#ifndef _WX_MSW_TOPLEVEL_H_
#define _WX_MSW_TOPLEVEL_H_
-#ifdef __GNUG__
- #pragma interface "toplevel.h"
-#endif
-
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindowMSW : public wxTopLevelWindowBase
+class WXDLLIMPEXP_CORE wxTopLevelWindowMSW : public wxTopLevelWindowBase
{
public:
// constructors and such
virtual ~wxTopLevelWindowMSW();
// implement base class pure virtuals
- virtual void Maximize(bool maximize = TRUE);
+ virtual void SetTitle( const wxString& title);
+ virtual wxString GetTitle() const;
+ virtual void Maximize(bool maximize = true);
virtual bool IsMaximized() const;
- virtual void Iconize(bool iconize = TRUE);
+ virtual void Iconize(bool iconize = true);
virtual bool IsIconized() const;
- virtual void SetIcon(const wxIcon& icon);
virtual void SetIcons(const wxIconBundle& icons );
virtual void Restore();
- virtual bool Show(bool show = TRUE);
+ virtual void SetLayoutDirection(wxLayoutDirection dir);
+
+ virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
+ virtual bool Show(bool show = true);
+ virtual void Raise();
+
+ virtual void ShowWithoutActivating();
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual bool IsFullScreen() const { return m_fsIsShowing; }
- // wxMSW only: EnableCloseButton(FALSE) may be used to remove the "Close"
+ // wxMSW only: EnableCloseButton(false) may be used to remove the "Close"
// button from the title bar
- bool EnableCloseButton(bool enable = TRUE);
+ virtual bool EnableCloseButton(bool enable = true);
+
+ // Set window transparency if the platform supports it
+ virtual bool SetTransparent(wxByte alpha);
+ virtual bool CanSetTransparent();
+
+
+ // MSW-specific methods
+ // --------------------
+
+ // Return the menu representing the "system" menu of the window. You can
+ // call wxMenu::AppendWhatever() methods on it but removing items from it
+ // is in general not a good idea.
+ //
+ // The pointer returned by this method belongs to the window and will be
+ // deleted when the window itself is, do not delete it yourself. May return
+ // NULL if getting the system menu failed.
+ wxMenu *MSWGetSystemMenu() const;
+
// implementation from now on
// --------------------------
+ // event handlers
+ void OnActivate(wxActivateEvent& event);
+
+ // called by wxWindow whenever it gets focus
+ void SetLastFocus(wxWindow *win) { m_winLastFocused = win; }
+ wxWindow *GetLastFocus() const { return m_winLastFocused; }
+
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL);
+ virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL);
+ bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
+ virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
+#endif // __SMARTPHONE__ && __WXWINCE__
+
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ // Soft Input Panel (SIP) change notification
+ virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam);
+#endif
+
+ // translate wxWidgets flags to Windows ones
+ virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const;
+
+ // choose the right parent to use with CreateWindow()
+ virtual WXHWND MSWGetParent() const;
+
+ // window proc for the frames
+ WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+
+ // returns true if the platform should explicitly apply a theme border
+ virtual bool CanApplyThemeBorder() const { return false; }
+
+#if wxUSE_MENUS
+ bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
+
+ // handle WM_EXITMENULOOP message for Win95 only
+ bool HandleExitMenuLoop(WXWORD isPopup);
+
+ // handle WM_(UN)INITMENUPOPUP message to generate wxEVT_MENU_OPEN/CLOSE
+ bool HandleMenuPopup(wxEventType evtType, WXHMENU hMenu);
+
+ // Command part of HandleMenuPopup() and HandleExitMenuLoop().
+ bool DoSendMenuOpenCloseEvent(wxEventType evtType, wxMenu* menu, bool popup);
+
+ // Find the menu corresponding to the given handle.
