#include "wx/gdiobj.h"
-// the standard wxColour constructors;
-// this macro avoids to repeat these lines across all colour.h files, since
-// Set() is a virtual function and thus cannot be called by wxColourBase
-// constructors
-#define DEFINE_STD_WXCOLOUR_CONSTRUCTORS \
- wxColour( unsigned char red, unsigned char green, unsigned char blue ) \
- { Set(red, green, blue); } \
- wxColour( unsigned long colRGB ) { Set(colRGB); } \
- wxColour(const wxString &colourName) { Set(colourName); } \
- wxColour(const wxChar *colourName) { Set(colourName); }
+class WXDLLIMPEXP_FWD_CORE wxColour;
+
+// A macro to define the standard wxColour constructors:
+//
+// It avoids the need to repeat these lines across all colour.h files, since
+// Set() is a virtual function and thus cannot be called by wxColourBase ctors
+#define DEFINE_STD_WXCOLOUR_CONSTRUCTORS \
+ wxColour() { Init(); } \
+ wxColour(ChannelType red, \
+ ChannelType green, \
+ ChannelType blue, \
+ ChannelType alpha = wxALPHA_OPAQUE) \
+ { Init(); Set(red, green, blue, alpha); } \
+ wxColour(unsigned long colRGB) { Init(); Set(colRGB ); } \
+ wxColour(const wxString& colourName) { Init(); Set(colourName); } \
+ wxColour(const char *colourName) { Init(); Set(colourName); } \
+ wxColour(const wchar_t *colourName) { Init(); Set(colourName); }
// flags for wxColour -> wxString conversion (see wxColour::GetAsString)
#define wxC2S_HTML_SYNTAX 4 // return colour in #rrggbb syntax
-class WXDLLEXPORT wxColour;
+const unsigned char wxALPHA_TRANSPARENT = 0;
+const unsigned char wxALPHA_OPAQUE = 0xff;
+// ----------------------------------------------------------------------------
+// wxVariant support
+// ----------------------------------------------------------------------------
+
+#if wxUSE_VARIANT
+#include "wx/variant.h"
+DECLARE_VARIANT_OBJECT_EXPORTED(wxColour,WXDLLEXPORT)
+#endif
//-----------------------------------------------------------------------------
// wxColourBase: this class has no data members, just some functions to avoid
// code redundancy in all native wxColour implementations
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxColourBase : public wxGDIObject
-{
-protected:
-
- virtual void InitWith(unsigned char red, unsigned char green, unsigned char blue) = 0;
- virtual bool FromString(const wxChar *);
+#if defined( __WXMAC__ ) || defined( __WXMSW__ ) || defined( __WXPM__ )
+#define wxCOLOUR_IS_GDIOBJECT 0
+#else
+#define wxCOLOUR_IS_GDIOBJECT 1
+#endif
+class WXDLLEXPORT wxColourBase : public
+#if wxCOLOUR_IS_GDIOBJECT
+ wxGDIObject
+#else
+ wxObject
+#endif
+{
public:
+ // type of a single colour component
+ typedef unsigned char ChannelType;
+
wxColourBase() {}
virtual ~wxColourBase() {}
// Set() functions
// ---------------
- void Set(unsigned char red, unsigned char green, unsigned char blue)
- { InitWith(red,green,blue); }
+ void Set(ChannelType red,
+ ChannelType green,
+ ChannelType blue,
+ ChannelType alpha = wxALPHA_OPAQUE)
+ { InitRGBA(red,green,blue, alpha); }
// implemented in colourcmn.cpp
- bool Set(const wxChar *str)
- { return FromString(str); }
-
bool Set(const wxString &str)
- { return Set((const wxChar *)str); }
+ { return FromString(str); }
