// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 1.68 API:
-// Level 0: no backward compatibility, all new features
-// Level 1: some extra methods are defined for compatibility.
-//
-// Default is 0.
-//
-// Recommended setting: 0 (in fact the compatibility code is now very minimal
-// so there is little advantage to setting it to 1.
-#define WXWIN_COMPATIBILITY 0
-
-// This setting determines the compatibility with 2.0 API: set it to 1 to
-// enable it
-//
-// Default is 0.
-//
-// Recommended setting: 0 (please update your code instead!)
-#define WXWIN_COMPATIBILITY_2 0
-
// This setting determines the compatibility with 2.2 API: set it to 1 to
// enable it but please consider updating your code instead.
//
// Default is 0
//
// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_2 1
+#define WXWIN_COMPATIBILITY_2_2 0
// This setting determines the compatibility with 2.4 API: set it to 0 to
// flag all cases of using deprecated functions.
// Default is 1
//
// Recommended setting: 1 if your compiler supports it.
-#ifdef _MSC_VER
+#if defined(_MSC_VER) && !defined(__WXWINCE__)
#define wxUSE_ON_FATAL_EXCEPTION 1
#else
#define wxUSE_ON_FATAL_EXCEPTION 0
//
// Default is 0
//
-// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
+// Recommended setting: 1
#ifndef wxUSE_UNICODE
- #define wxUSE_UNICODE 0
+ #define wxUSE_UNICODE 1
#endif
// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
// global features
// ----------------------------------------------------------------------------
+// Compile library in exception-safe mode? If set to 1, the library will try to
+// behave correctly in presence of exceptions (even though it still will not
+// use the exceptions itself) and notify the user code about any unhandled
+// exceptions. If set to 0, propagation of the exceptions through the library
+// code will lead to undefined behaviour -- but the code itself will be
+// slightly smaller and faster.
+//
+// Default is 1
+//
+// Recommended setting: depends on whether you intend to use C++ exceptions
+// in your own code (1 if you do, 0 if you don't)
+#define wxUSE_EXCEPTIONS 0
+
+// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_EXTENDED_RTTI 0
+
// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from
// std::list<Foo*> and std::vector<Foo*>, with a compatibility interface,
// and for wxHashMap to be implemented with templates.
// Default is 1
//
// Recommended setting: 1 (but may be safely disabled if you don't use it)
-#define wxUSE_FSVOLUME 1
+#define wxUSE_FSVOLUME 0
// use wxTextBuffer class: required by wxTextFile
#define wxUSE_TEXTBUFFER 1
// Recommended setting: 1
#define wxUSE_CONFIG_NATIVE 1
+// Use wxFileConfig.
+// Recommended setting: 1
+#define wxUSE_FILECONFIG 0
+
// If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows
// to connect/disconnect from the network and be notified whenever the dial-up
// network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER.
// Default is 1.
//
// Recommended setting: 1
-#define wxUSE_DIALUP_MANAGER 1
+#define wxUSE_DIALUP_MANAGER 0
// Compile in classes for run-time DLL loading and function calling.
// Required by wxUSE_DIALUP_MANAGER.
#define wxUSE_DYNLIB_CLASS 1
// experimental, don't use for now
-#define wxUSE_DYNAMIC_LOADER 1
+#define wxUSE_DYNAMIC_LOADER 0
// Set to 1 to use socket classes
-#define wxUSE_SOCKETS 1
+#define wxUSE_SOCKETS 0
// Set to 1 to enable virtual file systems (required by wxHTML)
#define wxUSE_FILESYSTEM 1
// Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
-#define wxUSE_FS_ZIP 1
+#define wxUSE_FS_ZIP 0
// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
-#define wxUSE_FS_INET 1
+#define wxUSE_FS_INET 0
// Set to 1 to compile wxZipInput/OutputStream classes.
-#define wxUSE_ZIPSTREAM 1
+#define wxUSE_ZIPSTREAM 0
// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
// wxUSE_LIBPNG.
// Default is 1.
//
// Recommended setting: 1
-#define wxUSE_PROTOCOL 1
+#define wxUSE_PROTOCOL 0
// The settings for the individual URL schemes
#define wxUSE_PROTOCOL_FILE 1
#define wxUSE_PROTOCOL_HTTP 1
// Define this to use wxURL class.
-#define wxUSE_URL 1
+#define wxUSE_URL 0
// Support for regular expression matching via wxRegEx class: enable this to
// use POSIX regular expressions in your code. You need to compile regex
// wxWave class
#define wxUSE_WAVE 1
+// XML parsing classes. Note that their API will change in the future, so
+// using wxXmlDocument and wxXmlNode in your app is not recommended.
+//
+// Default is 1
+//
+// Recommended setting: 1 (needed by XRC)
+#define wxUSE_XML 1
+
// ----------------------------------------------------------------------------
// Individual GUI controls
// ----------------------------------------------------------------------------
#define wxUSE_BMPBUTTON 1 // wxBitmapButton
#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
#define wxUSE_CHECKBOX 1 // wxCheckBox
-#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
+#define wxUSE_CHECKLISTBOX 0 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
#define wxUSE_CHOICE 1 // wxChoice
#define wxUSE_COMBOBOX 1 // wxComboBox
#define wxUSE_GAUGE 1 // wxGauge
// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
// classes at all. Otherwise, use the native toolbar class unless
-// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which
-// supports some features which might not be supported by the native wxToolBar
-// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1.
+// wxUSE_TOOLBAR_NATIVE is 0.
//
// Default is 1 for all settings.
//
-// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for
-// wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility).
+// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE.
