#include "wx/brush.h"
#ifndef WX_PRECOMP
+ #include "wx/bitmap.h"
#include "wx/colour.h"
#endif
-#include <gdk/gdk.h>
-
//-----------------------------------------------------------------------------
// wxBrush
//-----------------------------------------------------------------------------
-class wxBrushRefData: public wxObjectRefData
+class wxBrushRefData: public wxGDIRefData
{
public:
wxBrushRefData()
}
wxBrushRefData( const wxBrushRefData& data )
- : wxObjectRefData()
+ : wxGDIRefData()
{
m_style = data.m_style;
m_stipple = data.m_stipple;
bool operator == (const wxBrushRefData& data) const
{
return (m_style == data.m_style &&
- m_stipple == data.m_stipple &&
+ m_stipple.IsSameAs(data.m_stipple) &&
m_colour == data.m_colour);
}
// m_refData unrefed in ~wxObject
}
-wxObjectRefData *wxBrush::CreateRefData() const
+wxGDIRefData *wxBrush::CreateGDIRefData() const
{
return new wxBrushRefData;
}
-wxObjectRefData *wxBrush::CloneRefData(const wxObjectRefData *data) const
+wxGDIRefData *wxBrush::CloneGDIRefData(const wxGDIRefData *data) const
{
return new wxBrushRefData(*(wxBrushRefData *)data);
}
-bool wxBrush::operator == ( const wxBrush& brush ) const
+bool wxBrush::operator==(const wxBrush& brush) const
{
if (m_refData == brush.m_refData) return true;