wxTreeFindTimer( wxGenericTreeCtrl *owner ) { m_owner = owner; }
- virtual void Notify() { m_owner->m_findPrefix.clear(); }
+ virtual void Notify() { m_owner->ResetFindState(); }
private:
wxGenericTreeCtrl *m_owner;
m_renameTimer = NULL;
m_findTimer = NULL;
+ m_findBell = 0; // default is to not ring bell at all
m_dropEffectAboveItem = false;
delete m_imageListButtons;
}
+void wxGenericTreeCtrl::EnableBellOnNoMatch( bool on )
+{
+ m_findBell = on;
+}
+
// -----------------------------------------------------------------------------
// accessors
// -----------------------------------------------------------------------------
m_textCtrl = NULL;
}
+void wxGenericTreeCtrl::ResetFindState()
+{
+ m_findPrefix.clear();
+ if ( m_findBell )
+ m_findBell = 1;
+}
+
// find the first item starting with the given prefix after the given item
wxTreeItemId wxGenericTreeCtrl::FindItem(const wxTreeItemId& idParent,
const wxString& prefixOrig) const
{
itemid = GetNext(itemid);
}
- // If we haven't found the item, id.IsOk() will be false, as per
- // documentation
+ // If we haven't found the item but wrapped back to the one we started
+ // from, id.IsOk() must be false
+ if ( itemid == idParent )
+ {
+ itemid = wxTreeItemId();
+ }
}
return itemid;
void wxGenericTreeCtrl::SendDeleteEvent(wxGenericTreeItem *item)
{
- wxTreeEvent event(wxEVT_COMMAND_TREE_DELETE_ITEM, this, item);
+ wxTreeEvent event(wxEVT_TREE_DELETE_ITEM, this, item);
GetEventHandler()->ProcessEvent( event );
}
if ( item->IsExpanded() )
return;
- wxTreeEvent event(wxEVT_COMMAND_TREE_ITEM_EXPANDING, this, item);
+ wxTreeEvent event(wxEVT_TREE_ITEM_EXPANDING, this, item);
if ( GetEventHandler()->ProcessEvent( event ) && !event.IsAllowed() )
{
m_dirty = true;
}
- event.SetEventType(wxEVT_COMMAND_TREE_ITEM_EXPANDED);
+ event.SetEventType(wxEVT_TREE_ITEM_EXPANDED);
GetEventHandler()->ProcessEvent( event );
}
if ( !item->IsExpanded() )
return;
- wxTreeEvent event(wxEVT_COMMAND_TREE_ITEM_COLLAPSING, this, item);
+ wxTreeEvent event(wxEVT_TREE_ITEM_COLLAPSING, this, item);
if ( GetEventHandler()->ProcessEvent( event ) && !event.IsAllowed() )
{
// cancelled by program
RefreshSubtree(item);
- event.SetEventType(wxEVT_COMMAND_TREE_ITEM_COLLAPSED);
+ event.SetEventType(wxEVT_TREE_ITEM_COLLAPSED);
GetEventHandler()->ProcessEvent( event );
}
wxGenericTreeItem *
item = (wxGenericTreeItem*) ((wxTreeItemId)children[0]).m_pItem;
- wxTreeEvent event(wxEVT_COMMAND_TREE_SEL_CHANGING, this, item);
+ wxTreeEvent event(wxEVT_TREE_SEL_CHANGING, this, item);
event.m_itemOld = m_current;
if ( GetEventHandler()->ProcessEvent( event ) && !event.IsAllowed() )
}
- event.SetEventType(wxEVT_COMMAND_TREE_SEL_CHANGED);
+ event.SetEventType(wxEVT_TREE_SEL_CHANGED);
GetEventHandler()->ProcessEvent( event );
}
return;
}
- wxTreeEvent event(wxEVT_COMMAND_TREE_SEL_CHANGING, this, item);
+ wxTreeEvent event(wxEVT_TREE_SEL_CHANGING, this, item);
event.m_itemOld = m_current;
// TODO : Here we don't send any selection mode yet !
