#endif
#ifndef __GSOCKET_STANDALONE__
-#include "wx/setup.h"
+#include "wx/defs.h"
#endif
#if defined(__VISAGECPP__)
-/* Seems to be needed by Visual Age C++, though I don't see how it manages
- to not break on including a C++ header into a plain C source file */
-#include "wx/defs.h"
#define BSD_SELECT /* use Berkley Sockets select */
#endif
#endif
#include <signal.h>
-#ifndef SOCKLEN_T
+#ifndef WX_SOCKLEN_T
#ifdef VMS
-# define SOCKLEN_T unsigned int
+# define WX_SOCKLEN_T unsigned int
#else
# ifdef __GLIBC__
# if __GLIBC__ == 2
-# define SOCKLEN_T socklen_t
+# define WX_SOCKLEN_T socklen_t
# endif
# elif defined(__WXMAC__)
-# define SOCKLEN_T socklen_t
+# define WX_SOCKLEN_T socklen_t
# else
-# define SOCKLEN_T int
+# define WX_SOCKLEN_T int
# endif
#endif
#endif /* SOCKLEN_T */
#ifndef SOCKOPTLEN_T
-#define SOCKOPTLEN_T SOCKLEN_T
+#define SOCKOPTLEN_T WX_SOCKLEN_T
#endif
/*
#define UNMASK_SIGNAL() }
#else
+ extern "C" { typedef void (*wxSigHandler)(int); }
#define MASK_SIGNAL() \
{ \
- void (*old_handler)(int); \
- \
- old_handler = signal(SIGPIPE, SIG_IGN);
+ wxSigHandler old_handler = signal(SIGPIPE, SIG_IGN);
#define UNMASK_SIGNAL() \
signal(SIGPIPE, old_handler); \
#else
# include "gsockunx.h"
# include "gsocket.h"
+# ifndef WXUNUSED
+# define WXUNUSED(x)
+# endif
#endif /* __GSOCKET_STANDALONE__ */
/* debugging helpers */
{}
bool GSocketGUIFunctionsTableNull::CanUseEventLoop()
{ return false; }
-bool GSocketGUIFunctionsTableNull::Init_Socket(GSocket *socket)
+bool GSocketGUIFunctionsTableNull::Init_Socket(GSocket *WXUNUSED(socket))
{ return true; }
-void GSocketGUIFunctionsTableNull::Destroy_Socket(GSocket *socket)
+void GSocketGUIFunctionsTableNull::Destroy_Socket(GSocket *WXUNUSED(socket))
{}
-void GSocketGUIFunctionsTableNull::Install_Callback(GSocket *socket, GSocketEvent event)
+void GSocketGUIFunctionsTableNull::Install_Callback(GSocket *WXUNUSED(socket), GSocketEvent WXUNUSED(event))
{}
-void GSocketGUIFunctionsTableNull::Uninstall_Callback(GSocket *socket, GSocketEvent event)
+void GSocketGUIFunctionsTableNull::Uninstall_Callback(GSocket *WXUNUSED(socket), GSocketEvent WXUNUSED(event))
{}
-void GSocketGUIFunctionsTableNull::Enable_Events(GSocket *socket)
+void GSocketGUIFunctionsTableNull::Enable_Events(GSocket *WXUNUSED(socket))
{}
-void GSocketGUIFunctionsTableNull::Disable_Events(GSocket *socket)
+void GSocketGUIFunctionsTableNull::Disable_Events(GSocket *WXUNUSED(socket))
{}
/* Global initialisers */
{
GAddress *address;
struct sockaddr addr;
- SOCKLEN_T size = sizeof(addr);
+ WX_SOCKLEN_T size = sizeof(addr);
GSocketError err;
assert(this);
return NULL;
}
- if (getsockname(m_fd, &addr, (SOCKLEN_T *) &size) < 0)
+ if (getsockname(m_fd, &addr, (WX_SOCKLEN_T *) &size) < 0)
{
m_error = GSOCK_IOERR;
return NULL;
if ((bind(m_fd, m_local->m_addr, m_local->m_len) != 0) ||
(getsockname(m_fd,
m_local->m_addr,
- (SOCKLEN_T *) &m_local->m_len) != 0) ||
+ (WX_SOCKLEN_T *) &m_local->m_len) != 0) ||
(listen(m_fd, 5) != 0))
{
Close();
GSocket *GSocket::WaitConnection()
{
struct sockaddr from;
- SOCKLEN_T fromlen = sizeof(from);
+ WX_SOCKLEN_T fromlen = sizeof(from);
GSocket *connection;
GSocketError err;
int arg = 1;
return NULL;
}
- connection->m_fd = accept(m_fd, &from, (SOCKLEN_T *) &fromlen);
+ connection->m_fd = accept(m_fd, &from, (WX_SOCKLEN_T *) &fromlen);
/* Reenable CONNECTION events */
Enable(GSOCK_CONNECTION);
/* Connect it to the peer address, with a timeout (see below) */
ret = connect(m_fd, m_peer->m_addr, m_peer->m_len);
- /* We only call Enable_Events if we know e aren't shutting down the socket */
-
- if (m_non_blocking)
+ /* We only call Enable_Events if we know we aren't shutting down the socket.
+ * NB: Enable_Events needs to be called whether the socket is blocking or
+ * non-blocking, it just shouldn't be called prior to knowing there is a
+ * connection _if_ blocking sockets are being used.
+ * If connect above returns 0, we are already connected and need to make the
+ * call to Enable_Events now.
+ */
+
+ if (m_non_blocking || ret == 0)
{
gs_gui_functions->Enable_Events(this);
}
if ((bind(m_fd, m_local->m_addr, m_local->m_len) != 0) ||
(getsockname(m_fd,
m_local->m_addr,
- (SOCKLEN_T *) &m_local->m_len) != 0))
+ (WX_SOCKLEN_T *) &m_local->m_len) != 0))
{
Close();
m_error = GSOCK_IOERR;
assert(this);
+ if (m_fd == -1)
+ return (GSOCK_LOST_FLAG & flags);
+
/* Do not use a static struct, Linux can garble it */
tv.tv_sec = m_timeout / 1000;
tv.tv_usec = (m_timeout % 1000) * 1000;
int GSocket::Recv_Dgram(char *buffer, int size)
{
struct sockaddr from;
- SOCKLEN_T fromlen = sizeof(from);
+ WX_SOCKLEN_T fromlen = sizeof(from);
int ret;
GSocketError err;
do
{
- ret = recvfrom(m_fd, buffer, size, 0, &from, (SOCKLEN_T *) &fromlen);
+ ret = recvfrom(m_fd, buffer, size, 0, &from, (WX_SOCKLEN_T *) &fromlen);
} while (ret == -1 && errno == EINTR); /* Loop until not interrupted */
if (ret == -1)