#pragma implementation "cursor.h"
#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/cursor.h"
#include "wx/app.h"
#include "wx/utils.h"
~wxCursorRefData();
wxXCursorList m_cursors; // wxXCursor objects, one per display
- wxStockCursor m_cursorId; // wxWindows standard cursor id
+ wxStockCursor m_cursorId; // wxWidgets standard cursor id
};
#define M_CURSORDATA ((wxCursorRefData *)m_refData)
}
// Motif-specific: create/get a cursor for the current display
-WXCursor wxCursor::GetXCursor(WXDisplay* display)
+WXCursor wxCursor::GetXCursor(WXDisplay* display) const
{
if (!M_CURSORDATA)
return (WXCursor) 0;
}
// Make a cursor from standard id
-WXCursor wxCursor::MakeCursor(WXDisplay* display, wxStockCursor id)
+WXCursor wxCursor::MakeCursor(WXDisplay* display, wxStockCursor id) const
{
Display* dpy = (Display*) display;
Cursor cursor = (Cursor) 0;
}
}
-// TRUE if we're between the above two calls
+// true if we're between the above two calls
bool wxIsBusy()
{
return (wxBusyCursorCount > 0);