+ virtual wxMenu* MSWFindMenuFromHMENU(WXHMENU hMenu);
+#endif // wxUSE_MENUS
+
protected:
// common part of all ctors
void Init();
- // create a new frame, return FALSE if it couldn't be created
+ // create a new frame, return false if it couldn't be created
bool CreateFrame(const wxString& title,
const wxPoint& pos,
const wxSize& size);
// create a new dialog using the given dialog template from resources,
- // return FALSE if it couldn't be created
+ // return false if it couldn't be created
bool CreateDialog(const void *dlgTemplate,
const wxString& title,
const wxPoint& pos,
// common part of Iconize(), Maximize() and Restore()
void DoShowWindow(int nShowCmd);
- // prevent the window from being deactivated sometimes (see comments in the
- // code)
- long HandleNcActivate(bool activate);
+ // override those to return the normal window coordinates even when the
+ // window is minimized
+#ifndef __WXWINCE__
+ virtual void DoGetPosition(int *x, int *y) const;
+ virtual void DoGetSize(int *width, int *height) const;
+#endif // __WXWINCE__
- // translate wxWindows flags to Windows ones
- virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const;
+ // Top level windows have different freeze semantics on Windows
+ virtual void DoFreeze();
+ virtual void DoThaw();
+
+ // helper of SetIcons(): calls gets the icon with the size specified by the
+ // given system metrics (SM_C{X|Y}[SM]ICON) from the bundle and sets it
+ // using WM_SETICON with the specified wParam (ICOM_SMALL or ICON_BIG);
+ // returns true if the icon was set
+ bool DoSelectAndSetIcon(const wxIconBundle& icons, int smX, int smY, int i);
+
+ // override wxWindow virtual method to use CW_USEDEFAULT if necessary
+ virtual void MSWGetCreateWindowCoords(const wxPoint& pos,
+ const wxSize& size,
+ int& x, int& y,
+ int& w, int& h) const;
- // we handle WM_NCACTIVATE specially here
- virtual long MSWWindowProc(WXUINT msg, WXWPARAM wParam, WXLPARAM lParam);
// is the window currently iconized?
bool m_iconized;
long m_fsOldWindowStyle;
bool m_fsIsMaximized;
bool m_fsIsShowing;
-};
-// list of all frames and modeless dialogs
-extern WXDLLEXPORT_DATA(wxWindowList) wxModelessWindows;
+ // Save the current focus to m_winLastFocused if we're not iconized (the
+ // focus is always NULL when we're iconized).
+ void DoSaveLastFocus();
-#endif // _WX_MSW_TOPLEVEL_H_
+ // Restore focus to m_winLastFocused if possible and needed.
+ void DoRestoreLastFocus();
+
+ // The last focused child: we remember it when we're deactivated and
+ // restore focus to it when we're activated (this is done here) or restored
+ // from iconic state (done by wxFrame).
+ wxWindow *m_winLastFocused;
+
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ class ButtonMenu
+ {
+ public:
+ ButtonMenu();
+ ~ButtonMenu();
+
+ void SetButton(int id = wxID_ANY,
+ const wxString& label = wxEmptyString,
+ wxMenu *subMenu = NULL);
+
+ bool IsAssigned() const {return m_assigned;}
+ bool IsMenu() const {return m_menu!=NULL;}
+
+ int GetId() const {return m_id;}
+ wxMenu* GetMenu() const {return m_menu;}
+ wxString GetLabel() {return m_label;}
+
+ static wxMenu *DuplicateMenu(wxMenu *menu);
+ protected:
+ int m_id;
+ wxString m_label;
+ wxMenu *m_menu;
+ bool m_assigned;
+ };
+
+ ButtonMenu m_LeftButton;
+ ButtonMenu m_RightButton;
+ HWND m_MenuBarHWND;
+
+ void ReloadButton(ButtonMenu& button, UINT menuID);
+ void ReloadAllButtons();
+#endif // __SMARTPHONE__ && __WXWINCE__
+
+private:
+
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ void* m_activateInfo;
+#endif
+
+ // The system menu: initially NULL but can be set (once) by
+ // MSWGetSystemMenu(). Owned by this window.
+ wxMenu *m_menuSystem;
+
+ // The number of currently opened menus: 0 initially, 1 when a top level
+ // menu is opened, 2 when its submenu is opened and so on.
+ int m_menuDepth;
+
+ DECLARE_EVENT_TABLE()
+ wxDECLARE_NO_COPY_CLASS(wxTopLevelWindowMSW);
+};
+
+#endif // _WX_MSW_TOPLEVEL_H_