMutexGuiLeave()
     gs_critsectGui->Leave();
 }
 
     gs_critsectGui->Leave();
 }
 
-void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
+void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
 {
     wxASSERT_MSG( wxThread::IsMain(),
                   wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
 {
     wxASSERT_MSG( wxThread::IsMain(),
                   wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
@@ -1141,25 +1256,32 @@ void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
     }
 }
 
     }
 }
 
-bool WXDLLEXPORT wxGuiOwnedByMainThread()
+bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
 {
     return gs_bGuiOwnedByMainThread;
 }
 
 // wake up the main thread if it's in ::GetMessage()
 {
     return gs_bGuiOwnedByMainThread;
 }
 
 // wake up the main thread if it's in ::GetMessage()
-void WXDLLEXPORT wxWakeUpMainThread()
+void WXDLLIMPEXP_BASE wxWakeUpMainThread()
 {
     // sending any message would do - hopefully WM_NULL is harmless enough
     if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
     {
         // should never happen
 {
     // sending any message would do - hopefully WM_NULL is harmless enough
     if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
     {
         // should never happen
-        wxLogLastError("PostThreadMessage(WM_NULL)");
+        wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));
     }
 }
 
     }
 }
 
-bool WXDLLEXPORT wxIsWaitingForThread()
+bool WXDLLIMPEXP_BASE wxIsWaitingForThread()
 {
     return gs_waitingForThread;
 }
 
 {
     return gs_waitingForThread;
 }
 
+// ----------------------------------------------------------------------------
+// include common implementation code
+// ----------------------------------------------------------------------------
+
+#include "wx/thrimpl.cpp"
+
 #endif // wxUSE_THREADS
 #endif // wxUSE_THREADS
+