void Set(unsigned long colRGB)
{
// we don't need to know sizeof(long) here because we assume that the three
// least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
+ Set((ChannelType)(0xFF & colRGB),
+ (ChannelType)(0xFF & (colRGB >> 8)),
+ (ChannelType)(0xFF & (colRGB >> 16)));
}
// accessors
// ---------
- virtual bool Ok() const = 0;
-
- virtual unsigned char Red() const = 0;
- virtual unsigned char Green() const = 0;
- virtual unsigned char Blue() const = 0;
+ virtual ChannelType Red() const = 0;
+ virtual ChannelType Green() const = 0;
+ virtual ChannelType Blue() const = 0;
+ virtual ChannelType Alpha() const
+ { return wxALPHA_OPAQUE ; }
// implemented in colourcmn.cpp
virtual wxString GetAsString(long flags = wxC2S_NAME | wxC2S_CSS_SYNTAX) const;
-
+#if !wxCOLOUR_IS_GDIOBJECT
+ virtual bool IsOk() const= 0;
+
+ // older version, for backwards compatibility only (but not deprecated
+ // because it's still widely used)
+ bool Ok() const { return IsOk(); }
+#endif
// old, deprecated
// ---------------
wxDEPRECATED( static wxColour CreateByName(const wxString& name) );
wxDEPRECATED( void InitFromName(const wxString& col) );
#endif
+
+protected:
+ // Some ports need Init() and while we don't, provide a stub so that the
+ // ports which don't need it are not forced to define it
+ void Init() { }
+
+ virtual void
+ InitRGBA(ChannelType r, ChannelType g, ChannelType b, ChannelType a) = 0;
+
+ virtual bool FromString(const wxString& s);
+
+#if wxCOLOUR_IS_GDIOBJECT
+ // wxColour doesn't use reference counted data (at least not in all ports)
+ // so provide stubs for the functions which need to be defined if we do use
+ // them
+ virtual wxGDIRefData *CreateGDIRefData() const
+ {
+ wxFAIL_MSG( "must be overridden if used" );
+
+ return NULL;
+ }
+
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *WXUNUSED(data)) const
+ {
+ wxFAIL_MSG( "must be overridden if used" );
+
+ return NULL;
+ }
+#endif
};
+// wxColour <-> wxString utilities, used by wxConfig, defined in colourcmn.cpp
+WXDLLIMPEXP_CORE wxString wxToString(const wxColourBase& col);
+WXDLLIMPEXP_CORE bool wxFromString(const wxString& str, wxColourBase* col);
+
+
#if defined(__WXPALMOS__)
-#include "wx/palmos/colour.h"
+ #include "wx/generic/colour.h"
#elif defined(__WXMSW__)
-#include "wx/msw/colour.h"
+ #include "wx/msw/colour.h"
#elif defined(__WXMOTIF__)
-#include "wx/motif/colour.h"
+ #include "wx/motif/colour.h"
#elif defined(__WXGTK20__)
-#include "wx/gtk/colour.h"
+ #include "wx/gtk/colour.h"
#elif defined(__WXGTK__)
-#include "wx/gtk1/colour.h"
+ #include "wx/gtk1/colour.h"
#elif defined(__WXMGL__)
-#include "wx/mgl/colour.h"
+ #include "wx/generic/colour.h"
+#elif defined(__WXDFB__)
+ #include "wx/generic/colour.h"
#elif defined(__WXX11__)
-#include "wx/x11/colour.h"
+ #include "wx/x11/colour.h"
#elif defined(__WXMAC__)
-#include "wx/mac/colour.h"
+ #include "wx/mac/colour.h"
#elif defined(__WXCOCOA__)
-#include "wx/cocoa/colour.h"
+ #include "wx/cocoa/colour.h"
#elif defined(__WXPM__)
-#include "wx/os2/colour.h"
+ #include "wx/os2/colour.h"
#endif
#define wxColor wxColour
-#endif
- // _WX_COLOUR_H_BASE_
+#endif // _WX_COLOUR_H_BASE_