#include "wx/defs.h"
// check if to use precompiled headers: do it for most Windows compilers unless
-// adding DigitalMars here appears to amke it slower!
// explicitly disabled by defining NOPCH
-#if ((defined(__BORLANDC__) || defined(__VISUALC__) || defined(__DIGITALMARS__) || defined(__WATCOMC__)) && defined(__WXMSW__)) || defined(__VISAGECPP__) || defined(__MWERKS__)
- #if !defined(NOPCH)
+#if ( defined(__WXMSW__) && \
+ ( defined(__BORLANDC__) || \
+ defined(__VISUALC__) || \
+ defined(__DIGITALMARS__) || \
+ defined(__WATCOMC__) ) ) || \
+ defined(__VISAGECPP__) || \
+ defined(__MWERKS__)
+
+ // If user did not request NOCPH and we're not building using configure
+ // then assume user wants precompiled headers.
+ #if !defined(NOPCH) && !defined(__WX_SETUP_H__)
#define WX_PRECOMP
#endif
#endif
#include "wx/wxchar.h"
// include standard Windows headers
-#if defined(__WXMSW__) && !wxUSE_MFC
- #ifndef STRICT
- #define STRICT 1
- #endif
-
- #include <windows.h>
- #include "wx/msw/winundef.h"
+#if defined(__WXMSW__)
+ #include "wx/msw/wrapwin.h"
#endif
// include the most common wx headers