/////////////////////////////////////////////////////////////////////////////
-// Name: iconbndl.cpp
+// Name: src/common/iconbndl.cpp
// Purpose: wxIconBundle
-// Author: Mattia Barbon
+// Author: Mattia Barbon, Vadim Zeitlin
// Created: 23.03.2002
// RCS-ID: $Id$
// Copyright: (c) Mattia barbon
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
- #pragma implementation "iconbndl.h"
-#endif
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
+#include "wx/iconbndl.h"
+
#ifndef WX_PRECOMP
#include "wx/settings.h"
#include "wx/icon.h"
#include "wx/log.h"
#include "wx/intl.h"
-#endif
-
-#ifndef _WX_IMAGE_H_
+ #include "wx/bitmap.h"
#include "wx/image.h"
#endif
-#include "wx/iconbndl.h"
#include "wx/arrimpl.cpp"
WX_DEFINE_OBJARRAY(wxIconArray)
-const wxIconBundle& wxIconBundle::operator =( const wxIconBundle& ic )
+IMPLEMENT_DYNAMIC_CLASS(wxIconBundle, wxGDIObject)
+
+#define M_ICONBUNDLEDATA ((wxIconBundleRefData *)m_refData)
+
+// ----------------------------------------------------------------------------
+// wxIconBundleRefData
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxIconBundleRefData : public wxGDIRefData
{
- if( this == &ic ) return *this;
+public:
+ // default and copy ctors and assignment operators are ok
+
+ virtual bool IsOk() const { return !m_icons.empty(); }
- size_t i, max = ic.m_icons.GetCount();
+protected:
+ wxIconArray m_icons;
- DeleteIcons();
- for( i = 0; i < max; ++i )
- m_icons.Add( ic.m_icons[i] );
+ friend class wxIconBundle;
+};
- return *this;
+// ============================================================================
+// wxIconBundle implementation
+// ============================================================================
+
+wxIconBundle::wxIconBundle()
+ : wxGDIObject()
+{
+}
+
+wxIconBundle::wxIconBundle(const wxString& file, wxBitmapType type)
+ : wxGDIObject()
+{
+ AddIcon(file, type);
+}
+
+wxIconBundle::wxIconBundle(const wxIconBundle& icon)
+ : wxGDIObject()
+{
+ Ref(icon);
+}
+
+wxIconBundle::wxIconBundle(const wxIcon& icon)
+ : wxGDIObject()
+{
+ AddIcon(icon);
+}
+
+wxGDIRefData *wxIconBundle::CreateGDIRefData() const
+{
+ return new wxIconBundleRefData;
+}
+
+wxGDIRefData *wxIconBundle::CloneGDIRefData(const wxGDIRefData *data) const
+{
+ return new wxIconBundleRefData(*wx_static_cast(const wxIconBundleRefData *, data));
}
void wxIconBundle::DeleteIcons()
{
- m_icons.Empty();
+ UnRef();
}
-void wxIconBundle::AddIcon( const wxString& file, long type )
+void wxIconBundle::AddIcon(const wxString& file, wxBitmapType type)
{
- size_t count = wxImage::GetImageCount( file, type );
- size_t i;
+#ifdef __WXMAC__
+ // Deal with standard icons
+ if ( type == wxBITMAP_TYPE_ICON_RESOURCE )
+ {
+ wxIcon tmp(file, type);
+ if (tmp.Ok())
+ {
+ AddIcon(tmp);
+ return;
+ }
+ }
+#endif // __WXMAC__
+
+#if wxUSE_IMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
wxImage image;
- wxIcon tmp;
- for( i = 0; i < count; ++i )
+ const size_t count = wxImage::GetImageCount( file, type );
+ for ( size_t i = 0; i < count; ++i )
{
- if( !image.LoadFile( file, type, i ) )
+ if ( !image.LoadFile( file, type, i ) )
{
wxLogError( _("Failed to load image %d from file '%s'."),
i, file.c_str() );
continue;
}
- tmp.CopyFromBitmap( wxBitmap( image ) );
- AddIcon( tmp );
+ wxIcon tmp;
+ tmp.CopyFromBitmap(wxBitmap(image));
+ AddIcon(tmp);
}
+#else // !wxUSE_IMAGE
