#include "wx/brush.h"
#include "wx/cursor.h"
#include "wx/icon.h"
-#include "wx/palette.h"
-#include "wx/dc.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/log.h"
#include "wx/memory.h"
#include "wx/log.h"
#include "wx/intl.h"
+#include "wx/evtloop.h"
#if wxUSE_THREADS
#include "wx/thread.h"
wxHashTable *wxWidgetHashTable = NULL;
+static Window wxGetParentWindow(Window window);
+
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
END_EVENT_TABLE()
#ifdef __WXDEBUG__
- typedef int (*XErrorHandlerFunc)(Display *, XErrorEvent *);
+typedef int (*XErrorHandlerFunc)(Display *, XErrorEvent *);
- XErrorHandlerFunc gs_pfnXErrorHandler = 0;
+XErrorHandlerFunc gs_pfnXErrorHandler = 0;
- static int wxXErrorHandler(Display *dpy, XErrorEvent *xevent)
- {
- // just forward to the default handler for now
- return gs_pfnXErrorHandler(dpy, xevent);
- }
+static int wxXErrorHandler(Display *dpy, XErrorEvent *xevent)
+{
+ // just forward to the default handler for now
+ return gs_pfnXErrorHandler(dpy, xevent);
+}
#endif // __WXDEBUG__
long wxApp::sm_lastMessageTime = 0;
m_topLevelWidget = (WXWindow) NULL;
m_maxRequestSize = 0;
m_initialDisplay = (WXDisplay*) 0;
+ m_mainLoop = NULL;
}
bool wxApp::Initialized()
int wxApp::MainLoop()
{
- m_keepGoing = TRUE;
+ int rt;
+ m_mainLoop = new wxEventLoop;
- /*
- * Sit around forever waiting to process X-events. Property Change
- * event are handled special, because they have to refer to
- * the root window rather than to a widget. therefore we can't
- * use an Xt-eventhandler.
- */
+ rt = m_mainLoop->Run();
- XSelectInput(wxGetDisplay(),
- XDefaultRootWindow(wxGetDisplay()),
- PropertyChangeMask);
+ delete m_mainLoop;
+ m_mainLoop = NULL;
+ return rt;
+}
- XEvent event;
+// Processes an X event.
+void wxApp::ProcessXEvent(WXEvent* _event)
+{
+ XEvent* event = (XEvent*) _event;
- // Use this flag to allow breaking the loop via wxApp::ExitMainLoop()
- while (m_keepGoing)
- {
- XNextEvent(wxGetDisplay(), & event);
+ wxWindow* win = NULL;
+ Window window = event->xany.window;
+ Window actualWindow = window;
- ProcessXEvent((WXEvent*) & event);
+ // Find the first wxWindow that corresponds to this event window
+ // TODO: may need to translate coordinates from actualWindow
+ // to window, if the receiving window != wxWindow window
+ while (window && !(win = wxGetWindowFromTable(window)))
+ window = wxGetParentWindow(window);
- if (XtPending(wxGetDisplay()) == 0)
+ // TODO: shouldn't all the ProcessEvents below
+ // be win->GetEventHandler()->ProcessEvent?
+ switch (event->type)
+ {
+ case KeyPress:
{
- if (!ProcessIdle())
+ if (win && !win->IsEnabled())
+ return;
+
{
-#if wxUSE_THREADS
- // leave the main loop to give other threads a chance to
- // perform their GUI work
- wxMutexGuiLeave();
- wxUsleep(20);
- wxMutexGuiEnter();
-#endif
+ if (win)
+ {
+ wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
+ wxTranslateKeyEvent(keyEvent, win, window, event);
+
+ // We didn't process wxEVT_KEY_DOWN, so send
+ // wxEVT_CHAR
+ if (!win->GetEventHandler()->ProcessEvent( keyEvent ))
+ {
+ keyEvent.SetEventType(wxEVT_CHAR);
+ win->GetEventHandler()->ProcessEvent( keyEvent );
+ }
+
+ // We intercepted and processed the key down event
+ return;
+ }
}
+ return;
}
-
- }
-
- return 0;
-}
-
-// Processes an X event.
-void wxApp::ProcessXEvent(WXEvent* _event)
-{
- XEvent* event = (XEvent*) _event;
-
- if (event->type == KeyPress)
- {
- if (CheckForAccelerator(_event))
+ case KeyRelease:
{
- // Do nothing! We intercepted and processed the event as an
- // accelerator.
+ if (win && !win->IsEnabled())
+ return;
+
+ if (win)
+ {
+ wxKeyEvent keyEvent(wxEVT_KEY_UP);
+ wxTranslateKeyEvent(keyEvent, win, window, event);
+
+ win->GetEventHandler()->ProcessEvent( keyEvent );
+ }
return;
}
-#if 1
- // It seemed before that this hack was redundant and
- // key down events were being generated by wxCanvasInputEvent.
