// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// include windows.h from this public header and we also have to use the
// union to force the correct (i.e. maximal) alignment
//
// include windows.h from this public header and we also have to use the
// union to force the correct (i.e. maximal) alignment
//
- // if CRITICAL_SECTION size changes in Windows, you'll get an assert below
+ // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
+ // thread.cpp and will need to increase the buffer size
//
// finally, we need this typedef instead of declaring m_buffer directly
// because otherwise the assert mentioned above wouldn't compile with some
//
// finally, we need this typedef instead of declaring m_buffer directly
// because otherwise the assert mentioned above wouldn't compile with some