m_height = abs( a.m_y - b.m_y );
}
+inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size)
+{
+ m_x = pos.m_x;
+ m_y = pos.m_y;
+ m_width = size.x;
+ m_height = size.y;
+}
+
inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const
{
return (m_x==rect.m_x && m_y==rect.m_y &&