// selection is set
EnsureVisible( itemId );
- event.SetEventType(wxEVT_COMMAND_TREE_SEL_CHANGED);
+ event.SetEventType(wxEVT_TREE_SEL_CHANGED);
GetEventHandler()->ProcessEvent( event );
}
}
else // deselect
{
- wxTreeEvent event(wxEVT_COMMAND_TREE_SEL_CHANGING, this, item);
+ wxTreeEvent event(wxEVT_TREE_SEL_CHANGING, this, item);
if ( GetEventHandler()->ProcessEvent( event ) && !event.IsAllowed() )
return;
item->SetHilight(false);
RefreshLine(item);
- event.SetEventType(wxEVT_COMMAND_TREE_SEL_CHANGED);
+ event.SetEventType(wxEVT_TREE_SEL_CHANGED);
GetEventHandler()->ProcessEvent( event );
}
}
void wxGenericTreeCtrl::OnKeyDown( wxKeyEvent &event )
{
// send a tree event
- wxTreeEvent te( wxEVT_COMMAND_TREE_KEY_DOWN, this);
+ wxTreeEvent te( wxEVT_TREE_KEY_DOWN, this);
te.m_evtKey = event;
if ( GetEventHandler()->ProcessEvent( te ) )
return;
GetBoundingRect(m_current, ItemRect, true);
wxTreeEvent
- eventMenu(wxEVT_COMMAND_TREE_ITEM_MENU, this, m_current);
+ eventMenu(wxEVT_TREE_ITEM_MENU, this, m_current);
// Use the left edge, vertical middle
eventMenu.m_pointDrag = wxPoint(ItemRect.GetX(),
ItemRect.GetY() +
if ( !event.HasModifiers() )
{
wxTreeEvent
- eventAct(wxEVT_COMMAND_TREE_ITEM_ACTIVATED, this, m_current);
+ eventAct(wxEVT_TREE_ITEM_ACTIVATED, this, m_current);
GetEventHandler()->ProcessEvent( eventAct );
}
if ( !event.HasModifiers() &&
((keyCode >= '0' && keyCode <= '9') ||
(keyCode >= 'a' && keyCode <= 'z') ||
- (keyCode >= 'A' && keyCode <= 'Z' )))
+ (keyCode >= 'A' && keyCode <= 'Z') ||
+ (keyCode == '_')))
{
// find the next item starting with the given prefix
wxChar ch = (wxChar)keyCode;
+ wxTreeItemId id;
- wxTreeItemId id = FindItem(m_current, m_findPrefix + ch);
- if ( !id.IsOk() )
+ // if the same character is typed multiple times then go to the
+ // next entry starting with that character instead of searching
+ // for an item starting with multiple copies of this character,
+ // this is more useful and is how it works under Windows.
+ if ( m_findPrefix.length() == 1 && m_findPrefix[0] == ch )
{
- // no such item
- break;
+ id = FindItem(m_current, ch);
+ }
+ else
+ {
+ const wxString newPrefix(m_findPrefix + ch);
+ id = FindItem(m_current, newPrefix);
+ if ( id.IsOk() )
+ m_findPrefix = newPrefix;
}
-
- SelectItem(id);
-
- m_findPrefix += ch;
// also start the timer to reset the current prefix if the user
// doesn't press any more alnum keys soon -- we wouldn't want
m_findTimer = new wxTreeFindTimer(this);
}
+ // Notice that we should start the timer even if we didn't find
+ // anything to make sure we reset the search state later.
m_findTimer->Start(wxTreeFindTimer::DELAY, wxTIMER_ONE_SHOT);
+
+ if ( id.IsOk() )
+ {
+ SelectItem(id);
+
+ // Reset the bell flag if it had been temporarily disabled
+ // before.
+ if ( m_findBell )
+ m_findBell = 1;
+ }
+ else // No such item
+ {
+ // Signal it with a bell if enabled.
+ if ( m_findBell == 1 )
+ {
+ ::wxBell();
+
+ // Disable it for the next unsuccessful match, we only
+ // beep once, this is usually enough and continuing to
+ // do it would be annoying.
+ m_findBell = -1;
+ }
+ }
}
else
{
wxGenericTreeItem *itemEdit = (wxGenericTreeItem *)item.m_pItem;
- wxTreeEvent te(wxEVT_COMMAND_TREE_BEGIN_LABEL_EDIT, this, itemEdit);
+ wxTreeEvent te(wxEVT_TREE_BEGIN_LABEL_EDIT, this, itemEdit);
if ( GetEventHandler()->ProcessEvent( te ) && !te.IsAllowed() )
{
// vetoed by user
// question might just have been added and no screen
// update taken place.
