IMPLEMENT_DYNAMIC_CLASS(wxLayoutConstraints, wxObject)
+
+inline void wxGetAsIs(wxWindowBase* win, int* w, int* h)
+{
+#if 1
+ // The old way. Works for me.
+ win->GetSize(w, h);
+#endif
+
+#if 0
+ // Vadim's change. Breaks wxPython's LayoutAnchors
+ win->GetBestSize(w, h);
+#endif
+
+#if 0
+ // Proposed compromise. Doesn't work.
+ int sw, sh, bw, bh;
+ win->GetSize(&sw, &sh);
+ win->GetBestSize(&bw, &bh);
+ if (w)
+ *w = wxMax(sw, bw);
+ if (h)
+ *h = wxMax(sh, bh);
+#endif
+}
+
+
wxIndividualLayoutConstraint::wxIndividualLayoutConstraint()
{
myEdge = wxTop;
{
int x, y;
int w, h;
- win->GetBestSize(&w, &h);
+ wxGetAsIs(win, &w, &h);
win->GetPosition(&x, &y);
value = x + w;
done = true;
{
int x, y;
int w, h;
- win->GetBestSize(&w, &h);
+ wxGetAsIs(win, &w, &h);
win->GetPosition(&x, &y);
value = h + y;
done = true;
if (win)
{
int h;
- win->GetBestSize(&value, &h);
+ wxGetAsIs(win, &value, &h);
done = true;
return true;
}
if (win)
{
int w;
- win->GetBestSize(&w, &value);
+ wxGetAsIs(win, &w, &value);
done = true;
return true;
}