/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
-#include "wx/wxprec.h"
+//include "wx/wxprec.h"
+#undef DEBUG
+#include <Python.h>
+#include "wx/wxPython/wxPython.h"
#include "wx/wxPython/pseudodc.h"
-#include <stdio.h>
// wxList based class definitions
#include <wx/listimpl.cpp>
WX_DEFINE_LIST(pdcOpList);
WX_DEFINE_LIST(pdcObjectList);
+//----------------------------------------------------------------------------
+// Helper functions used for drawing greyed out versions of objects
+//----------------------------------------------------------------------------
+wxColour &MakeColourGrey(const wxColour &c)
+{
+ static wxColour rval;
+ rval.Set(byte((230-c.Red())*0.7+c.Red()),
+ byte((230-c.Green())*0.7+c.Green()),
+ byte((230-c.Blue())*0.7+c.Blue()));
+ return rval;
+}
+wxBrush &GetGreyBrush(wxBrush &brush)
+{
+ static wxBrush b;
+ wxColour c;
+ b = brush;
+ c = MakeColourGrey(brush.GetColour());
+ b.SetColour(c);
+ return b;
+}
+
+wxPen &GetGreyPen(wxPen &pen)
+{
+ static wxPen p;
+ wxColour c;
+ p = pen;
+ c = MakeColourGrey(pen.GetColour());
+ p.SetColour(c);
+ return p;
+}
+
+void GreyOutImage(wxImage &img)
+{
+ unsigned char *data = img.GetData();
+ unsigned char r,g,b;
+ unsigned char mr,mg,mb;
+ int i, tst;
+ int len = img.GetHeight()*img.GetWidth()*3;
+ if (img.HasMask())
+ {
+ mr = img.GetMaskRed();
+ mg = img.GetMaskGreen();
+ mb = img.GetMaskBlue();
+ }
+ tst=0;
+ for (i=0;i<len;i+=3)
+ {
+ r=data[i]; g=data[i+1]; b=data[i+2];
+ if (!img.HasMask() ||
+ r!=mr || g!=mg || b!=mb)
+ {
+ if (!tst)
+ {
+ tst=1;
+ }
+ r = (unsigned char)((230.0-r)*0.7+r);
+ g = (unsigned char)((230.0-g)*0.7+g);
+ b = (unsigned char)((230.0-b)*0.7+b);
+ data[i]=r; data[i+1]=g; data[i+2]=b;
+ }
+ }
+}
+
+wxIcon &GetGreyIcon(wxIcon &icon)
+{
+ wxBitmap bmp;
+ bmp.CopyFromIcon(icon);
+ wxImage img = bmp.ConvertToImage();
+ GreyOutImage(img);
+ wxBitmap bmp2(img,32);
+ static wxIcon rval;
+ rval.CopyFromBitmap(bmp2);
+ return rval;
+}
+
+wxBitmap &GetGreyBitmap(wxBitmap &bmp)
+{
+ wxImage img = bmp.ConvertToImage();
+ GreyOutImage(img);
+ static wxBitmap rval(img,32);
+ return rval;
+}
+
// ============================================================================
// various pdcOp class implementation methods
// ============================================================================
pdcOpList::Node *node = m_oplist.GetFirst();
while(node)
{
- node->GetData()->DrawToDC(dc);
+ node->GetData()->DrawToDC(dc, m_greyedout);
node = node->GetNext();
}
}
}
}
+// ----------------------------------------------------------------------------
+// SetGreyedOut - set the greyout member and cache grey versions of everything
+// if greyout is true
+// ----------------------------------------------------------------------------
+void pdcObject::SetGreyedOut(bool greyout)
+{
+ m_greyedout=greyout;
+ if (greyout)
+ {
+ pdcOpList::Node *node = m_oplist.GetFirst();
+ pdcOp *obj;
+ while(node)
+ {
+
+ obj = node->GetData();
+ obj->CacheGrey();
+ node = node->GetNext();
+ }
+ }
+}
+
// ============================================================================
// wxPseudoDC implementation
// ============================================================================
if (pt) pt->GetData()->DrawToDC(dc);
}
+// ----------------------------------------------------------------------------
+// SetIdGreyedOut - Set the greyedout member of id
+// ----------------------------------------------------------------------------
+void wxPseudoDC::SetIdGreyedOut(int id, bool greyout)
+{
+ pdcObjectList::Node *pt = FindObjNode(id);
+ if (pt) pt->GetData()->SetGreyedOut(greyout);
+}
+
+// ----------------------------------------------------------------------------
+// GetIdGreyedOut - Get the greyedout member of id
+// ----------------------------------------------------------------------------
+bool wxPseudoDC::GetIdGreyedOut(int id)
+{
+ pdcObjectList::Node *pt = FindObjNode(id);
+ if (pt) return pt->GetData()->GetGreyedOut();
+ else return false;
+}
+
+// ----------------------------------------------------------------------------
+// FindObjectsByBBox - Return a list of all the ids whose bounding boxes
