+bool
+wxDataViewRenderer::RenderWithAttr(wxDC& dc,
+ const wxRect& cell_rect,
+ int align,
+ const wxDataViewItemAttr *WXUNUSED(attr),
+ int state)
+{
+ // adjust the rectangle ourselves to account for the alignment
+
+ wxRect item_rect = cell_rect;
+ if ( align )
+ {
+ const wxSize size = GetSize();
+
+ // take alignment into account only if there is enough space, otherwise
+ // show as much contents as possible
+ //
+ // notice that many existing renderers (e.g. wxDataViewSpinRenderer)
+ // return hard-coded size which can be more than they need and if we
+ // trusted their GetSize() we'd draw the text out of cell bounds
+ // entirely
+
+ if ( size.x < cell_rect.width )
+ {
+ if (align & wxALIGN_CENTER_HORIZONTAL)
+ item_rect.x += (cell_rect.width - size.x)/2;
+ else if (align & wxALIGN_RIGHT)
+ item_rect.x += cell_rect.width - size.x;
+ // else: wxALIGN_LEFT is the default
+
+ item_rect.width = size.x;
+ }
+
+ if ( size.y < cell_rect.height )
+ {
+ if (align & wxALIGN_CENTER_VERTICAL)
+ item_rect.y += (cell_rect.height - size.y)/2;
+ else if (align & wxALIGN_BOTTOM)
+ item_rect.y += cell_rect.height - size.y;
+ // else: wxALIGN_TOP is the default
+
+ item_rect.height = size.y;
+ }
+ }
+
+ return Render(item_rect, &dc, state);
+}
+