#ifdef __GNUG__
#pragma implementation "app.h"
- #pragma implementation "appbase.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/msgdlg.h"
#include "wx/intl.h"
#include "wx/dynarray.h"
-# include "wx/wxchar.h"
-# include "wx/icon.h"
+ #include "wx/wxchar.h"
+ #include "wx/icon.h"
#endif
#include "wx/log.h"
extern wxChar *wxOsVersion;
extern wxList *wxWinHandleList;
extern wxList WXDLLEXPORT wxPendingDelete;
-#if wxUSE_THREADS
-extern wxList *wxPendingEvents;
-extern wxCriticalSection *wxPendingEventsLocker;
-#endif
extern void wxSetKeyboardHook(bool doIt);
extern wxCursor *g_globalCursor;
// NB: all "NoRedraw" classes must have the same names as the "normal" classes
// with NR suffix - wxWindow::MSWCreate() supposes this
-wxChar wxFrameClassName[] = _T("wxFrameClass");
-wxChar wxFrameClassNameNoRedraw[] = _T("wxFrameClassNR");
-wxChar wxMDIFrameClassName[] = _T("wxMDIFrameClass");
-wxChar wxMDIFrameClassNameNoRedraw[] = _T("wxMDIFrameClassNR");
-wxChar wxMDIChildFrameClassName[] = _T("wxMDIChildFrameClass");
-wxChar wxMDIChildFrameClassNameNoRedraw[] = _T("wxMDIChildFrameClassNR");
-wxChar wxPanelClassName[] = _T("wxPanelClass");
-wxChar wxCanvasClassName[] = _T("wxCanvasClass");
+wxChar wxFrameClassName[] = wxT("wxFrameClass");
+wxChar wxFrameClassNameNoRedraw[] = wxT("wxFrameClassNR");
+wxChar wxMDIFrameClassName[] = wxT("wxMDIFrameClass");
+wxChar wxMDIFrameClassNameNoRedraw[] = wxT("wxMDIFrameClassNR");
+wxChar wxMDIChildFrameClassName[] = wxT("wxMDIChildFrameClass");
+wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR");
+wxChar wxPanelClassName[] = wxT("wxPanelClass");
+wxChar wxCanvasClassName[] = wxT("wxCanvasClass");
HICON wxSTD_FRAME_ICON = (HICON) NULL;
HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
HBRUSH wxDisableButtonBrush = (HBRUSH) 0;
-LRESULT APIENTRY wxWndProc(HWND, UINT, WPARAM, LPARAM);
+LRESULT WXDLLEXPORT APIENTRY wxWndProc(HWND, UINT, WPARAM, LPARAM);
#if defined(__WIN95__) && !defined(__TWIN32__)
#define wxUSE_RICHEDIT 1
wxClassInfo::InitializeClasses();
#if wxUSE_RESOURCES
- wxGetResource(_T("wxWindows"), _T("OsVersion"), &wxOsVersion);
+ wxGetResource(wxT("wxWindows"), wxT("OsVersion"), &wxOsVersion);
#endif
- // I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
#if wxUSE_THREADS
- wxPendingEvents = new wxList();
- wxPendingEventsLocker = new wxCriticalSection();
+ wxPendingEventsLocker = new wxCriticalSection;
#endif
wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
InitCommonControls();
#if wxUSE_RICHEDIT
- gs_hRichEdit = LoadLibrary(_T("RICHED32.DLL"));
+ gs_hRichEdit = LoadLibrary(wxT("RICHED32.DLL"));
if (gs_hRichEdit == (HINSTANCE) NULL)
{
#if wxUSE_CTL3D
if (!Ctl3dRegister(wxhInstance))
- wxLogError(_T("Cannot register CTL3D"));
+ wxLogError(wxT("Cannot register CTL3D"));
Ctl3dAutoSubclass(wxhInstance);
#endif
g_globalCursor = new wxCursor;
- wxSTD_FRAME_ICON = LoadIcon(wxhInstance, _T("wxSTD_FRAME"));
- wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, _T("wxSTD_MDIPARENTFRAME"));
- wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, _T("wxSTD_MDICHILDFRAME"));
+ wxSTD_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_FRAME"));
+ wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDIPARENTFRAME"));
+ wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDICHILDFRAME"));
- wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, _T("wxDEFAULT_FRAME"));
- wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, _T("wxDEFAULT_MDIPARENTFRAME"));
- wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, _T("wxDEFAULT_MDICHILDFRAME"));
+ wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_FRAME"));
+ wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDIPARENTFRAME"));
+ wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDICHILDFRAME"));
RegisterWindowClasses();
LOGBRUSH lb;
lb.lbStyle = BS_PATTERN;
- lb.lbHatch = (int)LoadBitmap( wxhInstance, _T("wxDISABLE_BUTTON_BITMAP") );
+ lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") );
if ( lb.lbHatch )
{
wxDisableButtonBrush = ::CreateBrushIndirect( & lb );
// RegisterWindowClasses
// ---------------------------------------------------------------------------
+// TODO we should only register classes really used by the app. For this it
+// would be enough to just delay the class registration until an attempt
+// to create a window of this class is made.
bool wxApp::RegisterWindowClasses()
{
WNDCLASS wndclass;
// Register the frame window class.
wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1);
- wndclass.style = styleNormal;
wndclass.lpszClassName = wxFrameClassName;
+ wndclass.style = styleNormal;
if ( !RegisterClass(&wndclass) )
{
// Register the MDI frame window class.
