#endif
#include "wx/defs.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/dcclient.h"
+ #include "wx/settings.h"
+#endif
+
#include "wx/toplevel.h"
#include "wx/univ/renderer.h"
-#include "wx/dcclient.h"
#include "wx/bitmap.h"
#include "wx/image.h"
#include "wx/cshelp.h"
// ============================================================================
int wxTopLevelWindow::ms_drawDecorations = -1;
+int wxTopLevelWindow::ms_canIconize = -1;
void wxTopLevelWindow::Init()
{
exstyleOrig = 0;
if ( ms_drawDecorations == -1 )
- ms_drawDecorations = TRUE;
- // FIXME_MGL -- this is temporary; we assume for now that native TLW
- // can't do decorations, which is not true
+ {
+ ms_drawDecorations =
+ !wxSystemSettings::GetCapability(wxSYS_CAN_DRAW_FRAME_DECORATIONS)
+ || wxGetEnv(wxT("WXDECOR"), NULL);
+ // FIXME -- wxUniv should provide a way to force non-native decorations!
+ // $WXDECOR is just a hack in absence of better wxUniv solution
+ }
+
+ if ( ms_canIconize == -1 )
+ {
+ ms_canIconize = wxSystemSettings::GetCapability(wxSYS_CAN_ICONIZE_FRAME);
+ }
if ( ms_drawDecorations )
{
size, style, name) )
return FALSE;
- // FIXME: to be removed as soon as wxTLW/wxFrame/wxDialog creation code in
- // wxMSW is rationalized
-#ifdef __WXMSW__
- extern const wxChar *wxFrameClassName;
- if ( !MSWCreate(id, NULL, wxFrameClassName, this, title,
- pos.x, pos.y, size.x, size.y, style) )
- return FALSE;
-#endif // __WXMSW__
-
if ( ms_drawDecorations )
{
m_windowStyle = styleOrig;
if ( m_windowStyle & wxCAPTION )
{
style |= wxTOPLEVEL_TITLEBAR | wxTOPLEVEL_BUTTON_CLOSE;
- if ( m_windowStyle & wxMINIMIZE_BOX )
+ if ( (m_windowStyle & wxMINIMIZE_BOX) && ms_canIconize )
style |= wxTOPLEVEL_BUTTON_ICONIZE;
if ( m_windowStyle & wxMAXIMIZE_BOX )
- style |= wxTOPLEVEL_BUTTON_MAXIMIZE;
+ {
+ if ( IsMaximized() )
+ style |= wxTOPLEVEL_BUTTON_RESTORE;
+ else
+ style |= wxTOPLEVEL_BUTTON_MAXIMIZE;
+ }
#if wxUSE_HELP
if ( m_exStyle & (wxFRAME_EX_CONTEXTHELP | wxDIALOG_EX_CONTEXTHELP))
style |= wxTOPLEVEL_BUTTON_HELP;
void wxTopLevelWindow::SetIcon(const wxIcon& icon)
{
wxTopLevelWindowNative::SetIcon(icon);
- if ( !m_renderer ) return;
-
- wxSize size = m_renderer->GetFrameIconSize();
- if ( !icon.Ok() || size.x == -1 )
- m_titlebarIcon = icon;
- else
+ if ( ms_drawDecorations && m_renderer )
{
- wxBitmap bmp1;
- bmp1.CopyFromIcon(icon);
- if ( !bmp1.Ok() )
- m_titlebarIcon = wxNullIcon;
- else if ( bmp1.GetWidth() == size.x && bmp1.GetHeight() == size.y )
+ wxSize size = m_renderer->GetFrameIconSize();
+
+ if ( !icon.Ok() || size.x == -1 )
m_titlebarIcon = icon;
else
{
- wxImage img = bmp1.ConvertToImage();
- img.Rescale(size.x, size.y);
- m_titlebarIcon.CopyFromBitmap(wxBitmap(img));
+ wxBitmap bmp1;
+ bmp1.CopyFromIcon(icon);
+ if ( !bmp1.Ok() )
+ m_titlebarIcon = wxNullIcon;
+ else if ( bmp1.GetWidth() == size.x && bmp1.GetHeight() == size.y )
+ m_titlebarIcon = icon;
+ else
+ {
+ wxImage img = bmp1.ConvertToImage();
+ img.Rescale(size.x, size.y);
+ m_titlebarIcon.CopyFromBitmap(wxBitmap(img));
+ }
}
}
}
{
if ( m_isActive != isActive )
{
- Refresh();
