/////////////////////////////////////////////////////////////////////////////
-// Name: common/dlgcmn.cpp
+// Name: src/common/dlgcmn.cpp
// Purpose: common (to all ports) wxDialog functions
// Author: Vadim Zeitlin
// Modified by:
// Created: 28.06.99
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "dialogbase.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
+#include "wx/dialog.h"
+
#ifndef WX_PRECOMP
+ #include "wx/app.h"
#include "wx/button.h"
- #include "wx/dialog.h"
#include "wx/dcclient.h"
#include "wx/intl.h"
#include "wx/settings.h"
#include "wx/stattext.h"
#include "wx/sizer.h"
- #include "wx/button.h"
#include "wx/containr.h"
#endif
+#include "wx/statline.h"
+#include "wx/sysopt.h"
+#include "wx/private/stattext.h"
+
-//--------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
// wxDialogBase
-//--------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
-// FIXME - temporary hack in absence of wxtopLevelWindow, should be always used
-#ifdef wxTopLevelWindowNative
BEGIN_EVENT_TABLE(wxDialogBase, wxTopLevelWindow)
+ EVT_BUTTON(wxID_ANY, wxDialogBase::OnButton)
+
+ EVT_CLOSE(wxDialogBase::OnCloseWindow)
+
+ EVT_CHAR_HOOK(wxDialogBase::OnCharHook)
+
WX_EVENT_TABLE_CONTROL_CONTAINER(wxDialogBase)
END_EVENT_TABLE()
-WX_DELEGATE_TO_CONTROL_CONTAINER(wxDialogBase)
-#endif
+WX_DELEGATE_TO_CONTROL_CONTAINER(wxDialogBase, wxTopLevelWindow)
void wxDialogBase::Init()
{
m_returnCode = 0;
-#ifdef wxTopLevelWindowNative // FIXME - temporary hack, should be always used!
- m_container.SetContainerWindow(this);
-#endif
+ m_affirmativeId = wxID_OK;
+ m_escapeId = wxID_ANY;
+
+ // the dialogs have this flag on by default to prevent the events from the
+ // dialog controls from reaching the parent frame which is usually
+ // undesirable and can lead to unexpected and hard to find bugs
+ SetExtraStyle(GetExtraStyle() | wxWS_EX_BLOCK_EVENTS);
+
+ WX_INIT_CONTROL_CONTAINER();
+}
+
+// helper of GetParentForModalDialog()
+static bool CanBeUsedAsParent(wxWindow *parent)
+{
+ extern WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
+
+ return !parent->HasExtraStyle(wxWS_EX_TRANSIENT) &&
+ parent->IsShownOnScreen() &&
+ !wxPendingDelete.Member(parent) &&
+ parent->IsBeingDeleted();
+}
+
+wxWindow *wxDialogBase::GetParentForModalDialog(wxWindow *parent) const
+{
+ // creating a parent-less modal dialog will result (under e.g. wxGTK2)
+ // in an unfocused dialog, so try to find a valid parent for it:
+ if ( parent )
+ parent = wxGetTopLevelParent(parent);
+
+ if ( !parent || !CanBeUsedAsParent(parent) )
+ parent = wxTheApp->GetTopWindow();
+
+ if ( parent && !CanBeUsedAsParent(parent) )
+ {
+ // can't use this one, it's going to disappear
+ parent = NULL;
+ }
+
+ return parent;
}
-#if wxUSE_STATTEXT && wxUSE_TEXTCTRL
+#if wxUSE_STATTEXT
-wxSizer *wxDialogBase::CreateTextSizer( const wxString &message )
+class wxTextSizerWrapper : public wxTextWrapper
{
- wxBoxSizer *box = new wxBoxSizer( wxVERTICAL );
+public:
+ wxTextSizerWrapper(wxWindow *win)
+ {
+ m_win = win;
+ m_hLine = 0;
+ }
- // get line height for empty lines
- int y = 0;
- wxFont font( GetFont() );
- if (!font.Ok())
- font = *wxSWISS_FONT;
- GetTextExtent(_T("H"), (int*)NULL, &y, (int*)NULL, (int*)NULL, &font);
+ wxSizer *CreateSizer(const wxString& text, int widthMax)
+ {
+ m_sizer = new wxBoxSizer(wxVERTICAL);
+ Wrap(m_win, text, widthMax);
+ return m_sizer;
+ }
- wxString line;
- for (size_t pos = 0; pos < message.Len(); pos++)
+protected:
+ virtual void OnOutputLine(const wxString& line)
{
- if (message[pos] == wxT('\n'))
+ if ( !line.empty() )
{
- if (!line.IsEmpty())
- {
- wxStaticText *s1 = new wxStaticText( this, -1, line );
- box->Add( s1 );
- line = wxT("");
- }
- else
- {
- box->Add( 5, y );
- }
+ m_sizer->Add(new wxStaticText(m_win, wxID_ANY, line));
}
- else
+ else // empty line, no need to create a control for it
{
- line += message[pos];
+ if ( !m_hLine )
+ m_hLine = m_win->GetCharHeight();
+
+ m_sizer->Add(5, m_hLine);
}
}
- // remaining text behind last '\n'
- if (!line.IsEmpty())
+private:
+ wxWindow *m_win;
+ wxSizer *m_sizer;
+ int m_hLine;
+};
+
+wxSizer *wxDialogBase::CreateTextSizer(const wxString& message)
+{
+ // I admit that this is complete bogus, but it makes
+ // message boxes work for pda screens temporarily..
