#include "PlatWX.h"
#include <wx/textbuf.h>
+#ifdef __WXMSW__
+ // GetHwndOf()
+ #include <wx/msw/private.h>
+#endif
+
//----------------------------------------------------------------------
// Helper classes
stc = win;
wheelRotation = 0;
Initialise();
+#ifdef __WXMSW__
+ sysCaretBitmap = 0;
+ sysCaretWidth = 0;
+ sysCaretHeight = 0;
+#endif
}
ScintillaBase::Finalise();
SetTicking(false);
SetIdle(false);
+ DestroySystemCaret();
}
}
+void ScintillaWX::UpdateSystemCaret() {
+#ifdef __WXMSW__
+ if (hasFocus) {
+ if (HasCaretSizeChanged()) {
+ DestroySystemCaret();
+ CreateSystemCaret();
+ }
+ Point pos = LocationFromPosition(currentPos);
+ ::SetCaretPos(pos.x, pos.y);
+ }
+#endif
+}
+
+
+bool ScintillaWX::HasCaretSizeChanged() {
+#ifdef __WXMSW__
+ if (( (0 != vs.caretWidth) && (sysCaretWidth != vs.caretWidth) )
+ || (0 != vs.lineHeight) && (sysCaretHeight != vs.lineHeight)) {
+ return true;
+ }
+#endif
+ return false;
+}
+
+bool ScintillaWX::CreateSystemCaret() {
+#ifdef __WXMSW__
+ sysCaretWidth = vs.caretWidth;
+ if (0 == sysCaretWidth) {
+ sysCaretWidth = 1;
+ }
+ sysCaretHeight = vs.lineHeight;
+ int bitmapSize = (((sysCaretWidth + 15) & ~15) >> 3) * sysCaretHeight;
+ char *bits = new char[bitmapSize];
+ memset(bits, 0, bitmapSize);
+ sysCaretBitmap = ::CreateBitmap(sysCaretWidth, sysCaretHeight, 1,
+ 1, reinterpret_cast<BYTE *>(bits));
+ delete [] bits;
+ BOOL retval = ::CreateCaret(GetHwndOf(stc), sysCaretBitmap,
+ sysCaretWidth, sysCaretHeight);
+ ::ShowCaret(GetHwndOf(stc));
+ return retval != 0;
+#else
+ return false;
+#endif
+}
+
+bool ScintillaWX::DestroySystemCaret() {
+#ifdef __WXMSW__
+ ::HideCaret(GetHwndOf(stc));
+ BOOL retval = ::DestroyCaret();
+ if (sysCaretBitmap) {
+ ::DeleteObject(sysCaretBitmap);
+ sysCaretBitmap = 0;
+ }
+ return retval != 0;
+#else
+ return false;
+#endif
+}
+
+
+//----------------------------------------------------------------------
+
+
long ScintillaWX::DefWndProc(unsigned int /*iMessage*/, unsigned long /*wParam*/, long /*lParam*/) {
return 0;
}
defn,
vs.styles[STYLE_DEFAULT].fontName,
vs.styles[STYLE_DEFAULT].sizeZoomed,
- IsUnicodeMode(),
+ CodePage(),
+ vs.styles[STYLE_DEFAULT].characterSet,
wMain);
// If the call-tip window would be out of the client
// space, adjust so it displays above the text.
LexerManager::GetInstance()->Load((const char*)lParam);
break;
#endif
+
default:
return ScintillaBase::WndProc(iMessage, wParam, lParam);
}
focusEvent = true;
SetFocusState(false);
focusEvent = false;
+ DestroySystemCaret();
}
void ScintillaWX::DoGainFocus(){
focusEvent = true;
SetFocusState(true);
focusEvent = false;
+ DestroySystemCaret();
+ CreateSystemCaret();
}
void ScintillaWX::DoSysColourChange() {
void ScintillaWX::DoAddChar(int key) {
#if wxUSE_UNICODE
wxChar wszChars[2];
- wszChars[0] = key;
+ wszChars[0] = (wxChar)key;
wszChars[1] = 0;
wxWX2MBbuf buf = (wxWX2MBbuf)wx2stc(wszChars);
AddCharUTF((char*)buf.data(), strlen(buf));
#else
- AddChar(key);
+ AddChar((char)key);
#endif
}
-#ifdef __WXMAC__
-int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool meta, bool* consumed) {
-#else
-int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool WXUNUSED(meta), bool* consumed) {
-#endif
-#if defined(__WXGTK__) || defined(__WXMAC__)
- // Ctrl chars (A-Z) end up with the wrong keycode on wxGTK
- // TODO: Check this, it shouldn't be true any longer.
+int ScintillaWX::DoKeyDown(const wxKeyEvent& evt, bool* consumed)
+{
+ int key = evt.GetKeyCode();
+ bool shift = evt.ShiftDown(),
+ ctrl = evt.ControlDown(),
+ alt = evt.AltDown();
+
if (ctrl && key >= 1 && key <= 26)
key += 'A' - 1;
-#endif
switch (key) {
case WXK_DOWN: key = SCK_DOWN; break;
case WXK_ESCAPE: key = SCK_ESCAPE; break;
case WXK_BACK: key = SCK_BACK; break;
case WXK_TAB: key = SCK_TAB; break;
+ case WXK_NUMPAD_ENTER: // fall through
case WXK_RETURN: key = SCK_RETURN; break;
case WXK_ADD: // fall through
case WXK_NUMPAD_ADD: key = SCK_ADD; break;
}
#ifdef __WXMAC__
- if ( meta ) {
+ if ( evt.MetaDown() ) {
// check for a few common Mac Meta-key combos and remap them to Ctrl
// for Scintilla
switch ( key ) {
// Force the whole window to be repainted
void ScintillaWX::FullPaint() {
+#ifndef __WXMAC__
stc->Refresh(false);
+#endif
stc->Update();
}