#ifndef _WX_LOGG_H_
#define _WX_LOGG_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "logg.h"
-#endif
-
#if wxUSE_GUI
// ----------------------------------------------------------------------------
public:
wxLogTextCtrl(wxTextCtrl *pTextCtrl);
-private:
+protected:
// implement sink function
virtual void DoLogString(const wxChar *szString, time_t t);
+private:
// the control we use
wxTextCtrl *m_pTextCtrl;
#endif // wxUSE_TEXTCTRL
// ----------------------------------------------------------------------------
-// GUI log target, the default one for wxWindows programs
+// GUI log target, the default one for wxWidgets programs
// ----------------------------------------------------------------------------
#if wxUSE_LOGGUI
class WXDLLEXPORT wxLogWindow : public wxLogPassThrough
{
public:
- wxLogWindow(wxFrame *pParent, // the parent frame (can be NULL)
+ wxLogWindow(wxWindow *pParent, // the parent frame (can be NULL)
const wxChar *szTitle, // the title of the frame
- bool bShow = TRUE, // show window immediately?
- bool bPassToOld = TRUE); // pass messages to the old target?
+ bool bShow = true, // show window immediately?
+ bool bPassToOld = true); // pass messages to the old target?
~wxLogWindow();
// window operations
// show/hide the log window
- void Show(bool bShow = TRUE);
+ void Show(bool bShow = true);
// retrieve the pointer to the frame
wxFrame *GetFrame() const;
virtual void OnFrameCreate(wxFrame *frame);
// called if the user closes the window interactively, will not be
// called if it is destroyed for another reason (such as when program
- // exits) - return TRUE from here to allow the frame to close, FALSE
+ // exits) - return true from here to allow the frame to close, false
// to prevent this from happening
virtual bool OnFrameClose(wxFrame *frame);
// called right before the log frame is going to be deleted: will