-// wxTopLevelWindow size management: we exclude the areas taken by menu/status/toolbars
-// from the client area, so the client area is what's really available for the
-// frame contents
+// wxTopLevelWindow geometry
+// ----------------------------------------------------------------------------
+
+wxSize wxTopLevelWindowBase::GetMaxSize() const
+{
+ wxSize size( GetMaxWidth(), GetMaxHeight() );
+ int w, h;
+
+ wxClientDisplayRect( 0, 0, &w, &h );
+
+ if( size.GetWidth() == wxDefaultCoord )
+ size.SetWidth( w );
+
+ if( size.GetHeight() == wxDefaultCoord )
+ size.SetHeight( h );
+
+ return size;
+}
+
+/* static */
+wxSize wxTopLevelWindowBase::GetDefaultSize()
+{
+ wxSize size = wxGetClientDisplayRect().GetSize();
+
+ // create proportionally bigger windows on small screens
+ if ( size.x >= 1024 )
+ size.x = 400;
+ else if ( size.x >= 800 )
+ size.x = 300;
+ else if ( size.x >= 320 )
+ size.x = 240;
+
+ if ( size.y >= 768 )
+ size.y = 250;
+ else if ( size.y > 200 )
+ {
+ size.y *= 2;
+ size.y /= 3;
+ }
+
+ return size;
+}
+
+// ----------------------------------------------------------------------------
+// wxTopLevelWindow size management: we exclude the areas taken by
+// menu/status/toolbars from the client area, so the client area is what's
+// really available for the frame contents