]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/toplevel.h
Use the correct WXDLLEXPORT declaration.
[wxWidgets.git] / include / wx / univ / toplevel.h
index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..70f04446c3c24bf6ca8a63bf6ba84f40bf0a6d71 100644 (file)
@@ -0,0 +1,203 @@
+/////////////////////////////////////////////////////////////////////////////
+// Name:        wx/toplevel.h
+// Purpose:     Top level window, abstraction of wxFrame and wxDialog
+// Author:      Vaclav Slavik
+// Id:          $Id$
+// Copyright:   (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
+// Licence:     wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+
+#ifndef __WX_UNIV_TOPLEVEL_H__
+#define __WX_UNIV_TOPLEVEL_H__
+
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+    #pragma interface "univtoplevel.h"
+#endif
+
+#include "wx/univ/inpcons.h"
+#include "wx/univ/inphand.h"
+#include "wx/icon.h"
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// frame decorations type flags used in wxRenderer and wxColourScheme
+enum
+{
+    wxTOPLEVEL_ACTIVE          = 0x00000001,
+    wxTOPLEVEL_MAXIMIZED       = 0x00000002,
+    wxTOPLEVEL_TITLEBAR        = 0x00000004,
+    wxTOPLEVEL_ICON            = 0x00000008,
+    wxTOPLEVEL_RESIZEABLE      = 0x00000010,
+    wxTOPLEVEL_BORDER          = 0x00000020,
+    wxTOPLEVEL_BUTTON_CLOSE    = 0x01000000,
+    wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
+    wxTOPLEVEL_BUTTON_ICONIZE =  0x04000000,
+    wxTOPLEVEL_BUTTON_RESTORE  = 0x08000000,
+    wxTOPLEVEL_BUTTON_HELP     = 0x10000000
+};
+
+// frame hit test return values:
+enum
+{
+    wxHT_TOPLEVEL_NOWHERE         = 0x00000000,
+    wxHT_TOPLEVEL_CLIENT_AREA     = 0x00000001,
+    wxHT_TOPLEVEL_ICON            = 0x00000002,
+    wxHT_TOPLEVEL_TITLEBAR        = 0x00000004,
+
+    wxHT_TOPLEVEL_BORDER_N        = 0x00000010,
+    wxHT_TOPLEVEL_BORDER_S        = 0x00000020,
+    wxHT_TOPLEVEL_BORDER_E        = 0x00000040,
+    wxHT_TOPLEVEL_BORDER_W        = 0x00000080,
+    wxHT_TOPLEVEL_BORDER_NE       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
+    wxHT_TOPLEVEL_BORDER_SE       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
+    wxHT_TOPLEVEL_BORDER_NW       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
+    wxHT_TOPLEVEL_BORDER_SW       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
+    wxHT_TOPLEVEL_ANY_BORDER      = 0x000000F0,
+
+    wxHT_TOPLEVEL_BUTTON_CLOSE    = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
+    wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
+    wxHT_TOPLEVEL_BUTTON_ICONIZE =  /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
+    wxHT_TOPLEVEL_BUTTON_RESTORE  = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
+    wxHT_TOPLEVEL_BUTTON_HELP     = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
+    wxHT_TOPLEVEL_ANY_BUTTON      =   0x1F000000
+};
+
+// Flags for interactive frame manipulation functions (only in wxUniversal):
+enum
+{
+    wxINTERACTIVE_MOVE           = 0x00000001,
+    wxINTERACTIVE_RESIZE         = 0x00000002,
+    wxINTERACTIVE_RESIZE_S       = 0x00000010,
+    wxINTERACTIVE_RESIZE_N       = 0x00000020,
+    wxINTERACTIVE_RESIZE_W       = 0x00000040,
+    wxINTERACTIVE_RESIZE_E       = 0x00000080,
+    wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
+};
+
+// ----------------------------------------------------------------------------
+// the actions supported by this control
+// ----------------------------------------------------------------------------
+
+#define wxACTION_TOPLEVEL_ACTIVATE       _T("activate")   // (de)activate the frame
+#define wxACTION_TOPLEVEL_BUTTON_PRESS   _T("pressbtn")   // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_CLICK   _T("clickbtn")   // press titlebar btn
+#define wxACTION_TOPLEVEL_MOVE           _T("move")       // move the frame