+ int widthMax = -1;
+ const bool is_pda = wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA;
+ if (is_pda)
{
- wxStaticText *s2 = new wxStaticText( this, -1, line );
- box->Add( s2 );
+ widthMax = wxSystemSettings::GetMetric( wxSYS_SCREEN_X ) - 25;
}
- return box;
+ // '&' is used as accel mnemonic prefix in the wxWidgets controls but in
+ // the static messages created by CreateTextSizer() (used by wxMessageBox,
+ // for example), we don't want this special meaning, so we need to quote it
+ wxString text(message);
+ text.Replace(_T("&"), _T("&&"));
+
+ wxTextSizerWrapper wrapper(this);
+
+ return wrapper.CreateSizer(text, widthMax);
}
-#endif // wxUSE_STATTEXT && wxUSE_TEXTCTRL
+#endif // wxUSE_STATTEXT
+
+wxSizer *wxDialogBase::CreateButtonSizer(long flags)
+{
+ wxSizer *sizer = NULL;
+
+#ifdef __SMARTPHONE__
+ wxDialog* dialog = (wxDialog*) this;
+ if ( flags & wxOK )
+ dialog->SetLeftMenu(wxID_OK);
+
+ if ( flags & wxCANCEL )
+ dialog->SetRightMenu(wxID_CANCEL);
+
+ if ( flags & wxYES )
+ dialog->SetLeftMenu(wxID_YES);
+
+ if ( flags & wxNO )
+ dialog->SetRightMenu(wxID_NO);
+#else // !__SMARTPHONE__
#if wxUSE_BUTTON
-wxSizer *wxDialogBase::CreateButtonSizer( long flags )
+#ifdef __POCKETPC__
+ // PocketPC guidelines recommend for Ok/Cancel dialogs to use OK button
+ // located inside caption bar and implement Cancel functionality through
+ // Undo outside dialog. As native behaviour this will be default here but
+ // can be replaced with real wxButtons by setting the option below to 1
+ if ( (flags & ~(wxCANCEL|wxNO_DEFAULT)) != wxOK ||
+ wxSystemOptions::GetOptionInt(wxT("wince.dialog.real-ok-cancel")) )
+#endif // __POCKETPC__
+ {
+ sizer = CreateStdDialogButtonSizer(flags);
+ }
+#endif // wxUSE_BUTTON
+
+#endif // __SMARTPHONE__/!__SMARTPHONE__
+
+ return sizer;
+}
+
+wxSizer *wxDialogBase::CreateSeparatedButtonSizer(long flags)
{
- wxBoxSizer *box = new wxBoxSizer( wxHORIZONTAL );
+ wxSizer *sizer = CreateButtonSizer(flags);
+ if ( !sizer )
+ return NULL;
+
+ // Mac Human Interface Guidelines recommend not to use static lines as
+ // grouping elements
+#if wxUSE_STATLINE && !defined(__WXMAC__)
+ wxBoxSizer *topsizer = new wxBoxSizer(wxVERTICAL);
+ topsizer->Add(new wxStaticLine(this),
+ wxSizerFlags().Expand().DoubleBorder(wxBOTTOM));
+ topsizer->Add(sizer, wxSizerFlags().Expand());
+ sizer = topsizer;
+#endif // wxUSE_STATLINE
+
+ return sizer;
+}
-#if defined(__WXMSW__) || defined(__WXMAC__)
- static const int margin = 6;
-#else
- static const int margin = 10;
-#endif
+#if wxUSE_BUTTON
- wxButton *ok = (wxButton *) NULL;
- wxButton *cancel = (wxButton *) NULL;
- wxButton *yes = (wxButton *) NULL;
- wxButton *no = (wxButton *) NULL;
+wxStdDialogButtonSizer *wxDialogBase::CreateStdDialogButtonSizer( long flags )
+{
+ wxStdDialogButtonSizer *sizer = new wxStdDialogButtonSizer();
- // always show an OK button, unless only YES_NO is given
- if ((flags & wxYES_NO) == 0) flags = flags | wxOK;
+ wxButton *ok = NULL;
+ wxButton *yes = NULL;
+ wxButton *no = NULL;
- if (flags & wxYES_NO)
+ if (flags & wxOK)
{
- yes = new wxButton( this, wxID_YES, _("Yes"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS );
- box->Add( yes, 0, wxLEFT|wxRIGHT, margin );