- // But no longer - why ???
- //
- else if (CheckForKeyDown(_event))
+ case PropertyNotify:
{
- // We intercepted and processed the key down event
+ HandlePropertyChange(_event);
return;
}
-#endif
- else
+ case ClientMessage:
+ {
+ Atom wm_delete_window = XInternAtom(wxGlobalDisplay(), "WM_DELETE_WINDOW", True);;
+ Atom wm_protocols = XInternAtom(wxGlobalDisplay(), "WM_PROTOCOLS", True);;
+
+ if (event->xclient.message_type == wm_protocols)
+ {
+ if (event->xclient.data.l[0] == wm_delete_window)
+ {
+ if (win)
+ {
+ win->Close(FALSE);
+ }
+ }
+ }
+ return;
+ }
+ case ResizeRequest:
{
- // TODO for X11 implementation -- the equivalent of XtDispatchEvent.
- // Presumably, we need to form the wxEvents and
- // and send them to the appropriate windows.
- // XtDispatchEvent(event);
+ /* Terry Gitnick <terryg@scientech.com> - 1/21/98
+ * If resize event, don't resize until the last resize event for this
+ * window is recieved. Prevents flicker as windows are resized.
+ */
+
+ Display *disp = (Display*) wxGetDisplay();
+ XEvent report;
+
+ // to avoid flicker
+ report = * event;
+ while( XCheckTypedWindowEvent (disp, actualWindow, ResizeRequest, &report));
+
+ // TODO: when implementing refresh optimization, we can use
+ // XtAddExposureToRegion to expand the window's paint region.
+
+ if (win)
+ {
+ wxSize sz = win->GetSize();
+ wxSizeEvent sizeEvent(sz, win->GetId());
+ sizeEvent.SetEventObject(win);
+
+ win->GetEventHandler()->ProcessEvent( sizeEvent );
+ }
+
return;
}
- }
- else if (event->type == KeyRelease)
- {
- // TODO: work out why we still need this ! -michael
- //
- if (CheckForKeyUp(_event))
+ case Expose:
{
- // We intercepted and processed the key up event
+ if (win)
+ {
+ win->GetUpdateRegion().Union( event->xexpose.x, event->xexpose.y,
+ event->xexpose.width, event->xexpose.height);
+ if (event->xexpose.count == 0)
+ {
+ win->X11SendPaintEvents(); // TODO let an idle handler do that
+ }
+ }
+
return;
}
- else
+ case EnterNotify:
+ case LeaveNotify:
+ case ButtonPress:
+ case ButtonRelease:
+ case MotionNotify:
{
- // TODO: The X equivalent of XtDispatchEvent
- // (see above)
- // XtDispatchEvent(event);
+ if (win && !win->IsEnabled())
+ return;
+
+ if (win)
+ {
+ wxMouseEvent wxevent;
+ wxTranslateMouseEvent(wxevent, win, window, event);
+ win->GetEventHandler()->ProcessEvent( wxevent );
+ }
return;
}
- }
- else if (event->type == PropertyNotify)
- {
- HandlePropertyChange(_event);
- return;
- }
- else if (event->type == ResizeRequest)
- {
- /* Terry Gitnick <terryg@scientech.com> - 1/21/98
- * If resize event, don't resize until the last resize event for this
- * window is recieved. Prevents flicker as windows are resized.
- */
-
- Display *disp = wxGetDisplay();
- Window win = event->xany.window;
- XEvent report;
-
- // to avoid flicker
- report = * event;
- while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
-
- // TODO: when implementing refresh optimization, we can use
- // XtAddExposureToRegion to expand the window's paint region.
-
- // TODO: generate resize event
- // XtDispatchEvent(event);
- }
- else
- {
- // TODO: generate all other events
- // XtDispatchEvent(event);
+ case FocusIn:
+ {
+ if (win && event->xfocus.detail != NotifyPointer)
+ {
+ wxFocusEvent focusEvent(wxEVT_SET_FOCUS, win->GetId());
+ focusEvent.SetEventObject(win);
+ win->GetEventHandler()->ProcessEvent(focusEvent);
+ }
+ break;
+ }
+ case FocusOut:
+ {
+ if (win && event->xfocus.detail != NotifyPointer)
+ {
+ wxFocusEvent focusEvent(wxEVT_KILL_FOCUS, win->GetId());
+ focusEvent.SetEventObject(win);
+ win->GetEventHandler()->ProcessEvent(focusEvent);
+ }
+ break;
+ }
+ case DestroyNotify:
+ {
+ // Do we want to process this (for top-level windows)?
+ // But we want to be able to veto closes, anyway
+ break;
+ }
+ default:
+ {
+ break;
+ }
}
}
// Returns TRUE if more time is needed.