+ wxUnusedVar(file);
+ wxUnusedVar(type);
+#endif // wxUSE_IMAGE/!wxUSE_IMAGE
}
-const wxIcon& wxIconBundle::GetIcon( const wxSize& size ) const
+wxIcon wxIconBundle::GetIcon(const wxSize& size) const
{
- size_t i, max = m_icons.GetCount();
- wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ),
- sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y );
- wxIcon* sysIcon = 0;
+ const size_t count = GetIconCount();
- for( i = 0; i < max; ++i )
+ // optimize for the common case of icon bundles containing one icon only
+ wxIcon iconBest;
+ switch ( count )
{
- if( !m_icons[i].Ok() )
- continue;
- wxCoord sx = m_icons[i].GetWidth(), sy = m_icons[i].GetHeight();
- // requested size
- if( sx == size.x && sy == size.y )
- return m_icons[i];
- // keep track if there is a system-size icon
- if( sx == sysX && sy == sysY )
- sysIcon = &m_icons[i];
+ case 0:
+ // nothing to do, iconBest is already invalid
+ break;
+
+ case 1:
+ iconBest = M_ICONBUNDLEDATA->m_icons[0];
+ break;
+
+ default:
+ // there is more than one icon, find the best match:
+ wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ),
+ sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y );
+
+ const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
+ for ( size_t i = 0; i < count; i++ )
+ {
+ const wxIcon& icon = iconArray[i];
+ wxCoord sx = icon.GetWidth(),
+ sy = icon.GetHeight();
+
+ // if we got an icon of exactly the requested size, we're done
+ if ( sx == size.x && sy == size.y )
+ {
+ iconBest = icon;
+ break;
+ }
+
+ // the best icon is by default (arbitrarily) the first one but
+ // if we find a system-sized icon, take it instead
+ if ((sx == sysX && sy == sysY) || !iconBest.IsOk())
+ iconBest = icon;
+ }
+ }
+
+#if defined( __WXMAC__ ) && wxOSX_USE_CARRBON
+ return wxIcon(iconBest.GetHICON(), size);
+#else
+ return iconBest;
+#endif
+}
+
+wxIcon wxIconBundle::GetIconOfExactSize(const wxSize& size) const
+{
+ wxIcon icon = GetIcon(size);
+ if ( icon.Ok() &&
+ (icon.GetWidth() != size.x || icon.GetHeight() != size.y) )
+ {
+ icon = wxNullIcon;
}
- // return the system-sized icon if we've got one
- if( sysIcon ) return *sysIcon;
- // return the first icon, if we have one
- return max > 0 ? m_icons[0] : wxNullIcon;
+ return icon;
}
-void wxIconBundle::AddIcon( const wxIcon& icon )
+void wxIconBundle::AddIcon(const wxIcon& icon)
{
- size_t i, max = m_icons.GetCount();
+ wxCHECK_RET( icon.IsOk(), _T("invalid icon") );
+
+ AllocExclusive();
+
+ wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
- for( i = 0; i < max; ++i )
+ // replace existing icon with the same size if we already have it
+ const size_t count = iconArray.size();
+ for ( size_t i = 0; i < count; ++i )
{
- wxIcon& tmp = m_icons[i];
- if( tmp.Ok() && tmp.GetWidth() == icon.GetWidth() &&
- tmp.GetHeight() == icon.GetHeight() )
+ wxIcon& tmp = iconArray[i];
+ if ( tmp.Ok() &&
+ tmp.GetWidth() == icon.GetWidth() &&
+ tmp.GetHeight() == icon.GetHeight() )
{
tmp = icon;
return;
}
}
- m_icons.Add( icon );
+ // if we don't, add an icon with new size
+ iconArray.Add(icon);
+}
+
+size_t wxIconBundle::GetIconCount() const
+{
+ return IsOk() ? M_ICONBUNDLEDATA->m_icons.size() : 0;
}
+
+wxIcon wxIconBundle::GetIconByIndex(size_t n) const
+{
+ wxCHECK_MSG( n < GetIconCount(), wxNullIcon, _T("invalid index") );
+
+ return M_ICONBUNDLEDATA->m_icons[n];
+}
+
+