- no = new wxButton( this, wxID_NO, _("No") ,wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS);
- box->Add( no, 0, wxLEFT|wxRIGHT, margin );
- } else
+ ok = new wxButton(this, wxID_OK);
+ sizer->AddButton(ok);
+ }
+
+ if (flags & wxCANCEL)
+ {
+ wxButton *cancel = new wxButton(this, wxID_CANCEL);
+ sizer->AddButton(cancel);
+ }
+
if (flags & wxYES)
{
- yes = new wxButton( this, wxID_YES, _("Yes"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS );
- box->Add( yes, 0, wxLEFT|wxRIGHT, margin );
- } else
+ yes = new wxButton(this, wxID_YES);
+ sizer->AddButton(yes);
+ }
+
if (flags & wxNO)
{
- no = new wxButton( this, wxID_NO, _("No"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS );
- box->Add( no, 0, wxLEFT|wxRIGHT, margin );
+ no = new wxButton(this, wxID_NO);
+ sizer->AddButton(no);
}
- if (flags & wxOK)
+ if (flags & wxAPPLY)
{
- ok = new wxButton( this, wxID_OK, _("OK"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS );
- box->Add( ok, 0, wxLEFT|wxRIGHT, margin );
+ wxButton *apply = new wxButton(this, wxID_APPLY);
+ sizer->AddButton(apply);
}
- if (flags & wxFORWARD)
- box->Add( new wxButton( this, wxID_FORWARD, _("Forward"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS ), 0, wxLEFT|wxRIGHT, margin );
-
- if (flags & wxBACKWARD)
- box->Add( new wxButton( this, wxID_BACKWARD, _("Backward"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS ), 0, wxLEFT|wxRIGHT, margin );
-
- if (flags & wxSETUP)
- box->Add( new wxButton( this, wxID_SETUP, _("Setup"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS ), 0, wxLEFT|wxRIGHT, margin );
-
- if (flags & wxMORE)
- box->Add( new wxButton( this, wxID_MORE, _("More..."),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS ), 0, wxLEFT|wxRIGHT, margin );
+ if (flags & wxCLOSE)
+ {
+ wxButton *close = new wxButton(this, wxID_CLOSE);
+ sizer->AddButton(close);
+ }
if (flags & wxHELP)
- box->Add( new wxButton( this, wxID_HELP, _("Help"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS ), 0, wxLEFT|wxRIGHT, margin );
-
- if (flags & wxCANCEL)
{
- cancel = new wxButton( this, wxID_CANCEL, _("Cancel"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS );
- box->Add( cancel, 0, wxLEFT|wxRIGHT, margin );
+ wxButton *help = new wxButton(this, wxID_HELP);
+ sizer->AddButton(help);
}
if (flags & wxNO_DEFAULT)
}
}
- return box;
+ if (flags & wxOK)
+ SetAffirmativeId(wxID_OK);
+ else if (flags & wxYES)
+ SetAffirmativeId(wxID_YES);
+
+ sizer->Realize();
+
+ return sizer;
}
#endif // wxUSE_BUTTON
+
+// ----------------------------------------------------------------------------
+// standard buttons handling
+// ----------------------------------------------------------------------------
+
+void wxDialogBase::EndDialog(int rc)
+{
+ if ( IsModal() )
+ EndModal(rc);
+ else
+ Hide();
+}
+
+void wxDialogBase::AcceptAndClose()
+{
+ if ( Validate() && TransferDataFromWindow() )
+ {
+ EndDialog(m_affirmativeId);
+ }
+}
+
+void wxDialogBase::SetAffirmativeId(int affirmativeId)
+{
+ m_affirmativeId = affirmativeId;
+}
+
+void wxDialogBase::SetEscapeId(int escapeId)
+{
+ m_escapeId = escapeId;
+}
+
+bool wxDialogBase::EmulateButtonClickIfPresent(int id)
+{
+#if wxUSE_BUTTON
+ wxButton *btn = wxDynamicCast(FindWindow(id), wxButton);