#define wxUSE_TOOLBAR 1
#define wxUSE_TOOLBAR_NATIVE 1
-#define wxUSE_TOOLBAR_SIMPLE 1
// this setting is obsolete, value is ignored
#define wxUSE_BUTTONBAR 1
// Recommended setting: 1
#define wxUSE_NOTEBOOK 1
+// wxListbook control is similar to wxNotebook but uses wxListCtrl instead of
+// the tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_LISTBOOK 1
+
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
// bitmaps > 16MB on Win95/98/Me. Set to 0 to use DDB's only.
#define wxUSE_DIB_FOR_BITMAP 0
+// Set this to 1 to enable wxDIB
+#define wxUSE_WXDIB 0
+
// ----------------------------------------------------------------------------
// common dialogs
// ----------------------------------------------------------------------------
// Default is 1
//
// Recommended setting: 1 (unless it really doesn't work)
-#define wxUSE_COMMON_DIALOGS 1
+#define wxUSE_COMMON_DIALOGS 0
// wxBusyInfo displays window with message when app is busy. Works in same way
// as wxBusyCursor
// Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
//
// Recommended setting: default or 0 for everything for portable programs.
-#define wxUSE_METAFILE 1
-#define wxUSE_ENH_METAFILE 1
+#define wxUSE_METAFILE 0
+#define wxUSE_ENH_METAFILE 0
#define wxUSE_WIN_METAFILES_ALWAYS 0
// ----------------------------------------------------------------------------
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable MDI document/view architecture
-#define wxUSE_MDI_ARCHITECTURE 1
+#define wxUSE_MDI_ARCHITECTURE 0
// Set to 0 to disable print/preview architecture code
-#define wxUSE_PRINTING_ARCHITECTURE 1
+#define wxUSE_PRINTING_ARCHITECTURE 0
// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
// much more.
//
// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
// smaller library.
-#define wxUSE_HTML 1
+#define wxUSE_HTML 0
// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
#define wxUSE_DRAGIMAGE 1
-#define wxUSE_IPC 1
+#define wxUSE_IPC 0
// 0 for no interprocess comms
-#define wxUSE_HELP 0
+#define wxUSE_HELP 1
// 0 for no help facility
-#define wxUSE_MS_HTML_HELP 1
+#define wxUSE_MS_HTML_HELP 0
// 0 for no MS HTML Help
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 0
-#define wxUSE_RESOURCES 1
+#define wxUSE_RESOURCES 0
// 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
// Set to 0 to disable PostScript print/preview architecture code under Windows
// (just use Windows printing).
-#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
+#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0
// ----------------------------------------------------------------------------
// database classes
#define wxUSE_IMAGE 1
// Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB.
-#define wxUSE_LIBPNG 1
+#define wxUSE_LIBPNG 0
// Set to 1 for JPEG format support (requires libjpeg)
-#define wxUSE_LIBJPEG 1
+#define wxUSE_LIBJPEG 0
// Set to 1 for TIFF format support (requires libtiff)
-#define wxUSE_LIBTIFF 1
+#define wxUSE_LIBTIFF 0
// Set to 1 for GIF format support
-#define wxUSE_GIF 1
+#define wxUSE_GIF 0
// Set to 1 for PNM format support
-#define wxUSE_PNM 1
+#define wxUSE_PNM 0
// Set to 1 for PCX format support
-#define wxUSE_PCX 1
+#define wxUSE_PCX 0
// Set to 1 for IFF format support (Amiga format)
#define wxUSE_IFF 0
#define wxUSE_XPM 1
// Set to 1 for MS Icons and Cursors format support
-#define wxUSE_ICO_CUR 1
+#define wxUSE_ICO_CUR 0
// Set to 1 to compile in wxPalette class
#define wxUSE_PALETTE 1
// Recommended setting: 1, only set it to 0 if your compiler doesn't have
// or can't compile <richedit.h>
#if defined(__WIN95__) && !defined(__WINE__) && !defined(__GNUWIN32_OLD__)
-#define wxUSE_RICHEDIT 1
+#define wxUSE_RICHEDIT 0
// TODO: This should be ifdef'ed for any compilers that don't support
// RichEdit 2.0 but do have RichEdit 1.0...
-#define wxUSE_RICHEDIT2 1
+#define wxUSE_RICHEDIT2 0
#else
#define wxUSE_RICHEDIT 0
// Default is 1.
//
// Recommended setting: 1, set to 0 for a small library size reduction
-#define wxUSE_OWNER_DRAWN 1
+#define wxUSE_OWNER_DRAWN 0
// Set to 1 to compile MS Windows XP theme engine support
-#define wxUSE_UXTHEME 1
+#define wxUSE_UXTHEME 0
// Set to 1 to auto-adapt to MS Windows XP themes where possible
// (notably, wxNotebook pages)
-#define wxUSE_UXTHEME_AUTO 1
+#define wxUSE_UXTHEME_AUTO 0
+
+// Set to 1 if you're developing for MS SmartPhone
+#define wxUSE_SMARTPHONE 0
+
+// Set to 1 if you want to maintain a PocketPC-style UI on
+// Windows CE .NET. If 0, wxWindows will use a commandbar
+// for the menubar, and a normal separate toolbar as per the
+// desktop implementation. If 1, wxWindows will combine
+// the toolbar and menubar as per the PocketPC implementation.
+//
+// Note that at present, the dynamic loading of PocketPC
+// shell functions on WinCE .NET is not yet done, and a
+// simple commandbar implementation is used instead of the
+// PocketPC one. The intention is to use the PocketPC style
+// when available (when wxUSE_POCKETPC_UI is 1).
+//
+// So if you're using WinCE .NET, and wxUSE_POCKETPC_UI is 0,
+// you will be able to create separate toolbars and menubars,
+// but _not_ the combined toolbar/menubar.
+#define wxUSE_POCKETPC_UI 1
// ----------------------------------------------------------------------------
// obsolete settings