// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 1.68 API:
-// Level 0: no backward compatibility, all new features
-// Level 1: some extra methods are defined for compatibility.
-//
-// Default is 0.
-//
-// Recommended setting: 0 (in fact the compatibility code is now very minimal
-// so there is little advantage to setting it to 1.
-#define WXWIN_COMPATIBILITY 0
-
-// This setting determines the compatibility with 2.0 API: set it to 1 to
-// enable it
-//
-// Default is 0.
-//
-// Recommended setting: 0 (please update your code instead!)
-#define WXWIN_COMPATIBILITY_2 0
-
// This setting determines the compatibility with 2.0 API: set it to 1 to
// enable it
//
// Generic comment about debugging settings: they are very useful if you don't
// use any other memory leak detection tools such as Purify/BoundsChecker, but
// are probably redundant otherwise. Also, Visual C++ CRT has the same features
-// as wxWindows memory debugging subsystem built in since version 5.0 and you
+// as wxWidgets memory debugging subsystem built in since version 5.0 and you
// may prefer to use it instead of built in memory debugging code because it is
// faster and more fool proof.
//
// Unicode support
// ----------------------------------------------------------------------------
-// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be
+// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
// defined as wchar_t, wxString will use Unicode internally. If you set this
// to 1, you must use wxT() macro for all literal strings in the program.
//
// Default is 0
//
// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
-#define wxUSE_UNICODE 0
+#ifndef wxUSE_UNICODE
+ #define wxUSE_UNICODE 0
+#endif
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
+// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This
// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
// global features
// ----------------------------------------------------------------------------
+// Compile library in exception-safe mode? If set to 1, the library will try to
+// behave correctly in presence of exceptions (even though it still will not
+// use the exceptions itself) and notify the user code about any unhandled
+// exceptions. If set to 0, propagation of the exceptions through the library
+// code will lead to undefined behaviour -- but the code itself will be
+// slightly smaller and faster.
+//
+// Default is 1
+//
+// Recommended setting: depends on whether you intend to use C++ exceptions
+// in your own code (1 if you do, 0 if you don't)
+#define wxUSE_EXCEPTIONS 1
+
+// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from
+// std::list<Foo*> and std::vector<Foo*>, with a compatibility interface,
+// and for wxHashMap to be implemented with templates.
+//
+// Default is 0
+//
+// Recommended setting: YMMV
+#define wxUSE_STL 0
+
+// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_EXTENDED_RTTI 0
+
// Support for message/error logging. This includes wxLogXXX() functions and
// wxLog and derived classes. Don't set this to 0 unless you really know what
// you are doing.
// Recommended setting: 0 unless you do plan to develop MT applications
#define wxUSE_THREADS 1
-// If enabled (1), compiles wxWindows streams classes
+// If enabled (1), compiles wxWidgets streams classes
#define wxUSE_STREAMS 1
// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
#define wxUSE_ZIPSTREAM 1
// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
-// wxUSE_LIBPNG.
-#define wxUSE_ZLIB 1
+// wxUSE_LIBPNG
+#define wxUSE_ZLIB 1
// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
#define wxUSE_FS_INET 1
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
-// from wxWindows one.
+// from wxWidgets one.
//
// Default is 1.
//
// wxSystemOptions class
#define wxUSE_SYSTEM_OPTIONS 1
-// wxWave class
-#define wxUSE_WAVE 1
+// wxSound class
+#define wxUSE_SOUND 1
+
+// Use wxWidget's XRC XML-based resource system. Recommended.
+//
+// Default is 1
+//
+// Recommended setting: 1 (requires wxUSE_XML)
+#define wxUSE_XRC 1
// XML parsing classes. Note that their API will change in the future, so
// using wxXmlDocument and wxXmlNode in your app is not recommended.
//
// Default is 1
//
-// Recommended setting: 1 (needed by XRC)
-#define wxUSE_XML 1
+// Recommended setting: 1 (required by XRC)
+#if wxUSE_XRC
+# define wxUSE_XML 1
+#else
+# define wxUSE_XML 0
+#endif
// Set to 1 to compile MS Windows XP theme engine support
#define wxUSE_UXTHEME 0
// Recommended setting: 1 (may be set to 0)
#define wxUSE_TIPWINDOW 1
-// Each of the settings below corresponds to one wxWindows control. They are
+// Each of the settings below corresponds to one wxWidgets control. They are
// all switched on by default but may be disabled if you are sure that your
// program (including any standard dialogs it can show!) doesn't need them and
// if you desperately want to save some space. If you use any of these you must
// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
// classes at all. Otherwise, use the native toolbar class unless
-// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which
-// supports some features which might not be supported by the native wxToolBar
-// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1.
+// wxUSE_TOOLBAR_NATIVE is 0.
//
// Default is 0 for all settings.
//
-// Recommended setting: 1 for wxUSE_TOOLBAR and 0 for wxUSE_TOOLBAR_NATIVE and
-// wxUSE_TOOLBAR_SIMPLE.
+// Recommended setting: 1 for wxUSE_TOOLBAR and 0 for wxUSE_TOOLBAR_NATIVE.
#define wxUSE_TOOLBAR 1
#define wxUSE_TOOLBAR_NATIVE 0
-#define wxUSE_TOOLBAR_SIMPLE 1
-
-// this setting is obsolete, value is ignored
-#define wxUSE_BUTTONBAR 0
// wxNotebook is a control with several "tabs" located on one of its sides. It
// may be used ot logically organise the data presented to the user instead of
// Recommended setting: 1
#define wxUSE_NOTEBOOK 1
+// wxListbook control is similar to wxNotebook but uses wxListCtrl instead of
+// the tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_LISTBOOK 1
+
+// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
+// the tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_CHOICEBOOK 1
+
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
// common dialogs
// ----------------------------------------------------------------------------
-// Define 1 to use generic dialogs in Windows, even though they duplicate
-// native common dialog (e.g. wxColourDialog). This is mainly useful for
-// testing.
-//
-// Default is 0
-//
-// Recommended setting: 0
-#define wxUSE_GENERIC_DIALOGS_IN_MSW 0
-
// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
// file selector, printer dialog). Switching this off also switches off the
// printing architecture and interactive wxPrinterDC.
// Big GUI components
// ----------------------------------------------------------------------------
+// Set to 0 to disable MDI support.
+//
+// Requires wxUSE_NOTEBOOK under platforms other than MSW.
+//
+// Default is 1.
+//
+// Recommended setting: 1, can be safely set to 0.
+#define wxUSE_MDI 1
+
// Set to 0 to disable document/view architecture
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
//
-// (doesn't compile anyhow right now (Aug 2003))
-#define wxUSE_PRINTING_ARCHITECTURE 0
+#define wxUSE_PRINTING_ARCHITECTURE 1
// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
// much more.
// ----------------------------------------------------------------------------
#if defined(__WINDOWS__)
-// Set this to 1 if you want to use wxWindows and MFC in the same program. This
+// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
// will override some other settings (see below)
//
// Default is 0.