m_isActive = isActive;
- wxNcPaintEvent event(GetId());
- event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
+ RefreshTitleBar();
}
return TRUE;
}
return TRUE;
}
+ else if ( action == wxACTION_TOPLEVEL_MOVE )
+ {
+ InteractiveMove(wxINTERACTIVE_MOVE);
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_RESIZE )
+ {
+ int flags = wxINTERACTIVE_RESIZE;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_N )
+ flags |= wxINTERACTIVE_RESIZE_N;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_S )
+ flags |= wxINTERACTIVE_RESIZE_S;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_W )
+ flags |= wxINTERACTIVE_RESIZE_W;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_E )
+ flags |= wxINTERACTIVE_RESIZE_E;
+ InteractiveMove(flags);
+ return TRUE;
+ }
+
else
return FALSE;
}
m_winCapture = NULL;
m_winHitTest = 0;
m_winPressed = 0;
+ m_borderCursorOn = FALSE;
}
bool wxStdFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_PRESS, m_winPressed);
return TRUE;
}
+ else if ( hit & wxHT_TOPLEVEL_TITLEBAR )
+ {
+ consumer->PerformAction(wxACTION_TOPLEVEL_MOVE);
+ return TRUE;
+ }
+ else if ( (consumer->GetInputWindow()->GetWindowStyle() & wxRESIZE_BORDER)
+ && (hit & wxHT_TOPLEVEL_ANY_BORDER) )
+ {
+ consumer->PerformAction(wxACTION_TOPLEVEL_RESIZE, hit);
+ return TRUE;
+ }
}
else // up
bool wxStdFrameInputHandler::HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event)
{
- // we only have to do something when the mouse leaves/enters the pressed
- // button and don't care about the other ones
if ( event.GetEventObject() == m_winCapture )
{
long hit = m_winCapture->HitTest(event.GetPosition());
return TRUE;
}
}
+ else if ( consumer->GetInputWindow()->GetWindowStyle() & wxRESIZE_BORDER )
+ {
+ wxTopLevelWindow *win = wxStaticCast(consumer->GetInputWindow(),
+ wxTopLevelWindow);
+ long hit = win->HitTest(event.GetPosition());
+
+ if ( hit != m_winHitTest )
+ {
+ m_winHitTest = hit;
+
+ if ( m_borderCursorOn )
+ {
+ m_borderCursorOn = FALSE;
+ win->SetCursor(m_origCursor);
+ }
+
+ if ( hit & wxHT_TOPLEVEL_ANY_BORDER )
+ {
+ m_borderCursorOn = TRUE;
+ wxCursor cur;
+
+ switch (hit)
+ {
+ case wxHT_TOPLEVEL_BORDER_N:
+ case wxHT_TOPLEVEL_BORDER_S:
+ cur = wxCursor(wxCURSOR_SIZENS);
+ break;
+ case wxHT_TOPLEVEL_BORDER_W:
+ case wxHT_TOPLEVEL_BORDER_E:
+ cur = wxCursor(wxCURSOR_SIZEWE);
+ break;
+ case wxHT_TOPLEVEL_BORDER_NE:
+ case wxHT_TOPLEVEL_BORDER_SW:
+ cur = wxCursor(wxCURSOR_SIZENESW);
+ break;
+ case wxHT_TOPLEVEL_BORDER_NW:
+ case wxHT_TOPLEVEL_BORDER_SE:
+ cur = wxCursor(wxCURSOR_SIZENWSE);
+ break;
+ default:
+ m_borderCursorOn = FALSE;
+ break;
+ }
+ if ( m_borderCursorOn )
+ {
+ m_origCursor = win->GetCursor();
+ win->SetCursor(cur);
+ }
+ }
+ }
+ }
return wxStdInputHandler::HandleMouseMove(consumer, event);
}
bool wxStdFrameInputHandler::HandleActivation(wxInputConsumer *consumer,
bool activated)
{
+ if ( m_borderCursorOn )
+ {
+ consumer->GetInputWindow()->SetCursor(m_origCursor);
+ m_borderCursorOn = FALSE;
+ }
consumer->PerformAction(wxACTION_TOPLEVEL_ACTIVATE, activated);
return FALSE;
}