// implement sink function
virtual void DoLogString(const wxChar *szString, time_t t);
// implement sink function
virtual void DoLogString(const wxChar *szString, time_t t);
- bool bShow = TRUE, // show window immediately?
- bool bPassToOld = TRUE); // pass messages to the old target?
+ bool bShow = true, // show window immediately?
+ bool bPassToOld = true); // pass messages to the old target?
virtual void OnFrameCreate(wxFrame *frame);
// called if the user closes the window interactively, will not be
// called if it is destroyed for another reason (such as when program
virtual void OnFrameCreate(wxFrame *frame);
// called if the user closes the window interactively, will not be
// called if it is destroyed for another reason (such as when program
// to prevent this from happening
virtual bool OnFrameClose(wxFrame *frame);
// called right before the log frame is going to be deleted: will
// to prevent this from happening
virtual bool OnFrameClose(wxFrame *frame);
// called right before the log frame is going to be deleted: will