+// contain (x,y)
+// ----------------------------------------------------------------------------
+PyObject *wxPseudoDC::FindObjectsByBBox(wxCoord x, wxCoord y)
+{
+ //wxPyBlock_t blocked = wxPyBeginBlockThreads();
+ pdcObjectList::Node *pt = m_objectlist.GetFirst();
+ pdcObject *obj;
+ PyObject* pyList = NULL;
+ pyList = PyList_New(0);
+ wxRect r;
+ while (pt)
+ {
+ obj = pt->GetData();
+ r = obj->GetBounds();
+ if (obj->IsBounded() && r.Contains(x,y))
+ {
+ PyObject* pyObj = PyInt_FromLong((long)obj->GetId());
+ PyList_Insert(pyList, 0, pyObj);
+ Py_DECREF(pyObj);
+ }
+ pt = pt->GetNext();
+ }
+ //wxPyEndBlockThreads(blocked);
+ return pyList;
+}
+
+// ----------------------------------------------------------------------------
+// FindObjects - Return a list of all the ids that draw to (x,y)
+// ----------------------------------------------------------------------------
+PyObject *wxPseudoDC::FindObjects(wxCoord x, wxCoord y,
+ wxCoord radius, const wxColor& bg)
+{
+ //wxPyBlock_t blocked = wxPyBeginBlockThreads();
+ pdcObjectList::Node *pt = m_objectlist.GetFirst();
+ pdcObject *obj;
+ PyObject* pyList = NULL;
+ pyList = PyList_New(0);
+ wxBrush bgbrush(bg);
+ wxPen bgpen(bg);
+ // special case radius = 0
+ if (radius == 0)
+ {
+ wxBitmap bmp(4,4,24);
+ wxMemoryDC memdc;
+ wxColor pix;
+ wxRect viewrect(x-2,y-2,4,4);
+ // setup the memdc for rendering
+ memdc.SelectObject(bmp);
+ memdc.SetBackground(bgbrush);
+ memdc.Clear();
+ memdc.SetDeviceOrigin(2-x,2-y);
+ while (pt)
+ {
+ obj = pt->GetData();
+ if (obj->IsBounded() && obj->GetBounds().Contains(x,y))
+ {
+ // start clean
+ memdc.SetBrush(bgbrush);
+ memdc.SetPen(bgpen);
+ memdc.DrawRectangle(viewrect);
+ // draw the object
+ obj->DrawToDC(&memdc);
+ memdc.GetPixel(x,y,&pix);
+ // clear and update rgn2
+ if (pix != bg)
+ {
+ PyObject* pyObj = PyInt_FromLong((long)obj->GetId());
+ PyList_Insert(pyList, 0, pyObj);
+ Py_DECREF(pyObj);
+ }
+ }
+ pt = pt->GetNext();
+ }
+ memdc.SelectObject(wxNullBitmap);
+ }
+ else
+ {
+ wxRect viewrect(x-radius,y-radius,2*radius,2*radius);
+ wxBitmap maskbmp(2*radius,2*radius,24);
+ wxMemoryDC maskdc;
+ // create bitmap with circle for masking
+ maskdc.SelectObject(maskbmp);
+ maskdc.SetBackground(*wxBLACK_BRUSH);
+ maskdc.Clear();
+ maskdc.SetBrush(*wxWHITE_BRUSH);
+ maskdc.SetPen(*wxWHITE_PEN);
+ maskdc.DrawCircle(radius,radius,radius);
+ // now setup a memdc for rendering our object
+ wxBitmap bmp(2*radius,2*radius,24);
+ wxMemoryDC memdc;
+ memdc.SelectObject(bmp);
+ // set the origin so (x,y) is in the bmp center
+ memdc.SetDeviceOrigin(radius-x,radius-y);
+ // a region will be used to see if the result is empty
+ wxRegion rgn2;
+ while (pt)
+ {
+ obj = pt->GetData();
+ if (obj->IsBounded() && viewrect.Intersects(obj->GetBounds()))
+ {
+ // start clean
+ //memdc.Clear();
+ memdc.SetBrush(bgbrush);
+ memdc.SetPen(bgpen);
+ memdc.DrawRectangle(viewrect);
+ // draw the object
+ obj->DrawToDC(&memdc);
+ // remove background color
+ memdc.SetLogicalFunction(wxXOR);
+ memdc.SetBrush(bgbrush);
+ memdc.SetPen(bgpen);
+ memdc.DrawRectangle(viewrect);
+ memdc.SetLogicalFunction(wxCOPY);
+#ifdef __WXMAC__
+ // wxAND is not supported on wxMac, but it doesn't seem to
+ // hurt anything to use wxCOPY instead...
+ memdc.Blit(x-radius,y-radius,2*radius,2*radius,&maskdc,0,0,wxCOPY);
+#else
+ // AND with circle bitmap
+ memdc.Blit(x-radius,y-radius,2*radius,2*radius,&maskdc,0,0,wxAND);
+#endif
+ // clear and update rgn2
+ memdc.SelectObject(wxNullBitmap);
+ rgn2.Clear();
+ rgn2.Union(bmp, *wxBLACK);
+ //rgn2.Intersect(rgn);
+ memdc.SelectObject(bmp);
+ if (!rgn2.IsEmpty())
+ {
+ PyObject* pyObj = PyInt_FromLong((long)obj->GetId());
+ PyList_Insert(pyList, 0, pyObj);
+ Py_DECREF(pyObj);
+ }
+ }
+ pt = pt->GetNext();
+ }
+ maskdc.SelectObject(wxNullBitmap);
+ memdc.SelectObject(wxNullBitmap);
+ }
+ //wxPyEndBlockThreads(blocked);
+ return pyList;
+}
+
// ----------------------------------------------------------------------------
// DrawToDCClipped - play back the op list to the DC but clip any objects
// known to be not in rect. This is a coarse level of