*
*/
-#define USE_CONSTRAINTS 1
+#define wxUSE_CONSTRAINTS 1
// Use constraints mechanism
-#define USE_CONFIG 1
+#define wxUSE_CONFIG 1
// Use wxConfig, with CreateConfig in wxApp
#define _WX_GOODCOMPILER__
// gcc can have problems, but Windows compilers
// Level 1: wxDC, OnSize (etc.) compatibility, but
// some new features such as event tables
-#define USE_POSTSCRIPT 1
+#define wxUSE_POSTSCRIPT 1
// 0 for no PostScript device context
-#define USE_AFM_FOR_POSTSCRIPT 0
+#define wxUSE_AFM_FOR_POSTSCRIPT 0
// 1 to use font metric files in GetTextExtent
-#define USE_METAFILE 1
+#define wxUSE_METAFILE 1
// 0 for no Metafile and metafile device context
-#define USE_IPC 1
+#define wxUSE_IPC 1
// 0 for no interprocess comms
-#define USE_HELP 1
+#define wxUSE_HELP 1
// 0 for no help facility
-#define USE_RESOURCES 1
+#define wxUSE_RESOURCES 1
// 0 for no wxGetResource/wxWriteResource
-#define USE_CLIPBOARD 1
+#define wxUSE_CLIPBOARD 1
// 0 for no clipboard functions
-#define USE_SPLINES 1
+#define wxUSE_SPLINES 1
// 0 for no splines
-#define USE_XFIG_SPLINE_CODE 1
+#define wxUSE_XFIG_SPLINE_CODE 1
// 1 for XFIG spline code, 0 for AIAI spline code.
// AIAI spline code is slower, but freer of copyright issues.
// 0 for no splines
-#define USE_TOOLBAR 1
+#define wxUSE_TOOLBAR 1
// Use toolbars
-#define USE_DRAG_AND_DROP 1
+#define wxUSE_DRAG_AND_DROP 1
// 0 for no drag and drop
-#define USE_WX_RESOURCES 1
+#define wxUSE_WX_RESOURCES 1
// Use .wxr resource mechanism (requires PrologIO library)
-#define USE_DOC_VIEW_ARCHITECTURE 1
+#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable document/view architecture
-#define USE_PRINTING_ARCHITECTURE 1
+#define wxUSE_PRINTING_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
-#define USE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
+#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
// Set to 0 to disable PostScript print/preview architecture code
// under Windows (just use Windows printing).
-#define USE_DYNAMIC_CLASSES 1
+#define wxUSE_DYNAMIC_CLASSES 1
// If 1, enables provision of run-time type information.
// NOW MANDATORY: don't change.
-#define USE_MEMORY_TRACING 1
+#define wxUSE_MEMORY_TRACING 1
// If 1, enables debugging versions of wxObject::new and
// wxObject::delete *IF* WXDEBUG is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
-#define USE_DEBUG_CONTEXT 1
+#define wxUSE_DEBUG_CONTEXT 1
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
// If WXDEBUG is not defined, will still use
// since you may well need to output
// an error log in a production
// version (or non-debugging beta)
-#define USE_GLOBAL_MEMORY_OPERATORS 0
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
+#define wxUSE_DEBUG_NEW_ALWAYS 1
+ // In debug mode, causes new to be defined to
+ // be WXDEBUG_NEW (see object.h).
+ // If this causes problems (e.g. link errors), set this to 0.
+
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
-#define USE_C_MAIN 0
+#define wxUSE_C_MAIN 0
// Set to 1 to use main.c instead of main.cpp (UNIX only)
-#define USE_ODBC 0
+#define wxUSE_ODBC 0
// Define 1 to use ODBC classes
-#define USE_IOSTREAMH 1
+#define wxUSE_IOSTREAMH 1
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
-#define USE_WXCONFIG 1
+#define wxUSE_WXCONFIG 1
// if enabled, compiles built-in OS independent wxConfig
// class and it's file (any platform) and registry (Win)
// based implementations
+#define wxUSE_TIMEDATE 1
+ // Use time and date
+#define wxUSE_THREADS 0
+ // Use threads
+
+#define wxUSE_ZLIB 1
+ // Use zlib for compression in streams and PNG code
+#define wxUSE_LIBPNG 1
+ // Use PNG bitmap code
+#define wxUSE_LIBPNG 0
+ // Use JPEG bitmap code
+#define wxUSE_LIBGIF 0
+ // Use GIF bitmap code
+#define wxUSE_STD_IOSTREAM 1
+ // Use standard C++ streams if 1. If 0, use wxWin
+ // streams implementation.
+
+#define wxUSE_SERIAL 0
+ // Use serialization
+
+#define wxUSE_TOOLTIPS 0
+ // Use tooltips
+
+#define wxUSE_DYNLIB_CLASS 0
+ // Use wxLibrary
+#define wxUSE_SOCKETS 1
+ // Set to 1 to use socket classes
/*
* Finer detail
*
*/
-#define USE_APPLE_IEEE 1
+#define wxUSE_APPLE_IEEE 1
// if enabled, the float codec written by Apple
// will be used to write, in a portable way,
// float on the disk