/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.h
+// Name: wx/msw/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "glcanvas.h"
#endif
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#include <wx/setup.h>
-
-#if wxUSE_GLCANVAS
-
-#include <wx/palette.h>
-#include <wx/scrolwin.h>
+#include "wx/palette.h"
+#include "wx/scrolwin.h"
#include <windows.h>
+#include "wx/msw/winundef.h"
-#include "gl/gl.h"
+#include <GL/gl.h>
//---------------------------------------------------------------------------
// Constants for attriblist
//---------------------------------------------------------------------------
+// The generic GL implementation doesn't support most of these options,
+// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
+// Other implementations may actually support them.
+
enum
{
- WX_GL_RGBA=1, /* use true color palette */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
- WX_GL_DOUBLEBUFFER, /* use doublebuffer */
- WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
- WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
-/* these are enough constants for now, the remaining will be added later */
+ WX_GL_RGBA=1, /* use true color palette */
+ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
+ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
+ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_STEREO, /* use stereoscopic display */
+ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
+ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
+ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
+ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
+ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
+ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
+ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
+ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
+ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
-class WXDLLEXPORT wxGLCanvas; /* forward reference */
+class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
-class WXDLLEXPORT wxGLContext: public wxObject
+class WXDLLIMPEXP_GL wxGLContext: public wxObject
{
public:
- wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
- wxGLContext(
- bool isRGB, wxGLCanvas *win,
- const wxPalette& WXUNUSED(palette),
- const wxGLContext *other /* for sharing display lists */
- );
- ~wxGLContext();
-
- void SetCurrent();
- void SetColour(const char *colour);
- void SwapBuffers();
+ wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
+ wxGLContext( bool isRGB, wxGLCanvas *win,
+ const wxPalette& WXUNUSED(palette),
+ const wxGLContext *other /* for sharing display lists */ );
- inline wxWindow* GetWindow() const { return m_window; }
- inline WXHDC GetHDC() const { return m_hDC; }
- inline HGLRC GetGLRC() const { return m_glContext; }
+ ~wxGLContext();
-public:
- HGLRC m_glContext;
- WXHDC m_hDC;
- wxWindow* m_window;
-};
-class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
-{
- DECLARE_CLASS(wxGLCanvas)
- public:
- wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
- wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
- wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
- int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
+ void SetCurrent();
- wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
+ void SetColour(const wxChar *colour);
- ~wxGLCanvas();
+ void SwapBuffers();
- // Replaces wxWindow::Create functionality, since we need to use a different window class
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name);
- void SetCurrent();
- void SetColour(const char *colour);
- void SwapBuffers();
+ inline wxWindow* GetWindow() const { return m_window; }
- void OnSize(wxSizeEvent& event);
+ inline WXHDC GetHDC() const { return m_hDC; }
- void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
- void OnPaletteChanged(wxPaletteChangedEvent& event);
+ inline HGLRC GetGLRC() const { return m_glContext; }
- inline wxGLContext* GetContext() const { return m_glContext; }
-
- inline WXHDC GetHDC() const { return m_hDC; }
- void SetupPixelFormat();
- void SetupPalette(const wxPalette& palette);
- wxPalette CreateDefaultPalette();
-
- inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
-
-protected:
- wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
- wxPalette m_palette;
- WXHDC m_hDC;
-
-DECLARE_EVENT_TABLE()
+public:
+ HGLRC m_glContext;
+ WXHDC m_hDC;
+ wxWindow* m_window;
};
-#ifdef __cplusplus
-extern "C" {
+class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
+{
+ DECLARE_CLASS(wxGLCanvas)
+public:
+ wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = wxGLCanvasName, int *attribList = 0,
+ const wxPalette& palette = wxNullPalette);
+
+ wxGLCanvas(wxWindow *parent,
+ const wxGLContext *shared = (wxGLContext *) NULL,
+ wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ int *attribList = (int *) NULL,
+ const wxPalette& palette = wxNullPalette);
+
+ wxGLCanvas(wxWindow *parent,
+ const wxGLCanvas *shared = (wxGLCanvas *)NULL,
+ wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ int *attribList = 0,
+ const wxPalette& palette = wxNullPalette);
+
+ ~wxGLCanvas();
+
+ // Replaces wxWindow::Create functionality, since
+ // we need to use a different window class
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size,
+ long style, const wxString& name);
+
+ void SetCurrent();
+
+#ifdef __WXUNIVERSAL__
+ virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
#endif
-/* Give extensions proper function names. */
+ void SetColour(const wxChar *colour);
-/* N.B. - this is not completely implemented as yet */
+ void SwapBuffers();
-/* EXT_vertex_array */
-void glArrayElementEXT(GLint i);
-void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
-void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
-void glGetPointervEXT(GLenum pname, GLvoid* *params);
-void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+ void OnSize(wxSizeEvent& event);
-/* EXT_color_subtable */
-void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
+ void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
-/* EXT_color_table */
-void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
-void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
-void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
+ void OnPaletteChanged(wxPaletteChangedEvent& event);
-/* SGI_compiled_vertex_array */
-void glLockArraysSGI(GLint first, GLsizei count);
-void glUnlockArraysSGI();
+ inline wxGLContext* GetContext() const { return m_glContext; }
-/* SGI_cull_vertex */
-void glCullParameterdvSGI(GLenum pname, GLdouble* params);
-void glCullParameterfvSGI(GLenum pname, GLfloat* params);
+ inline WXHDC GetHDC() const { return m_hDC; }
-/* SGI_index_func */
-void glIndexFuncSGI(GLenum func, GLclampf ref);
+ void SetupPixelFormat(int *attribList = (int *) NULL);
-/* SGI_index_material */
-void glIndexMaterialSGI(GLenum face, GLenum mode);
+ void SetupPalette(const wxPalette& palette);
-/* WIN_swap_hint */
-void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
+ wxPalette CreateDefaultPalette();
-#ifdef __cplusplus
-}
-#endif
+ inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }
+
+protected:
+ wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
+ wxPalette m_palette;
+ WXHDC m_hDC;
+
+ DECLARE_EVENT_TABLE()
+};
-#endif
- // wxUSE_GLCANVAS
#endif
// _WX_GLCANVAS_H_