]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/settings.h
removed #pragma interface because it results in link problems when building wxBase...
[wxWidgets.git] / include / wx / settings.h
index 1d3248d2c8012ce2117a18f0fcaa7d4e6630462c..168db483f2b362616872d682b1e34206c4cf66aa 100644 (file)
@@ -5,7 +5,7 @@
 // Modified by:
 // Created:     01/02/97
 // RCS-ID:      $Id$
-// Copyright:   (c) Julian Smart and Markus Holzem
+// Copyright:   (c) Julian Smart
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
@@ -130,6 +130,17 @@ enum wxSystemFeature
     wxSYS_CAN_ICONIZE_FRAME
 };
 
+// values for different screen designs
+enum wxSystemScreenType
+{
+    wxSYS_SCREEN_NONE = 0,  //   not yet defined
+
+    wxSYS_SCREEN_TINY,      //   <
+    wxSYS_SCREEN_PDA,       //   >= 320x240
+    wxSYS_SCREEN_SMALL,     //   >= 640x480
+    wxSYS_SCREEN_DESKTOP    //   >= 800x600
+};
+
 // ----------------------------------------------------------------------------
 // wxSystemSettingsNative: defines the API for wxSystemSettings class
 // ----------------------------------------------------------------------------
@@ -161,7 +172,7 @@ public:
 // include the declaration of the real platform-dependent class
 // ----------------------------------------------------------------------------
 
-class wxSystemSettings : public wxSystemSettingsNative
+class WXDLLEXPORT wxSystemSettings : public wxSystemSettingsNative
 {
 public:
 #ifdef __WXUNIVERSAL__
@@ -171,6 +182,16 @@ public:
     static wxColour GetColour(wxSystemColour index);
 #endif // __WXUNIVERSAL__
 
+    // Get system screen design (desktop, pda, ..) used for
+    // laying out various dialogs.
+    static wxSystemScreenType GetScreenType();
+
+    // Override default.
+    static void SetScreenType( wxSystemScreenType screen );
+
+    // Value
+    static wxSystemScreenType ms_screen;
+
 
     // the backwards compatible versions of wxSystemSettingsNative functions,
     // don't use these methods in the new code!