+// Note that this duplicates wxEventLoopImpl::SendIdleEvent
+// but ProcessIdle may be needed by apps, so is kept.
bool wxApp::ProcessIdle()
{
wxIdleEvent event;
void wxApp::ExitMainLoop()
{
- m_keepGoing = FALSE;
+ if (m_mainLoop)
+ m_mainLoop->Exit(0);
}
// Is a message/event pending?
bool wxApp::Pending()
{
- XFlush(wxGetDisplay());
-
- return (XPending(wxGetDisplay()) > 0);
+ return wxEventLoop::GetActive()->Pending();
}
// Dispatch a message.
void wxApp::Dispatch()
{
- XEvent event;
- XNextEvent(wxGetDisplay(), & event);
- ProcessXEvent((WXEvent*) & event);
+ wxEventLoop::GetActive()->Dispatch();
}
// This should be redefined in a derived class for
(const char*) className);
exit(-1);
}
+ XSelectInput((Display*) m_initialDisplay,
+ XDefaultRootWindow((Display*) m_initialDisplay),
+ PropertyChangeMask);
#ifdef __WXDEBUG__
// install the X error handler
gs_pfnXErrorHandler = XSetErrorHandler(wxXErrorHandler);
#endif // __WXDEBUG__
- // Do we need to create the top-level window initially?
-#if 0
- wxTheApp->m_topLevelWidget = (WXWidget) XtAppCreateShell((String)NULL, (const char*) wxTheApp->GetClassName(),
- applicationShellWidgetClass,dpy,
- NULL,0) ;
-#endif
-
GetMainColormap(dpy);
m_maxRequestSize = XMaxRequestSize((Display*) dpy);
return (WXColormap) c;
}
-static Window XGetParent(Window window)
+Window wxGetParentWindow(Window window)
{
Window parent, root = 0;
unsigned int noChildren = 0;
- if (XQueryTree(wxGetDisplay(), window, & root, & parent,
+ if (XQueryTree((Display*) wxGetDisplay(), window, & root, & parent,
NULL, & noChildren))
return parent;
else
return (Window) 0;
}
-// Returns TRUE if an accelerator has been processed
-bool wxApp::CheckForAccelerator(WXEvent* event)
-{
- XEvent* xEvent = (XEvent*) event;
- if (xEvent->xany.type == KeyPress)
- {
- // Find a wxWindow for this window
- // TODO: should get display for the window, not the current display
- Window window = xEvent->xany.window;
- wxWindow* win = NULL;
-
- // Find the first wxWindow that corresponds to this event window
- while (window && !(win = wxGetWindowFromTable(window)))
- window = XGetParent(window);
-
- if (!window || !win)
- return FALSE;
-
- wxKeyEvent keyEvent(wxEVT_CHAR);
- wxTranslateKeyEvent(keyEvent, win, (Window) 0, xEvent);
-
- // Now we have a wxKeyEvent and we have a wxWindow.
- // Go up the hierarchy until we find a matching accelerator,
- // or we get to the top.
- while (win)
- {
- if (win->ProcessAccelerator(keyEvent))
- return TRUE;
- win = win->GetParent();
- }
- return FALSE;
- }
- return FALSE;
-}
-
-bool wxApp::CheckForKeyDown(WXEvent* event)
-{
- XEvent* xEvent = (XEvent*) event;
- if (xEvent->xany.type == KeyPress)
- {
- Window window = xEvent->xany.window;
- wxWindow* win = NULL;
-
- // Find the first wxWindow that corresponds to this event window
- while (window && !(win = wxGetWindowFromTable(window)))
- window = XGetParent(window);
-
- if (!window || !win)
- return FALSE;
-
- wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
- wxTranslateKeyEvent(keyEvent, win, (Window) 0, xEvent);
-
- return win->ProcessEvent( keyEvent );
- }
-
- return FALSE;
-}
-
-bool wxApp::CheckForKeyUp(WXEvent* event)
-{
- XEvent* xEvent = (XEvent*) event;
- if (xEvent->xany.type == KeyRelease)
- {
- Window window = xEvent->xany.window;
- wxWindow* win = NULL;
-
- // Find the first wxWindow that corresponds to this event window
- while (window && !(win = wxGetWindowFromTable(window)))
- window = XGetParent(window);
-
- if (!window || !win)
- return FALSE;
-
- wxKeyEvent keyEvent(wxEVT_KEY_UP);
- wxTranslateKeyEvent(keyEvent, win, (Window) 0, xEvent);
-
- return win->ProcessEvent( keyEvent );
- }
-
- return FALSE;
-}
-
void wxExit()
{
int retValue = 0;
{
return (XtAppContext)wxTheApp->GetAppContext();
}
-#endif
\ No newline at end of file
+#endif