wndclass.hbrBackground = (HBRUSH)NULL; // paint MDI frame ourselves
- wndclass.lpszClassName = wxMDIFrameClassNameNoRedraw;
+ wndclass.lpszClassName = wxMDIFrameClassName;
+ wndclass.style = styleNormal;
if ( !RegisterClass(&wndclass) )
{
}
// "no redraw" MDI frame
- wndclass.lpszClassName = wxMDIFrameClassName;
+ wndclass.lpszClassName = wxMDIFrameClassNameNoRedraw;
wndclass.style = styleNoRedraw;
if ( !RegisterClass(&wndclass) )
// Register the MDI child frame window class.
wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wndclass.lpszClassName = wxMDIChildFrameClassName;
+ wndclass.style = styleNormal;
if ( !RegisterClass(&wndclass) )
{
// Register the panel window class.
wndclass.hbrBackground = (HBRUSH) GetStockObject( LTGRAY_BRUSH );
wndclass.lpszClassName = wxPanelClassName;
+ wndclass.style = styleNormal;
if ( !RegisterClass(&wndclass) )
{
if (i < len)
{
- if (cmdLine.GetChar(i) == _T('"')) // We found the start of a string
+ if (cmdLine.GetChar(i) == wxT('"')) // We found the start of a string
{
i ++;
int first = i;
- while ((i < len) && (cmdLine.GetChar(i) != _T('"')))
+ while ((i < len) && (cmdLine.GetChar(i) != wxT('"')))
i ++;
wxString arg(cmdLine.Mid(first, (i - first)));
if (wxWinHandleList)
delete wxWinHandleList;
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
+ // GL: I'm annoyed ... I don't know where to put this and I don't want to
// create a module for that as it's part of the core.
-#if wxUSE_THREADS
delete wxPendingEvents;
+#if wxUSE_THREADS
delete wxPendingEventsLocker;
// If we don't do the following, we get an apparent memory leak.
((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
// wxDebugContext, too.
if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
{
- wxLogDebug(_T("There were memory leaks."));
+ wxLogDebug(wxT("There were memory leaks."));
wxDebugContext::Dump();
wxDebugContext::PrintStatistics();
}
// the IMPLEMENT_APP macro is used instead, which sets an initializer
// function for delayed, dynamic app object construction.
wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
- _T("No initializer - use IMPLEMENT_APP macro.") );
+ wxT("No initializer - use IMPLEMENT_APP macro.") );
wxTheApp = (*wxApp::GetInitializerFunction()) ();
}
- wxCHECK_MSG( wxTheApp, 0, _T("You have to define an instance of wxApp!") );
+ wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
// save the WinMain() parameters
wxTheApp->ConvertToStandardCommandArgs(lpCmdLine);
// but this call is provided for compatibility across platforms.
wxTheApp->OnInitGui();
+ // We really don't want timestamps by default, because it means
+ // we can't simply double-click on the error message and get to that
+ // line in the source. So VC++ at least, let's have a sensible default.
+#ifdef __VISUALC__
+ wxLog::SetTimestamp(NULL);
+#endif
+
int retValue = 0;
if ( wxTheApp->OnInit() )
{
#if wxUSE_THREADS
wxASSERT_MSG( wxThread::IsMain(),
- _T("only the main thread can process Windows messages") );
+ wxT("only the main thread can process Windows messages") );
static bool s_hadGuiLock = TRUE;
static wxMsgArray s_aSavedMessages;
return event.MoreRequested();
}
-#if wxUSE_THREADS
-void wxApp::ProcessPendingEvents()
-{
- wxNode *node = wxPendingEvents->First();
- wxCriticalSectionLocker locker(*wxPendingEventsLocker);
-
- while (node)
- {
- wxEvtHandler *handler = (wxEvtHandler *)node->Data();
-
- handler->ProcessPendingEvents();
-
- delete node;
- node = wxPendingEvents->First();
- }
-}
-#endif
-
-
void wxApp::ExitMainLoop()
{
m_keepGoing = FALSE;
while ( hWnd && !wndThis )
{
hWnd = ::GetParent(hWnd);
- wndThis = wxFindWinFromHandle((WXHWND)hWnd);
+ wndThis = wxFindWinFromHandle((WXHWND)hWnd);
}
// Try translations first; find the youngest window with
event.RequestMore(TRUE);
}
- // If they are pending events, we must process them.
-#if wxUSE_THREADS
+ // If they are pending events, we must process them: pending events are
+ // either events to the threads other than main or events posted with
+ // wxPostEvent() functions
ProcessPendingEvents();
-#endif
+
s_inOnIdle = FALSE;
}
int wxApp::GetComCtl32Version() const
{
// have we loaded COMCTL32 yet?
- HMODULE theModule = ::GetModuleHandle(_T("COMCTL32"));
+ HMODULE theModule = ::GetModuleHandle(wxT("COMCTL32"));
int version = 0;
// if so, then we can check for the version
// Yield to incoming messages
bool wxYield()
{
+ // we don't want to process WM_QUIT from here - it should be processed in
+ // the main event loop in order to stop it
+
MSG msg;
- // We want to go back to the main message loop
- // if we see a WM_QUIT. (?)
-#ifdef __WXWINE__
- while (PeekMessage(&msg, (HWND)NULL, 0, 0, PM_NOREMOVE) && msg.message != WM_QUIT)
-#else
- while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) && msg.message != WM_QUIT)
-#endif
+ while ( PeekMessage(&msg, (HWND)0, 0, 0, PM_NOREMOVE) &&
+ msg.message != WM_QUIT )
{
if ( !wxTheApp->DoMessage() )
break;
}
+
// If they are pending events, we must process them.
-#if wxUSE_THREADS
wxTheApp->ProcessPendingEvents();
-#endif
return TRUE;
}
return wxIcon("wxICON_WARNING");
default:
- wxFAIL_MSG(_T("requested non existent standard icon"));
+ wxFAIL_MSG(wxT("requested non existent standard icon"));
// still fall through
case wxICON_HAND: