void ScintillaWX::DoAddChar(int key) {
#if wxUSE_UNICODE
wxChar wszChars[2];
- wszChars[0] = key;
+ wszChars[0] = (wxChar)key;
wszChars[1] = 0;
wxWX2MBbuf buf = (wxWX2MBbuf)wx2stc(wszChars);
AddCharUTF((char*)buf.data(), strlen(buf));
#else
- AddChar(key);
+ AddChar((char)key);
#endif
}