]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/frame.h
changes to make wxGTK compile with GTK+ 2.0: now it does but the minimal
[wxWidgets.git] / include / wx / frame.h
index ee6e5c792f430c01a35df73058fcbc973e83d02a..ac7e48f61c5036e0cadbd20df82c25fb197dfa87 100644 (file)
@@ -54,9 +54,7 @@ class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
 public:
     // construction
     wxFrameBase();
-#ifdef __DARWIN__
-    virtual ~wxFrameBase() { }
-#endif
+    virtual ~wxFrameBase();
 
     wxFrame *New(wxWindow *parent,
                  wxWindowID id,
@@ -142,6 +140,17 @@ public:
     void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
 #endif // wxUSE_MENUS
 
+    // if there is no real wxTopLevelWindow on this platform we have to define
+    // some wxTopLevelWindowBase pure virtual functions here to avoid breaking
+    // old ports (wxMotif) which don't define them in wxFrame
+#ifndef wxTopLevelWindowNative
+    virtual bool ShowFullScreen(bool WXUNUSED(show),
+                                long WXUNUSED(style) = wxFULLSCREEN_ALL)
+        { return FALSE; }
+    virtual bool IsFullScreen() const
+        { return FALSE; }
+#endif // no wxTopLevelWindowNative
+
 protected:
     // the frame main menu/status/tool bars
     // ------------------------------------
@@ -192,50 +201,21 @@ protected:
 };
 
 // include the real class declaration
-#if defined(__WXMSW__)
-    #include "wx/msw/frame.h"
-    #define wxFrameNative wxFrameMSW
-#elif defined(__WXGTK__)
-    #include "wx/gtk/frame.h"
-    #define wxFrameNative wxFrameGTK
-#elif defined(__WXMOTIF__)
-    #include "wx/motif/frame.h"
-#elif defined(__WXMAC__)
-    #include "wx/mac/frame.h"
-    #define wxFrameNative wxFrameMac
-#elif defined(__WXMGL__)
-    #include "wx/mgl/frame.h"
-    #define wxFrameNative wxFrameMGL
-#elif defined(__WXPM__)
-    #include "wx/os2/frame.h"
-    #define wxFrameNative wxFrameOS2
-#endif
-
-#ifdef __WXUNIVERSAL__
+#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
     #include "wx/univ/frame.h"
 #else // !__WXUNIVERSAL__
-    #ifdef wxFrameNative
-        class WXDLLEXPORT wxFrame : public wxFrameNative
-        {
-        public:
-            // construction
-            wxFrame() { Init(); }
-            wxFrame(wxWindow *parent,
-                       wxWindowID id,
-                       const wxString& title,
-                       const wxPoint& pos = wxDefaultPosition,
-                       const wxSize& size = wxDefaultSize,
-                       long style = wxDEFAULT_FRAME_STYLE,
-                       const wxString& name = wxFrameNameStr)
-            {
-                Init();
-                Create(parent, id, title, pos, size, style, name);
-            }
-
-            DECLARE_DYNAMIC_CLASS(wxFrame)
-        };
-    #endif // wxFrameNative
-#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
+    #if defined(__WXMSW__)
+        #include "wx/msw/frame.h"
+    #elif defined(__WXGTK__)
+        #include "wx/gtk/frame.h"
+    #elif defined(__WXMOTIF__)
+        #include "wx/motif/frame.h"
+    #elif defined(__WXMAC__)
+        #include "wx/mac/frame.h"
+    #elif defined(__WXPM__)
+        #include "wx/os2/frame.h"
+    #endif
+#endif
 
 #endif
     // _WX_FRAME_H_BASE_