// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "iconbndl.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
m_icons.Empty();
}
+#if wxUSE_IMAGE
void wxIconBundle::AddIcon( const wxString& file, long type )
+#else
+void wxIconBundle::AddIcon( const wxString& WXUNUSED(file), long WXUNUSED(type) )
+#endif
{
-#if wxUSE_IMAGE
+#if wxUSE_IMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
size_t count = wxImage::GetImageCount( file, type );
size_t i;
wxImage image;