+#define wxACTION_TOPLEVEL_RESIZE         _T("resize")     // resize the frame
+
+//-----------------------------------------------------------------------------
+// wxTopLevelWindow
+//-----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
+                                     public wxInputConsumer
+{
+public:
+    // construction
+    wxTopLevelWindow() { Init(); }
+    wxTopLevelWindow(wxWindow *parent,
+                     wxWindowID id,
+                     const wxString& title,
+                     const wxPoint& pos = wxDefaultPosition,
+                     const wxSize& size = wxDefaultSize,
+                     long style = wxDEFAULT_FRAME_STYLE,
+                     const wxString& name = wxFrameNameStr)
+    {
+        Init();
+
+        Create(parent, id, title, pos, size, style, name);
+    }
+
+    bool Create(wxWindow *parent,
+                wxWindowID id,
+                const wxString& title,
+                const wxPoint& pos = wxDefaultPosition,
+                const wxSize& size = wxDefaultSize,
+                long style = wxDEFAULT_FRAME_STYLE,
+                const wxString& name = wxFrameNameStr);
+
+    // implement base class pure virtuals
+    virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
+    virtual wxPoint GetClientAreaOrigin() const;
+    virtual void DoGetClientSize(int *width, int *height) const;
+    virtual void DoSetClientSize(int width, int height);
+    virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
+    virtual void SetIcons(const wxIconBundle& icons);
+
+    // implementation from now on
+    // --------------------------
+
+    // tests for frame's part at given point
+    long HitTest(const wxPoint& pt) const;
+
+    virtual bool PerformAction(const wxControlAction& action,
+                               long numArg = -1,
+                               const wxString& strArg = wxEmptyString);
+
+    // move/resize the frame interactively, i.e. let the user do it
+    virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
+
+    virtual int GetMinWidth() const;
+    virtual int GetMinHeight() const;
+
+protected:
+    // handle titlebar button click event
+    virtual void ClickTitleBarButton(long button);
+
+    virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
+
+    // return wxTOPLEVEL_xxx combination based on current state of the frame
+    long GetDecorationsStyle() const;
+
+    // common part of all ctors
+    void Init();
+
+    void RefreshTitleBar();
+    void OnNcPaint(wxNcPaintEvent& event);
+    void OnSystemMenu(wxCommandEvent& event);
+
+    // true if wxTLW should render decorations (aka titlebar) itself
+    static int ms_drawDecorations;
+    // true if wxTLW can be iconized
+    static int ms_canIconize;
+    // true for currently active frame
+    bool m_isActive:1;
+    // version of icon for titlebar (16x16)
+    wxIcon m_titlebarIcon;
+    // saved window style in fullscreen mdoe
+    long m_fsSavedStyle;
+    // currently pressed titlebar button
+    long m_pressedButton;
+
+    DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
+    DECLARE_EVENT_TABLE()
+    WX_DECLARE_INPUT_CONSUMER()
+};
+
+// ----------------------------------------------------------------------------
+// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
+{
+public:
+    wxStdFrameInputHandler(wxInputHandler *inphand);
+
+    virtual bool HandleMouse(wxInputConsumer *consumer,
+                             const wxMouseEvent& event);
+    virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
+    virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+private:
+    // the window (button) which has capture or NULL and the last hittest result
+    wxTopLevelWindow *m_winCapture;
+    long              m_winHitTest;
+    long              m_winPressed;
+    bool              m_borderCursorOn;
+    wxCursor          m_origCursor;
+};
+
+#endif // __WX_UNIV_TOPLEVEL_H__