wxClientDC *dc = new wxClientDC(this);
dc->SetMapMode(wxMM_TEXT);
SetBackgroundColour(wxColour(0xFF, 0xFF, 0xFF));
+ SetBackgroundImage(wxNullBitmap);
m_OpenedPage = m_OpenedAnchor = m_OpenedPageTitle = wxEmptyString;
m_Parser->SetDC(dc);
if (m_Cell)
void wxHtmlWindow::OnEraseBackground(wxEraseEvent& event)
{
- // we do have to erase background now that we reuse it (instead of
- // overwriting it) in OnPaint() below, but maybe we should set some flag if
- // we get here as this would mean that user code doesn't paint background
- // itself and then we wouldn't have to copy old bits to dcm below...
- event.Skip();
+ if ( !m_bmpBg.Ok() )
+ {
+ // we used to do nothing at all here but we do have to erase background
+ // now that we reuse it (instead of overwriting it) in OnPaint() below
+ event.Skip();
+
+ return;
+ }
+
+ wxDC& dc = *event.GetDC();
+
+ // if the image is not fully opaque, we have to erase the background before
+ // drawing it, however avoid doing it for opaque images as this would just
+ // result in extra flicker without any other effect as background is
+ // completely covered anyhow
+ if ( m_bmpBg.GetMask() )
+ {
+ dc.SetBackground(wxBrush(GetBackgroundColour(), wxSOLID));
+ dc.Clear();
+ }
+
+ const wxSize sizeWin(GetClientSize());
+ const wxSize sizeBmp(m_bmpBg.GetWidth(), m_bmpBg.GetHeight());
+ for ( wxCoord x = 0; x < sizeWin.x; x += sizeBmp.x )
+ {
+ for ( wxCoord y = 0; y < sizeWin.y; y += sizeBmp.y )
+ {
+ dc.DrawBitmap(m_bmpBg, x, y, true /* use mask */);
+ }
+ }
}
void wxHtmlWindow::OnPaint(wxPaintEvent& WXUNUSED(event))