@endStyleTable
- @beginEventTable{wxSpinEvent}
+ @beginEventEmissionTable{wxSpinEvent}
@event{EVT_SPINCTRL(id, func)}
Generated whenever the numeric value of the spinctrl is updated
@endEventTable
@see Create()
*/
- wxSpinCtrl(wxWindow* parent, wxWindowID id = -1,
+ wxSpinCtrl(wxWindow* parent, wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100,
- int initial = 0, const wxString& name = _T("wxSpinCtrl"));
+ int initial = 0, const wxString& name = "wxSpinCtrl");
/**
Creation function called by the spin control constructor.
See wxSpinCtrl() for details.
*/
- bool Create(wxWindow* parent, wxWindowID id = -1,
+ bool Create(wxWindow* parent, wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = wxSP_ARROW_KEYS,
- int min = 0, int max = 100,
- int initial = 0, const wxString& name = _T("wxSpinCtrl"));
+ long style = wxSP_ARROW_KEYS, int min = 0, int max = 100,
+ int initial = 0, const wxString& name = "wxSpinCtrl");
/**
Gets maximal allowable value.
@note this is currently only implemented for Windows and generic versions
of the control.
*/
- void SetSelection(long from, long to);
+ virtual void SetSelection(long from, long to);
/**
Sets the value of the spin control. Use the variant using int instead.