#include "wx/defs.h"
#include "X11/Xlib.h"
+class WXDLLEXPORT wxFont;
+class WXDLLEXPORT wxWindow;
+class WXDLLEXPORT wxSize;
+class WXDLLEXPORT wxBitmap;
+class WXDLLEXPORT wxColour;
+
#include "wx/x11/privx.h"
// Put any private declarations here: native Motif types may be used because
// this header is included after Xm/Xm.h
+// ----------------------------------------------------------------------------
+// convenience macros
+// ----------------------------------------------------------------------------
+
+#define wxCHECK_MOTIF_VERSION( major, minor ) \
+ ( XmVersion >= (major) * 1000 + (minor) )
+
+#define wxCHECK_LESSTIF_VERSION( major, minor ) \
+ ( LesstifVersion >= (major) * 1000 + (minor) )
+
+#define wxCHECK_LESSTIF() ( defined(LesstifVersion) && LesstifVersion > 0 )
+
+// ----------------------------------------------------------------------------
+// Miscellaneous functions
+// ----------------------------------------------------------------------------
+
+WXWidget wxCreateBorderWidget( WXWidget parent, long style );
+
// ----------------------------------------------------------------------------
// common callbacks
// ----------------------------------------------------------------------------
extern wxWindow *wxGetWindowFromTable(Widget w);
extern bool wxAddWindowToTable(Widget w, wxWindow *win);
+// ----------------------------------------------------------------------------
+// wxBitmap related functions
+// ----------------------------------------------------------------------------
+
+// Creates a bitmap with transparent areas drawn in the given colour.
+wxBitmap wxCreateMaskedBitmap(const wxBitmap& bitmap, wxColour& colour);
+
// ----------------------------------------------------------------------------
// key events related functions
// ----------------------------------------------------------------------------
extern void wxDoChangeBackgroundColour(WXWidget widget,
wxColour& backgroundColour,
bool changeArmColour = FALSE);
+extern void wxDoChangeFont(WXWidget widget, wxFont& font);
#define wxNO_COLORS 0x00
#define wxBACK_COLORS 0x01
#define wxBOTS_INDEX 4
// ----------------------------------------------------------------------------
-// utility classes
+// XmString/wxString conversion utilities
// ----------------------------------------------------------------------------
+wxString wxXmStringToString( const XmString& xmString );
+XmString wxStringToXmString( const wxString& string );
+XmString wxStringToXmString( const char* string );
+
// XmString made easy to use in wxWindows (and has an added benefit of
// cleaning up automatically)
class wxXmString
m_string = XmStringCreateLtoR((char *)str.c_str(),
XmSTRING_DEFAULT_CHARSET);
}
-
+
+ // just to avoid calling XmStringFree()
+ wxXmString(const XmString& string) { m_string = string; }
+
~wxXmString() { XmStringFree(m_string); }
// semi-implicit conversion to XmString (shouldn't rely on implicit
};
// ----------------------------------------------------------------------------
-// executes one main loop iteration (implemented in src/motif/evtloop.cpp)
+// Routines used in both wxTextCtrl/wxListBox and nativa wxComboBox
+// (defined in src/motif/listbox.cpp or src/motif/textctrl.cpp
+// ----------------------------------------------------------------------------
+
+int wxDoFindStringInList( Widget listWidget, const wxString& str );
+int wxDoGetSelectionInList( Widget listWidget );
+wxString wxDoGetStringInList( Widget listWidget, int n );
+wxSize wxDoGetListBoxBestSize( Widget listWidget, const wxWindow* window );
+
+wxSize wxDoGetSingleTextCtrlBestSize( Widget textWidget,
+ const wxWindow* window );
+
+// ----------------------------------------------------------------------------
+// event-related functions
// ----------------------------------------------------------------------------
class wxEventLoop;
+// executes one main loop iteration (implemented in src/motif/evtloop.cpp)
// returns true if the loop should be exited
bool wxDoEventLoopIteration( wxEventLoop& evtLoop );
+// Consume all events until no more left
+void wxFlushEvents(WXDisplay* display);
+
// ----------------------------------------------------------------------------
// macros to avoid casting WXFOO to Foo all the time
// ----------------------------------------------------------------------------