\rtfsp\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
\rtfsp\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
event handler the object that responds to events. This way, you can avoid
-a lot of class derivation, and use the same event handler class (but different
+a lot of class derivation, and use instances of the same event handler class (but different
objects as the same event handler object shouldn't be used more than once) to
-handle events from instances of different classes. If you ever have to call a window's event handler
+handle events from instances of different widget classes. If you ever have to call a window's event handler
manually, use the GetEventHandler function to retrieve the window's event handler and use that
to call the member function. By default, GetEventHandler returns a pointer to the window itself
unless an application has redirected event handling using SetEventHandler or PushEventHandler.
{ return m_curve; }
// required for sending with wxPostEvent()
- wxEvent* Clone();
+ virtual wxEvent *Clone() const;
private:
wxPlotCurve *m_curve;