public:
// construction
wxFrameBase();
-#ifdef __DARWIN__
- virtual ~wxFrameBase() { }
-#endif
+ virtual ~wxFrameBase();
wxFrame *New(wxWindow *parent,
wxWindowID id,
void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
#endif // wxUSE_MENUS
+ // if there is no real wxTopLevelWindow on this platform we have to define
+ // some wxTopLevelWindowBase pure virtual functions here to avoid breaking
+ // old ports (wxMotif) which don't define them in wxFrame
+#ifndef wxTopLevelWindowNative
+ virtual bool ShowFullScreen(bool WXUNUSED(show),
+ long WXUNUSED(style) = wxFULLSCREEN_ALL)
+ { return FALSE; }
+ virtual bool IsFullScreen() const
+ { return FALSE; }
+#endif // no wxTopLevelWindowNative
+
protected:
// the frame main menu/status/tool bars
// ------------------------------------
};
// include the real class declaration
-#if defined(__WXMSW__)
- #include "wx/msw/frame.h"
- #define wxFrameNative wxFrameMSW
-#elif defined(__WXGTK__)
- #include "wx/gtk/frame.h"
- #define wxFrameNative wxFrameGTK
-#elif defined(__WXMOTIF__)
- #include "wx/motif/frame.h"
-#elif defined(__WXMAC__)
- #include "wx/mac/frame.h"
- #define wxFrameNative wxFrameMac
-#elif defined(__WXMGL__)
- #include "wx/mgl/frame.h"
- #define wxFrameNative wxFrameMGL
-#elif defined(__WXPM__)
- #include "wx/os2/frame.h"
- #define wxFrameNative wxFrameOS2
-#endif
-
-#ifdef __WXUNIVERSAL__
+#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
#include "wx/univ/frame.h"
#else // !__WXUNIVERSAL__
- #ifdef wxFrameNative
- class WXDLLEXPORT wxFrame : public wxFrameNative
- {
- public:
- // construction
- wxFrame() { Init(); }
- wxFrame(wxWindow *parent,
- wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
- {
- Init();
- Create(parent, id, title, pos, size, style, name);
- }
-
- DECLARE_DYNAMIC_CLASS(wxFrame)
- };
- #endif // wxFrameNative
-#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
+ #if defined(__WXMSW__)
+ #include "wx/msw/frame.h"
+ #elif defined(__WXGTK__)
+ #include "wx/gtk/frame.h"
+ #elif defined(__WXMOTIF__)
+ #include "wx/motif/frame.h"
+ #elif defined(__WXMAC__)
+ #include "wx/mac/frame.h"
+ #elif defined(__WXPM__)
+ #include "wx/os2/frame.h"
+ #endif
+#endif
#endif
// _WX_FRAME_H_BASE_