-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Might want to check the native drawing apis for here and doo something like MSW does for WIN95
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
- // we do nothing on focus change
- if ( act == wxODFocusChanged )
- return TRUE;
-
- // wxColor <-> RGB
- #define ToRGB(col) RGB(col.Red(), col.Green(), col.Blue())
- #define UnRGB(col) GetRValue(col), GetGValue(col), GetBValue(col)
-
- // set the colors
- // --------------
- DWORD colBack, colText;
-// TODO:
-/*
- if ( st & wxODSelected ) {
- colBack = GetSysColor(COLOR_HIGHLIGHT);
- colText = GetSysColor(COLOR_HIGHLIGHTTEXT);
- }
- else {
- // fall back to default colors if none explicitly specified
- colBack = m_colBack.Ok() ? ToRGB(m_colBack) : GetSysColor(COLOR_WINDOW);
- colText = m_colText.Ok() ? ToRGB(m_colText) : GetSysColor(COLOR_WINDOWTEXT);
- }
-*/
-// dc.SetTextForeground(wxColor(UnRGB(colText)));
-// dc.SetTextBackground(wxColor(UnRGB(colBack)));
-
- // select the font and draw the text
- // ---------------------------------
-
- // determine where to draw and leave space for a check-mark.
- int x = rc.x + GetMarginWidth();
-
- dc.SetFont(GetFont());
- dc.DrawText(m_strName, x, rc.y);
-
- // draw the bitmap
- // ---------------
- if ( IsCheckable() && !m_bmpChecked.Ok() ) {
- if ( st & wxODChecked ) {
- // using native APIs for performance and simplicity
-// TODO:
-/*
- HDC hdcMem = CreateCompatibleDC(hdc);
- HBITMAP hbmpCheck = CreateBitmap(GetMarginWidth(), m_nHeight, 1, 1, 0);
- SelectObject(hdcMem, hbmpCheck);
- // then draw a check mark into it
- RECT rect = { 0, 0, GetMarginWidth(), m_nHeight };
-
- // finally copy it to screen DC and clean up
- BitBlt(hdc, rc.x, rc.y, GetMarginWidth(), m_nHeight,
- hdcMem, 0, 0, SRCCOPY);
- DeleteDC(hdcMem);
-*/
+
+ //
+ // Select the font and draw the text
+ // ---------------------------------
+ //
+
+ CHARBUNDLE vCbnd;
+ wxPMDCImpl *impl = (wxPMDCImpl*) rDC.GetImpl();
+ HPS hPS= impl->GetHPS();
+ wxFont vFont;
+ wxColour vColBack;
+ wxColour vColText;
+ COLORREF vRef;
+ RECTL vRect = {rRect.x + 4, rRect.y + 1, rRect.x + (rRect.width - 2), rRect.y + rRect.height};
+
+ memset(&vCbnd, 0, sizeof(CHARBUNDLE));
+
+ GetFontToUse(vFont);
+ GetColourToUse(eStatus, vColText, vColBack);
+
+ rDC.SetFont(vFont);
+ rDC.SetTextBackground(vColBack);
+ rDC.SetTextForeground(vColText);
+ rDC.SetBackgroundMode(wxTRANSPARENT);
+
+ vCbnd.lColor = vColText.GetPixel();
+ vCbnd.lBackColor = vColBack.GetPixel();
+ ::GpiSetAttrs( hPS
+ ,PRIM_CHAR
+ ,CBB_BACK_COLOR | CBB_COLOR
+ ,0
+ ,&vCbnd
+ );
+ ::GpiSetBackMix( hPS
+ ,BM_LEAVEALONE
+ );
+
+ //
+ // Paint the background
+ //
+ ::WinFillRect(hPS, &vRect, vColBack.GetPixel());
+
+ //
+ // Determine where to draw and leave space for a check-mark.
+ //
+ int nX = rRect.x + GetMarginWidth();
+
+ //
+ // Unfortunately, unlike Win32, PM has no owner drawn specific text
+ // drawing methods like ::DrawState that can cleanly handle accel
+ // mnemonics and deal, automatically, with various states, so we have
+ // to handle them ourselves. Notice Win32 can't handle \t in ownerdrawn
+ // strings either. We cannot handle mnemonics either. We display
+ // them, though, in the hope we can figure them out some day.
+ //
+
+ //
+ // Display main text
+ //
+ wxString sFullString = GetItemLabel(); // need to save the original text
+ int nIndex;
+ size_t nWidth;
+ size_t nCharWidth;
+ size_t nHeight;
+ bool bFoundMnemonic = false;
+
+ //
+ // Deal with the mnemonic character
+ //
+ nIndex = sFullString.Find(wxT("~"));
+ if (nIndex != -1)
+ {
+ wxString sTmp = sFullString;
+
+ bFoundMnemonic = true;
+ sTmp.Remove(nIndex);
+ rDC.GetTextExtent( sTmp
+ ,(wxCoord *)&nWidth
+ ,(wxCoord *)&nHeight
+ );
+ sTmp = sFullString[(size_t)(nIndex + 1)];
+ rDC.GetTextExtent( sTmp
+ ,(wxCoord *)&nCharWidth
+ ,(wxCoord *)&nHeight
+ );
+ sFullString.Replace(sTgt.c_str(), wxEmptyString, true);