+
+ if ( !btn || !btn->IsEnabled() || !btn->IsShown() )
+ return false;
+
+ wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, id);
+ event.SetEventObject(btn);
+ btn->GetEventHandler()->ProcessEvent(event);
+
+ return true;
+#else // !wxUSE_BUTTON
+ wxUnusedVar(id);
+ return false;
+#endif // wxUSE_BUTTON/!wxUSE_BUTTON
+}
+
+bool wxDialogBase::IsEscapeKey(const wxKeyEvent& event)
+{
+ // for most platforms, Esc key is used to close the dialogs
+ return event.GetKeyCode() == WXK_ESCAPE &&
+ event.GetModifiers() == wxMOD_NONE;
+}
+
+void wxDialogBase::OnCharHook(wxKeyEvent& event)
+{
+ if ( event.GetKeyCode() == WXK_ESCAPE )
+ {
+ int idCancel = GetEscapeId();
+ switch ( idCancel )
+ {
+ case wxID_NONE:
+ // don't handle Esc specially at all
+ break;
+
+ case wxID_ANY:
+ // this value is special: it means translate Esc to wxID_CANCEL
+ // but if there is no such button, then fall back to wxID_OK
+ if ( EmulateButtonClickIfPresent(wxID_CANCEL) )
+ return;
+ idCancel = GetAffirmativeId();
+ // fall through
+
+ default:
+ // translate Esc to button press for the button with given id
+ if ( EmulateButtonClickIfPresent(idCancel) )
+ return;
+ }
+ }
+
+ event.Skip();
+}
+
+void wxDialogBase::OnButton(wxCommandEvent& event)
+{
+ const int id = event.GetId();
+ if ( id == GetAffirmativeId() )
+ {
+ AcceptAndClose();
+ }
+ else if ( id == wxID_APPLY )
+ {
+ if ( Validate() )
+ TransferDataFromWindow();
+
+ // TODO: disable the Apply button until things change again
+ }
+ else if ( id == GetEscapeId() ||
+ (id == wxID_CANCEL && GetEscapeId() == wxID_ANY) )
+ {
+ EndDialog(wxID_CANCEL);
+ }
+ else // not a standard button
+ {
+ event.Skip();
+ }
+}
+
+// ----------------------------------------------------------------------------
+// other event handlers
+// ----------------------------------------------------------------------------
+
+void wxDialogBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
+{
+ // We'll send a Cancel message by default, which may close the dialog.
+ // Check for looping if the Cancel event handler calls Close().
+
+ // Note that if a cancel button and handler aren't present in the dialog,
+ // nothing will happen when you close the dialog via the window manager, or
+ // via Close(). We wouldn't want to destroy the dialog by default, since
+ // the dialog may have been created on the stack. However, this does mean
+ // that calling dialog->Close() won't delete the dialog unless the handler
+ // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
+ // destroy the dialog. The default OnCancel (above) simply ends a modal
+ // dialog, and hides a modeless dialog.
+
+ // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
+ // lists here? don't dare to change it now, but should be done later!
+ static wxList closing;
+
+ if ( closing.Member(this) )
+ return;
+
+ closing.Append(this);
+
+ wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
+ cancelEvent.SetEventObject( this );
+ GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
+
+ closing.DeleteObject(this);
+}
+
+void wxDialogBase::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
+{
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
+ Refresh();
+}