// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
+ void OnSetBlinkTime(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
// menu items
Caret_Quit = 1,
Caret_About,
- Caret_Test1,
- Caret_Test2,
+ Caret_SetBlinkTime,
// controls start here (the numbers are, of course, arbitrary)
Caret_Text = 1000
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Caret_Quit, MyFrame::OnQuit)
EVT_MENU(Caret_About, MyFrame::OnAbout)
+ EVT_MENU(Caret_SetBlinkTime, MyFrame::OnSetBlinkTime)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// create a menu bar
wxMenu *menuFile = new wxMenu;
+ menuFile->Append(Caret_SetBlinkTime, "&Blink time...\tCtrl-B");
+ menuFile->AppendSeparator();
menuFile->Append(Caret_About, "&About...\tCtrl-A", "Show about dialog");
menuFile->AppendSeparator();
menuFile->Append(Caret_Quit, "E&xit\tAlt-X", "Quit this program");
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
- wxMessageBox(_T("This is the about dialog of caret sample."), "About Caret", wxOK | wxICON_INFORMATION, this);
+ wxMessageBox(_T("The caret wxWindows sample.\n© 1999 Vadim Zeitlin"),
+ _T("About Caret"), wxOK | wxICON_INFORMATION, this);
}
+void MyFrame::OnSetBlinkTime(wxCommandEvent& WXUNUSED(event))
+{
+ long blinkTime = wxGetNumberFromUser
+ (
+ _T("The caret blink time is the time between two blinks"),
+ _T("Time in milliseconds:"),
+ _T("wxCaret sample"),
+ wxCaret::GetBlinkTime(), 0, 10000,
+ this
+ );
+ if ( blinkTime != -1 )
+ {
+ wxCaret::SetBlinkTime((int)blinkTime);
+ wxLogStatus(this, _T("Blink time set to %ld milliseconds."), blinkTime);
+ }
+}
// ----------------------------------------------------------------------------
// MyCanvas
event.Skip();
}
+// NB: this method is horrible inefficient especially because the caret
+// needs to be redrawn often and in this case we only have to redraw
+// the caret location and not the entire window - in a real program we
+// would use GetUpdateRegion() and iterate over rectangles it contains
void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
{
wxPaintDC dc( this );
PrepareDC( dc );
+ dc.Clear();
dc.SetFont( m_font );