#endif // __SMARTPHONE__ || __POCKETPC__
case WM_SYSCOMMAND:
- // Keep the #ifdef block inside the case to fix a potential MSVC
- // warning regarding switch statement containing no case or
- // default labels (or a default only).
-#ifndef __WXUNIVERSAL__
- // We may need to generate events for the items added to the system
- // menu if it had been created (and presumably modified).
- if ( m_menuSystem )
{
// From MSDN:
//
// using the bitwise AND operator.
unsigned id = wParam & 0xfff0;
- // SC_SIZE is the first of the system-defined commands and we
- // leave those to DefWindowProc().
- if ( id < SC_SIZE )
+ // Preserve the focus when minimizing/restoring the window: we
+ // need to do it manually as DefWindowProc() doesn't appear to
+ // do this for us for some reason (perhaps because we don't use
+ // WM_NEXTDLGCTL for setting focus?). Moreover, our code in
+ // OnActivate() doesn't work in this case as we receive the
+ // deactivation event too late when the window is being
+ // minimized and the focus is already NULL by then. Similarly,
+ // we receive the activation event too early and restoring
+ // focus in it fails because the window is still minimized. So
+ // we need to do it here.
+ if ( id == SC_MINIMIZE )
+ {
+ // For minimization, it's simple enough: just save the
+ // focus as usual. The important thing is that we're not
+ // minimized yet, so this works correctly.
+ DoSaveLastFocus();
+ }
+ else if ( id == SC_RESTORE )
+ {
+ // For restoring, it's trickier as DefWindowProc() sets
+ // focus to the window itself. So run it first and restore
+ // our saved focus only afterwards.
+ processed = true;
+ rc = wxTopLevelWindowBase::MSWWindowProc(message,
+ wParam, lParam);
+
+ DoRestoreLastFocus();
+ }
+
+#ifndef __WXUNIVERSAL__
+ // We need to generate events for the custom items added to the
+ // system menu if it had been created (and presumably modified).
+ // As SC_SIZE is the first of the system-defined commands, we
+ // only do this for the custom commands before it and leave
+ // SC_SIZE and everything after it to DefWindowProc().
+ if ( m_menuSystem && id < SC_SIZE )
{
if ( m_menuSystem->MSWCommand(0 /* unused anyhow */, id) )
processed = true;
}
- }
#endif // #ifndef __WXUNIVERSAL__
+ }
break;
}
return true;
}
+void wxTopLevelWindowMSW::Raise()
+{
+ ::SetForegroundWindow(GetHwnd());
+}
+
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW maximize/minimize
// ----------------------------------------------------------------------------
{
const wxSize size(::GetSystemMetrics(smX), ::GetSystemMetrics(smY));
- // Try the exact size first.
- wxIcon icon = icons.GetIconOfExactSize(size);
-
- if ( !icon.IsOk() )
- {
- // If we didn't find any, set at least some icon: it will look scaled
- // and ugly but in practice it's impossible to prevent this because not
- // everyone can provide the icons in all sizes used by all versions of
- // Windows in all DPIs (this would include creating them in at least
- // 14, 16, 22, 32, 48, 64 and 128 pixel sizes).
- icon = icons.GetIcon(size);
- }
+ wxIcon icon = icons.GetIcon(size, wxIconBundle::FALLBACK_NEAREST_LARGER);
if ( !icon.IsOk() )
return false;
return (os_type == wxOS_WINDOWS_NT && ver_major >= 5);
}
-void wxTopLevelWindowMSW::DoEnable(bool enable)
-{
- wxTopLevelWindowBase::DoEnable(enable);
-
- // Enabling or disabling a window may change its appearance. Unfortunately,
- // in at least some situation, toplevel windows don't repaint themselves,
- // so we have to issue explicit refresh to avoid rendering artifacts.
- //
- // TODO: find out just what exactly is wrong here
- Refresh();
-}
-
void wxTopLevelWindowMSW::DoFreeze()
{
// do nothing: freezing toplevel window causes paint and mouse events
// wxTopLevelWindow event handling
// ----------------------------------------------------------------------------
-// Default activation behaviour - set the focus for the first child
-// subwindow found.
+void wxTopLevelWindowMSW::DoSaveLastFocus()
+{
+ if ( m_iconized )
+ return;
+
+ // remember the last focused child if it is our child
+ m_winLastFocused = FindFocus();
+
+ if ( m_winLastFocused )
+ {
+ // and don't remember it if it's a child from some other frame
+ if ( wxGetTopLevelParent(m_winLastFocused) != this )
+ {
+ m_winLastFocused = NULL;
+ }
+ }
+}
+
+void wxTopLevelWindowMSW::DoRestoreLastFocus()
+{
+ wxWindow *parent = m_winLastFocused ? m_winLastFocused->GetParent()
+ : NULL;
+ if ( !parent )
+ {
+ parent = this;
+ }
+
+ wxSetFocusToChild(parent, &m_winLastFocused);
+}
+
void wxTopLevelWindowMSW::OnActivate(wxActivateEvent& event)
{
if ( event.GetActive() )
{
+ // We get WM_ACTIVATE before being restored from iconized state, so we
+ // can be still iconized here. In this case, avoid restoring the focus
+ // as it doesn't work anyhow and we will do when we're really restored.
+ if ( m_iconized )
+ {
+ event.Skip();
+ return;
+ }
+
// restore focus to the child which was last focused unless we already
// have it
wxLogTrace(wxT("focus"), wxT("wxTLW %p activated."), m_hWnd);
wxWindow *winFocus = FindFocus();
if ( !winFocus || wxGetTopLevelParent(winFocus) != this )
- {
- wxWindow *parent = m_winLastFocused ? m_winLastFocused->GetParent()
- : NULL;
- if ( !parent )
- {
- parent = this;
- }
-
- wxSetFocusToChild(parent, &m_winLastFocused);
- }
+ DoRestoreLastFocus();
}
else // deactivating
{
- // remember the last focused child if it is our child
- m_winLastFocused = FindFocus();
-
- if ( m_winLastFocused )
- {
- // let it know that it doesn't have focus any more
- // But this will already be done via WM_KILLFOCUS, so we'll get two kill
- // focus events if we call it explicitly.
- // m_winLastFocused->HandleKillFocus((WXHWND)NULL);
-
- // and don't remember it if it's a child from some other frame
- if ( wxGetTopLevelParent(m_winLastFocused) != this )
- {
- m_winLastFocused = NULL;
- }
- }
+ DoSaveLastFocus();
wxLogTrace(wxT("focus"),
wxT("wxTLW %p deactivated, last focused: %p."),