if ( m_dirty )
-#if defined( __WXMSW__ ) || defined(__WXMAC__)
- Update();
-#else
DoDirtyProcessing();
-#endif
// TODO: use textCtrlClass here to create the control of correct class
m_textCtrl = new wxTreeTextCtrl(this, itemEdit);
bool wxGenericTreeCtrl::OnRenameAccept(wxGenericTreeItem *item,
const wxString& value)
{
- wxTreeEvent le(wxEVT_COMMAND_TREE_END_LABEL_EDIT, this, item);
+ wxTreeEvent le(wxEVT_TREE_END_LABEL_EDIT, this, item);
le.m_label = value;
le.m_editCancelled = false;
void wxGenericTreeCtrl::OnRenameCancelled(wxGenericTreeItem *item)
{
// let owner know that the edit was cancelled
- wxTreeEvent le(wxEVT_COMMAND_TREE_END_LABEL_EDIT, this, item);
+ wxTreeEvent le(wxEVT_TREE_END_LABEL_EDIT, this, item);
le.m_label = wxEmptyString;
le.m_editCancelled = true;
{
// Ask the tree control what tooltip (if any) should be shown
wxTreeEvent
- hevent(wxEVT_COMMAND_TREE_ITEM_GETTOOLTIP, this, hoverItem);
+ hevent(wxEVT_TREE_ITEM_GETTOOLTIP, this, hoverItem);
+ // setting a tooltip upon leaving a view is getting the tooltip displayed
+ // on the neighbouring view ...
+#ifdef __WXOSX__
+ if ( event.Leaving() )
+ SetToolTip(NULL);
+ else
+#endif
if ( GetEventHandler()->ProcessEvent(hevent) )
{
// If the user permitted the tooltip change, update it, otherwise
}
wxEventType command = event.RightIsDown()
- ? wxEVT_COMMAND_TREE_BEGIN_RDRAG
- : wxEVT_COMMAND_TREE_BEGIN_DRAG;
+ ? wxEVT_TREE_BEGIN_RDRAG
+ : wxEVT_TREE_BEGIN_DRAG;
wxTreeEvent nevent(command, this, m_current);
nevent.SetPoint(CalcScrolledPosition(pt));
}
// generate the drag end event
- wxTreeEvent eventEndDrag(wxEVT_COMMAND_TREE_END_DRAG, this, item);
+ wxTreeEvent eventEndDrag(wxEVT_TREE_END_DRAG, this, item);
eventEndDrag.m_pointDrag = CalcScrolledPosition(pt);
}
wxTreeEvent
- nevent(wxEVT_COMMAND_TREE_ITEM_RIGHT_CLICK, this, item);
+ nevent(wxEVT_TREE_ITEM_RIGHT_CLICK, this, item);
nevent.m_pointDrag = CalcScrolledPosition(pt);
event.Skip(!GetEventHandler()->ProcessEvent(nevent));
// Consistent with MSW (for now), send the ITEM_MENU *after*
// the RIGHT_CLICK event. TODO: This behaviour may change.
- wxTreeEvent nevent2(wxEVT_COMMAND_TREE_ITEM_MENU, this, item);
+ wxTreeEvent nevent2(wxEVT_TREE_ITEM_MENU, this, item);
nevent2.m_pointDrag = CalcScrolledPosition(pt);
GetEventHandler()->ProcessEvent(nevent2);
}
else if ( event.MiddleDown() )
{
wxTreeEvent
- nevent(wxEVT_COMMAND_TREE_ITEM_MIDDLE_CLICK, this, item);
+ nevent(wxEVT_TREE_ITEM_MIDDLE_CLICK, this, item);
nevent.m_pointDrag = CalcScrolledPosition(pt);
event.Skip(!GetEventHandler()->ProcessEvent(nevent));
}
if (flags & wxTREE_HITTEST_ONITEMSTATEICON)
{
wxTreeEvent
- nevent(wxEVT_COMMAND_TREE_STATE_IMAGE_CLICK, this, item);
+ nevent(wxEVT_TREE_STATE_IMAGE_CLICK, this, item);
GetEventHandler()->ProcessEvent(nevent);
}
// ==> LeftDown() || LeftDClick()
if ( event.LeftDown() )
{
- m_lastOnSame = item == m_current;
+ // If we click on an already selected item but do it to return
+ // the focus to the control, it shouldn't start editing the
+ // item label because it's too easy to start editing
+ // accidentally (and also because nobody else does it like
+ // this). So only set this flag, used to decide whether we
+ // should start editing the label later, if we already have
+ // focus.
+ m_lastOnSame = item == m_current && HasFocus();
}
if ( flags & wxTREE_HITTEST_ONITEMBUTTON )
// send activate event first
wxTreeEvent
- nevent(wxEVT_COMMAND_TREE_ITEM_ACTIVATED, this, item);
+ nevent(wxEVT_TREE_ITEM_ACTIVATED, this, item);
nevent.m_pointDrag = CalcScrolledPosition(pt);
if ( !GetEventHandler()->ProcessEvent( nevent ) )
{